Eros

Discussion forum for Celestia developers; topics may only be started by members of the developers group, but anyone can post replies.
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #81by danielj » 16.11.2006, 13:14

What about thew texture eros2k.jpg from jestr(I think)?I am using this...


Cham wrote:Ok, now it works. However, since there isn't any base texture used on the model, I think it's too pale in Celestia. The model needs a base texture.

And more importantly, suppose I'm building an asteroid in my modeler, exported as a 3ds model with a base texture defined (using a texture coordinates mapping in the modeler). How can I specify the normalMap to be used ?

danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #82by danielj » 17.11.2006, 01:19

danielj wrote:What about thew texture eros2k.jpg from grant hutchison(I think)?I am using this...


Cham wrote:Ok, now it works. However, since there isn't any base texture used on the model, I think it's too pale in Celestia. The model needs a base texture.

And more importantly, suppose I'm building an asteroid in my modeler, exported as a 3ds model with a base texture defined (using a texture coordinates mapping in the modeler). How can I specify the normalMap to be used ?


Return to “Ideas & News”