Posts by Fightspit

by Fightspit
18.05.2005, 19:41
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

Hello again, I have just a question for Toofri or Don. Edwards: Is it better to do three levels (0 to 2) with 2048x2048 picture' size or 5 levels (0 to 4) with 512x 512 ? Bye. From the resulting image quality the result is identical. The main differences come from the loading speed of your harddisk...
by Fightspit
18.05.2005, 19:05
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

Hello again, I have just a question for Toofri or Don. Edwards:

Is it better to do three levels (0 to 2) with 2048x2048 picture' size or
5 levels (0 to 4) with 512x 512 ?


Bye.
by Fightspit
18.05.2005, 11:22
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

Fightspit, I am afraid it just doesn't work the way you think it does. Buy increasing the size of an image you are adding more pixels but you are also blurring the image and so it gives a false sense detail. All your scheme will do is let you get closer to the Earth before you start seeing individu...
by Fightspit
18.05.2005, 11:13
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

But, if you reduced the second picture as the first, there are more detail than the first . Please go on thinking!! In the bigger picture, each original pixel is essentially doubled! Where do you suppose the computer program gets the information from, how the details in the girl's face look like? L...
by Fightspit
18.05.2005, 10:59
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

But, if you reduced the second picture as the first, there are more detail than the first .
by Fightspit
18.05.2005, 10:56
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

Toofri say : As far as I am aware, a raw 128k nightlights texture does NOT exist, certainly not from BlueMarble. It would be useful to quote your raw image sources if you are making previews... Bye Fridger I use Photoshops Elements 2.0 and I can increase the resolution of a picture (for example :to...
by Fightspit
18.05.2005, 10:33
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

If you want, I can delete 1 or 2 levels for people who doesn 't have a speed computer (i can upload the three level (0,1,2)).
Or, I can decrease the picture size (2048x2048 to 1024x1024 or to 512x512)and there will be 6 level (0 to 5).
What do you think ?

Bye.
by Fightspit
18.05.2005, 10:25
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

Toofri say : As far as I am aware, a raw 128k nightlights texture does NOT exist, certainly not from BlueMarble. It would be useful to quote your raw image sources if you are making previews... Bye Fridger My original picture is here: http://visibleearth.nasa.gov/view_rec.php?vev1id=5826 (16384x819...
by Fightspit
16.05.2005, 14:36
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

Re: PREVIEW: Earthnight 128 k !

Sorry :oops: , i've discovered ImageShacks for the fisrt time and I'don't know how it run.
by Fightspit
15.05.2005, 19:41
Forum: Add-on development
Topic: PREVIEW: Earthnight 128 k !
Replies: 34
Views: 12754

PREVIEW: Earthnight 128 k !

Hello, it's my first post and I am creating an Earthnight package of 6 level (0 to 5). At the time, I've finished the level 0, 1 and 2. Screenshots and thx to ImageShacks: http://img250.echo.cx/img250/6011/15zn.png http://img98.echo.cx/img98/3271/24sd.png http://img98.echo.cx/img98/4486/32pg.png It'...

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