Cham wrote:Ok, now it works. However, since there isn't any base texture used on the model, I think it's too pale in Celestia. The model needs a base texture.
And more importantly, suppose I'm building an asteroid in my modeler, exported as a 3ds model with a base texture defined (using a texture coordinates mapping in the modeler). How can I specify the normalMap to be used ?
Eros
What about thew texture eros2k.jpg from jestr(I think)?I am using this...
danielj wrote:What about thew texture eros2k.jpg from grant hutchison(I think)?I am using this...Cham wrote:Ok, now it works. However, since there isn't any base texture used on the model, I think it's too pale in Celestia. The model needs a base texture.
And more importantly, suppose I'm building an asteroid in my modeler, exported as a 3ds model with a base texture defined (using a texture coordinates mapping in the modeler). How can I specify the normalMap to be used ?