Posts by Brendan
- 16.12.2005, 06:20
- Forum: Bugs
- Topic: the 1.4prev9 bug report thread
- Replies: 102
- Views: 47141
Re: the 1.4prev9 bug report thread
To my report, I add that it is Earth's oceans that is white in the OpenGL 2.0 render path when the clouds are on. When the clouds are off, Earth is totally white. On Pluto and Charon, the areas where the specular maps are white become white on the planet, and the correspondence is rough. It looks li...
- 16.12.2005, 00:35
- Forum: Bugs
- Topic: the 1.4prev9 bug report thread
- Replies: 102
- Views: 47141
Re: the 1.4prev9 bug report thread
My new Windows XP system has an ATI RADEON XPRESS 200 card and I got the lastest drivers from the ATI site and prerelease 9 of Celesita. In the OpenGL 2.0 render path, Earth's oceans are white where the specular map is white. For Iapetus, it is totally white. Pluto and Charon are also white where th...
- 02.11.2005, 03:44
- Forum: Physics and Astronomy
- Topic: Chloride oceans --> chlorine gas?
- Replies: 8
- Views: 4950
Re: Chloride oceans --> chlorine gas?
I loved that book. Stephen Gillett wrote it and Ben Bova edited it. Apparently, it's part of a worldbuilding series.
- 30.09.2005, 19:52
- Forum: Celestia Users
- Topic: models not appearing in Celestia
- Replies: 38
- Views: 26472
Re: models not appearing in Celestia
Do the ISS model filename and the filename specified in the ssc file have the same cases of letters?
- 26.09.2005, 21:52
- Forum: Bugs
- Topic: Parallaxes in file Nearstars.stc
- Replies: 2
- Views: 2417
Re: Parallaxes in file Nearstars.stc
To fix it, I made the realsun.stc file in extras with the distance being 0. 0 "Sol:Sun" { RA 0 Dec 0 Distance 0 SpectralType "G2V" AbsMag 4.83 RotationPeriod 609.12 # 25.38 days Obliquity 7.25 # correct orientation relative to ecliptic EquatorAscendingNode 75.77 # RotationOf...
- 18.09.2005, 15:13
- Forum: Celestia Users
- Topic: John Whatmough
- Replies: 8
- Views: 6158
Re: John Whatmough
I hope somebody will take care of his website.
- 17.09.2005, 17:39
- Forum: Celestia Users
- Topic: New Celestia-1.4.0pre-FT1 (galaxies) for Testing
- Replies: 261
- Views: 115739
Re: New Celestia-1.4.0pre-FT1 (galaxies) for Testing
I looked on http://www.freewarehome.com/, which has lots of free Windows stuff, and found some such as this http://www.jrsoftware.org/isinfo.php I didn't try any of them before. Celesita is linked to from the freeware site too.
- 16.09.2005, 19:30
- Forum: Add-on development
- Topic: Just for fun
- Replies: 5
- Views: 3525
Re: Just for fun
I've done the opposite before by using a 3dcafe skull as an asteroid.
- 15.09.2005, 21:09
- Forum: Celestia Users
- Topic: New Celestia-1.4.0pre-FT1 (galaxies) for Testing
- Replies: 261
- Views: 115739
Re: New Celestia-1.4.0pre-FT1 (galaxies) for Testing
I fixed the problem. Near the $(INTDIR)\execution.obj \ line in engine.mak, there is a tab character there in the list of obj files. Remove that. I also removed the other whitespace I saw in the list.
- 14.09.2005, 19:17
- Forum: Add-on development
- Topic: Preview: A remake of the Lera Solar System
- Replies: 7
- Views: 4183
Re: Preview: A remake of the Lera Solar System
The Lera system looks like a good place for dreams. I should try making an imaginative system sometimes.
- 11.09.2005, 08:26
- Forum: Physics and Astronomy
- Topic: Send Your Name to Pluto - Deadline soon!
- Replies: 9
- Views: 5838
Re: Send Your Name to Pluto - Deadline soon!
I added my name. What speed will New Horizons be at when it is going into interstellar space? I read that it'll be at 11 km/s at closest encounter with Pluto. At that speed, it would take over 20,000 years to reach the inner Oort cloud at 50,000 AU away and over 40,000 years to get to the outer edge...
- 09.09.2005, 01:40
- Forum: Petit Bistro Entropy
- Topic: Unrelated subject
- Replies: 38
- Views: 25755
Re: Unrelated subject
I like Dijon mustard.
- 08.09.2005, 02:42
- Forum: Development
- Topic: where do i get celestia-1.4 pre6 from?
- Replies: 2
- Views: 2475
- 06.09.2005, 21:51
- Forum: Celestia Users
- Topic: What's going on ???
- Replies: 42
- Views: 20508
Re: What's going on ???
I may not do much because I'll be at school for 3 months.
- 03.09.2005, 04:51
- Forum: Bugs
- Topic: Latest cvs build is crashing when I cycle through rendering
- Replies: 6
- Views: 4819
Re: Latest cvs build is crashing when I cycle through rendering
I sent Frank a celestia.exe that is from cvs as of July 12, so it has the old galaxy rendering, plus the code I copied from later sources for the --config option. If anyone else needs it, I'll post it.
- 28.08.2005, 14:11
- Forum: Development
- Topic: Default fov
- Replies: 8
- Views: 4053
Re: Default fov
Oh, I thought the middle button still changed the fov to the standard value. Now that it goes back to the default fov, the | key can be saved for something else.
- 28.08.2005, 13:36
- Forum: Development
- Topic: ECelestia
- Replies: 4
- Views: 3418
Re: ECelestia
Thanks, I fixed it.
- 27.08.2005, 07:58
- Forum: Development
- Topic: Default fov
- Replies: 8
- Views: 4053
Default fov
Where is the default field of view of 25 something degrees set? I looked in start.cel, celestiacore.cpp, observer.cpp, simulation.cpp and render.cpp and only found numbers for a 45 degree fov. I'll use this to set up '|' to reset the fov to the default value so I won't need to take a long time to zo...
- 27.08.2005, 06:41
- Forum: Development
- Topic: ECelestia
- Replies: 4
- Views: 3418
ECelestia
Now I have an Extended Celestia on my site. http://www.rit.edu/~bjr5096/celestia/celestia.html It has the patches for toggling orbits of different body types and the nebula label toggle plus toggles of opencluster labels and checkboxes in the Windows GUI for those toggles and a checkbox for nebula t...
- 25.08.2005, 23:47
- Forum: Development
- Topic: OpenClusters
- Replies: 3
- Views: 2520
Re: OpenClusters
http://www.lepp.cornell.edu/~seb/celestia/catalogs.html#3.5.1 I get a 404. :cry: Edit: I got a copy of openclusters.dsc from wayback and found I had a copy after all in another place. I set up O for toggling opencluster labels and o for general orbit toggling. It's easier to understand the display ...