Posts by posfan12
- 11.06.2019, 21:16
- Forum: Physics and Astronomy
- Topic: How to calculate planet rotation/orientation
- Replies: 4
- Views: 5331
Re: How to calculate planet rotation/orientation
There are no moons in any of my images.
- 27.09.2018, 22:50
- Forum: Physics and Astronomy
- Topic: How to calculate planet rotation/orientation
- Replies: 4
- Views: 5331
Re: How to calculate planet rotation/orientation
Here are some comparisons showing that my math is somehow wrong.
https://imgur.com/a/iJcVme7
I skipped step 7, above, however.
https://imgur.com/a/iJcVme7
I skipped step 7, above, however.
- 27.09.2018, 21:46
- Forum: Help Central
- Topic: Script to follow planets
- Replies: 2
- Views: 3927
Re: Script to follow planets
I have created these four scripts. Three of them work properly, in that the ecliptical reference frame markers are all at right angles to the camera/screen. But the script for Mars adds a bit of extra rotation, such that the blue Z axis reference frame marker is rotated slightly to the "forward...
- 25.09.2018, 03:45
- Forum: Help Central
- Topic: Script to follow planets
- Replies: 2
- Views: 3927
Script to follow planets
I am just starting learning how to script Celestia. I am trying to place the camera above the Earth, looking directly down on it. However, instead of sitting above the Earth's North Pole, I want to be oriented with the parent frame. In other words, the camera should be perpendicular to the XY plane ...
- 24.09.2018, 02:02
- Forum: Development
- Topic: Calculating planet rotations
- Replies: 0
- Views: 5966
Calculating planet rotations
I wasn't sure where to post this, but could a developer please take a look at this thread and maybe answer a few questions?
viewtopic.php?f=7&t=18290
Thanks!
viewtopic.php?f=7&t=18290
Thanks!
- 24.09.2018, 01:50
- Forum: Physics and Astronomy
- Topic: How to calculate planet rotation/orientation
- Replies: 4
- Views: 5331
How to calculate planet rotation/orientation
I am creating a POV-Ray scene to model the Solar System: http://lib.povray.org/searchcollection/index2.php?objectName=SolarSystemOrrery&contributorTag=SharkD Using this PDF I was able to plot the planet positions: https://ssd.jpl.nasa.gov/txt/aprx_pos_planets.pdf However, now I want to rotate/or...
- 24.09.2018, 00:58
- Forum: Physics and Astronomy
- Topic: Will Pluto be a planet again?
- Replies: 3
- Views: 5363
Re: Will Pluto be a planet again?
Why? Things are fine the way they are now.
- 24.09.2018, 00:32
- Forum: Help Central
- Topic: Show pole axis and prime meridian?
- Replies: 0
- Views: 4517
Show pole axis and prime meridian?
Is it possible to mark the pole axis and prime meridian of a body? Thanks.
Added after 4 hours 30 minutes:
I just found the "Show Body Axes" option, which is a good enough substitute. Thanks!
Added after 4 hours 30 minutes:
I just found the "Show Body Axes" option, which is a good enough substitute. Thanks!
- 23.01.2011, 01:28
- Forum: Development
- Topic: Cube or spherical map "screenshots"?
- Replies: 11
- Views: 10960
Re: Cube or spherical map "screenshots"?
Here you can see example output.
- 07.07.2010, 23:10
- Forum: Development
- Topic: Rendering of stars at close-up
- Replies: 9
- Views: 8581
Rendering of stars at close-up
Are there any plans on changing how stars are rendered at close-up? I don't find their appearance to be very convincing. I know that in some video games if you turn the camera directly at the sun, other objects start looking sort of washed out by the sun's intensity, which is a pretty good effect IMO.
- 07.07.2010, 19:31
- Forum: Development
- Topic: Cube or spherical map "screenshots"?
- Replies: 11
- Views: 10960
Re: Cube or spherical map "screenshots"?
Precise dimensions (although perhaps not the ones you want) can be obtained by selecting "full screen mode", in which case Celestia's window fills the entire screen with no borders. Yes, but as I said my monitor at fullscreen is not particularly big. Its native resolution is only 1366x768...
- 06.07.2010, 23:18
- Forum: Development
- Topic: Cube or spherical map "screenshots"?
- Replies: 11
- Views: 10960
Re: Cube or spherical map "screenshots"?
Looks good! Unfortunately, Celestia is (currently) limited to creating graphics images with the same resolution as the screen that it's using. My understanding is that most 3D realtime graphics controllers can actually draw into "virtual" windows which are larger than the screen, but Cele...
- 06.07.2010, 20:58
- Forum: Development
- Topic: Cube or spherical map "screenshots"?
- Replies: 11
- Views: 10960
Re: Cube or spherical map "screenshots"?
Here's the script: local obs = celestia:getobserver() local image_count = 1; obs:setframe(celestia:newframe("universal")) obs:setfov(math.rad(90)) axis_vector = celestia:newvector(0,1,0) rot = celestia:newrotation(axis_vector, math.rad(90)) for i = 1, 4 do wait(1.0) celestia:takescreenshot...
- 06.07.2010, 19:54
- Forum: Development
- Topic: Cube or spherical map "screenshots"?
- Replies: 11
- Views: 10960
Re: Cube or spherical map "screenshots"?
I got the camera rotations to work using the script you linked to as an example. However, is the FOV setting with respect to the horizontal or vertical screen dimension? Is there a way to limit what is drawn to only what lies within the FOV, and make the rest of the screen blank? [edit] OK, it seems...
- 06.07.2010, 06:13
- Forum: Development
- Topic: Cube or spherical map "screenshots"?
- Replies: 11
- Views: 10960
Cube or spherical map "screenshots"?
Is it possible to take a "screenshot" that is an 2x1 aspect ratio sphere map? Or a cube map composed of six tiled images? Is it feasible to manually set the FOV and camera positions such that taking multiple normal screenshots would result in equivalent images as a cube map? A script maybe...
- 06.07.2010, 00:41
- Forum: Development
- Topic: POV-Ray output?
- Replies: 2
- Views: 3255
Re: POV-Ray output?
Just out of curiosity, how does a program like Celestia overcome these issues?
- 05.07.2010, 04:58
- Forum: Bugs
- Topic: Documentation: keyboard chart is illegible
- Replies: 1
- Views: 2721
Documentation: keyboard chart is illegible
The keyboard chart on the second to last page of the Celestia PDF manual is illegible. Either increase the resolution, or use a vector drawing instead.
And if you're going to keep the bitmap image, then use the PNG format instead of JPG. JPG is for photographs, not glyphs and charts.
And if you're going to keep the bitmap image, then use the PNG format instead of JPG. JPG is for photographs, not glyphs and charts.
- 04.07.2010, 02:32
- Forum: Development
- Topic: POV-Ray output?
- Replies: 2
- Views: 3255
POV-Ray output?
Any thoughts on adding a way to export a scene to POV-Ray? It (in theory) has the capability of producing professional looking results, is free, supports smooth animations and so forth.
- 04.07.2010, 01:41
- Forum: Physics and Astronomy
- Topic: HORIZONS help
- Replies: 7
- Views: 5591
Re: HORIZONS help
Yeah, it's too bad.
- 02.07.2010, 17:41
- Forum: Development
- Topic: feature request
- Replies: 19
- Views: 12747
Re: feature request
PNG works well when the image contains large areas where the colors don't change much, such as screenshots of Notepad, simple educational graphics and so forth. In cases where the image is "busy" and contains lots of detail like in a photograph then JPEG is better.