Posts by Brendan

by Brendan
16.12.2005, 06:20
Forum: Bugs
Topic: the 1.4prev9 bug report thread
Replies: 102
Views: 47141

Re: the 1.4prev9 bug report thread

To my report, I add that it is Earth's oceans that is white in the OpenGL 2.0 render path when the clouds are on. When the clouds are off, Earth is totally white. On Pluto and Charon, the areas where the specular maps are white become white on the planet, and the correspondence is rough. It looks li...
by Brendan
16.12.2005, 00:35
Forum: Bugs
Topic: the 1.4prev9 bug report thread
Replies: 102
Views: 47141

Re: the 1.4prev9 bug report thread

My new Windows XP system has an ATI RADEON XPRESS 200 card and I got the lastest drivers from the ATI site and prerelease 9 of Celesita. In the OpenGL 2.0 render path, Earth's oceans are white where the specular map is white. For Iapetus, it is totally white. Pluto and Charon are also white where th...
by Brendan
02.11.2005, 03:44
Forum: Physics and Astronomy
Topic: Chloride oceans --> chlorine gas?
Replies: 8
Views: 4950

Re: Chloride oceans --> chlorine gas?

I loved that book. Stephen Gillett wrote it and Ben Bova edited it. Apparently, it's part of a worldbuilding series.
by Brendan
30.09.2005, 19:52
Forum: Celestia Users
Topic: models not appearing in Celestia
Replies: 38
Views: 26472

Re: models not appearing in Celestia

Do the ISS model filename and the filename specified in the ssc file have the same cases of letters?
by Brendan
26.09.2005, 21:52
Forum: Bugs
Topic: Parallaxes in file Nearstars.stc
Replies: 2
Views: 2417

Re: Parallaxes in file Nearstars.stc

To fix it, I made the realsun.stc file in extras with the distance being 0. 0 "Sol:Sun" { RA 0 Dec 0 Distance 0 SpectralType "G2V" AbsMag 4.83 RotationPeriod 609.12 # 25.38 days Obliquity 7.25 # correct orientation relative to ecliptic EquatorAscendingNode 75.77 # RotationOf...
by Brendan
18.09.2005, 15:13
Forum: Celestia Users
Topic: John Whatmough
Replies: 8
Views: 6158

Re: John Whatmough

:cry: :cry: :cry: I hope somebody will take care of his website.
by Brendan
17.09.2005, 17:39
Forum: Celestia Users
Topic: New Celestia-1.4.0pre-FT1 (galaxies) for Testing
Replies: 261
Views: 115739

Re: New Celestia-1.4.0pre-FT1 (galaxies) for Testing

I looked on http://www.freewarehome.com/, which has lots of free Windows stuff, and found some such as this http://www.jrsoftware.org/isinfo.php I didn't try any of them before. Celesita is linked to from the freeware site too. 8)
by Brendan
16.09.2005, 19:30
Forum: Add-on development
Topic: Just for fun
Replies: 5
Views: 3525

Re: Just for fun

I've done the opposite before by using a 3dcafe skull as an asteroid. :twisted: :P
by Brendan
15.09.2005, 21:09
Forum: Celestia Users
Topic: New Celestia-1.4.0pre-FT1 (galaxies) for Testing
Replies: 261
Views: 115739

Re: New Celestia-1.4.0pre-FT1 (galaxies) for Testing

I fixed the problem. Near the $(INTDIR)\execution.obj \ line in engine.mak, there is a tab character there in the list of obj files. Remove that. I also removed the other whitespace I saw in the list. :wink:
by Brendan
14.09.2005, 19:17
Forum: Add-on development
Topic: Preview: A remake of the Lera Solar System
Replies: 7
Views: 4183

Re: Preview: A remake of the Lera Solar System

The Lera system looks like a good place for dreams. :o I should try making an imaginative system sometimes. 8)
by Brendan
11.09.2005, 08:26
Forum: Physics and Astronomy
Topic: Send Your Name to Pluto - Deadline soon!
Replies: 9
Views: 5838

Re: Send Your Name to Pluto - Deadline soon!

I added my name. What speed will New Horizons be at when it is going into interstellar space? I read that it'll be at 11 km/s at closest encounter with Pluto. At that speed, it would take over 20,000 years to reach the inner Oort cloud at 50,000 AU away and over 40,000 years to get to the outer edge...
by Brendan
09.09.2005, 01:40
Forum: Petit Bistro Entropy
Topic: Unrelated subject
Replies: 38
Views: 25755

Re: Unrelated subject

I like Dijon mustard. :P
by Brendan
06.09.2005, 21:51
Forum: Celestia Users
Topic: What's going on ???
Replies: 42
Views: 20508

Re: What's going on ???

I may not do much because I'll be at school for 3 months.
by Brendan
03.09.2005, 04:51
Forum: Bugs
Topic: Latest cvs build is crashing when I cycle through rendering
Replies: 6
Views: 4819

Re: Latest cvs build is crashing when I cycle through rendering

I sent Frank a celestia.exe that is from cvs as of July 12, so it has the old galaxy rendering, plus the code I copied from later sources for the --config option. If anyone else needs it, I'll post it.
by Brendan
28.08.2005, 14:11
Forum: Development
Topic: Default fov
Replies: 8
Views: 4053

Re: Default fov

Oh, I thought the middle button still changed the fov to the standard value. Now that it goes back to the default fov, the | key can be saved for something else.
by Brendan
28.08.2005, 13:36
Forum: Development
Topic: ECelestia
Replies: 4
Views: 3418

Re: ECelestia

Thanks, I fixed it.
by Brendan
27.08.2005, 07:58
Forum: Development
Topic: Default fov
Replies: 8
Views: 4053

Default fov

Where is the default field of view of 25 something degrees set? I looked in start.cel, celestiacore.cpp, observer.cpp, simulation.cpp and render.cpp and only found numbers for a 45 degree fov. I'll use this to set up '|' to reset the fov to the default value so I won't need to take a long time to zo...
by Brendan
27.08.2005, 06:41
Forum: Development
Topic: ECelestia
Replies: 4
Views: 3418

ECelestia

Now I have an Extended Celestia on my site. http://www.rit.edu/~bjr5096/celestia/celestia.html It has the patches for toggling orbits of different body types and the nebula label toggle plus toggles of opencluster labels and checkboxes in the Windows GUI for those toggles and a checkbox for nebula t...
by Brendan
25.08.2005, 23:47
Forum: Development
Topic: OpenClusters
Replies: 3
Views: 2520

Re: OpenClusters

http://www.lepp.cornell.edu/~seb/celestia/catalogs.html#3.5.1 I get a 404. :cry: Edit: I got a copy of openclusters.dsc from wayback and found I had a copy after all in another place. I set up O for toggling opencluster labels and o for general orbit toggling. It's easier to understand the display ...

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