
GetHotNewStuff as demonstrated on KStars to distribute star catalogs is really something that Celestia could benefit from.
cartrite wrote:Andy74,
Are you sure you have Platform SDK 2003 server sp1? I downloaded this and Visual C++ 2005 express edition the other day and didn't have any problems building QT4.3.3. I also built QT4 from the Visual C++ 2005 express command prompt. I also built QT4 BEFORE Visual C++ 2005 express edition was updated to SP1 the next day by Windows Update. If you built from the GUI, There was a setup procedure that modified the path,s in Visual C++ 2005 express to put the Platform SDK 2003 folders before the Visual C++ 2005 folders.
See here. http://www.celestiaproject.net/forum/viewtopic ... 8552#98552
But this is what I did to get the QT4 build to work. http://www.celestiaproject.net/forum/viewtopic ... 8506#98506
I think? maybe Chris also had problems building QT4 with Visual C++ 2005 express? That may be why he is using MinGW.
cartrite
Andy74 wrote:cartrite,
thank you very much for your detailed remarks.
Well, I actually don't have Platform SDK for Windows server 2003 SP1 but
Platform SDK for Windows server 2003 R2 as I wrote above. This is a newer version.
And I didn't notice any update of the Visual C++ express by Windows update.
I tried to build from the command line. I wasn't aware of a GUI.
As my knowledge about compilers isn't the biggest, I didn't want to reinstall my environment, because "never change a running system" and compiling Celestia from the CVS sources works fine.
cartrite wrote:SVN revision 4072 fixes this problem with mars being used as the Suns texture.
cartrite
Yes, I already responded to an email at source forge to let Chris know because he asked if the star.cpp fix also fixed my problem. I was just posting here too in case someone who never had the svn revision I had to produce this was wondering what was going on. This qt4 bug was only around a few hours.Cham wrote:cartrite wrote:SVN revision 4072 fixes this problem with mars being used as the Suns texture.
cartrite
Do you mean your problem is solved ? If so, this is because Chris just fixed another bug, related to the star STC definitions. I noticed some texture problems on stars too, today. Chris fixed it.
dirkpitt wrote:chris wrote:Qt4's OpenGL support seems very good. I just added support for multisample antialiasing: six lines of code, and suddenly a feature that was only available on Windows
Just to clarify, FSAA has been available for other platforms too in the official 1.5.0 version of Celestia (non-Qt4).
t00fri wrote:Chris,
I think your last glext.cpp fix was no good. It generated a link error also in my environment and didn't help cartrite either ...
Can we return to the old setup?
F.
cartrite wrote:Chris and Vincent,
Nice job on your respective projects. I like the bookmarks toolbar and the time dialog popup.
Here is a peek for those not building QT4. It's really starting to get there. QT4-R-4304 running on Linux.
cartrite
Steve,cartrite wrote:Chris and Vincent,
Nice job on your respective projects. I like the bookmarks toolbar and the time dialog popup.
cartrite wrote:Chris and Vincent,
Nice job on your respective projects. I like the bookmarks toolbar and the time dialog popup.
Here is a peek for those not building QT4. It's really starting to get there. QT4-R-4304 running on Linux....
You can easily move them back to the Bookmarks Menu with drag and drop.ElChristou wrote:How is the dropped bookmark tool? (the bar is nice but with dozens of bookmarks I fear it won't be of a great help...)
ElChristou wrote:cartrite wrote:Chris and Vincent,
Nice job on your respective projects. I like the bookmarks toolbar and the time dialog popup.
Here is a peek for those not building QT4. It's really starting to get there. QT4-R-4304 running on Linux....
How is the dropped bookmark tool? (the bar is nice but with dozens of bookmarks I fear it won't be of a great help...)
What about the idea of tagging bookmarks with version, author and why not description? Not wanted or just later?