Posts by Laahel

by Laahel
03.03.2003, 17:56
Forum: Bugs
Topic: wird thing with windows 2000 and opengl 1.4
Replies: 0
Views: 1913

wird thing with windows 2000 and opengl 1.4

hello every one, i m seek ing some help here my problem it that when i have opengl 1.4 drivers instaled, celestia freezes whan i go on the menus... this doesn't occur at all with the 1.3.1 drivers, where all is ok.... ( i have a problem with another program who uses graphic plugins, but the exact sa...
by Laahel
02.12.2002, 18:14
Forum: Textures
Topic: How to convert a texture to DSS format ??
Replies: 9
Views: 8771

How to convert a texture to DSS format ??

hello my problem is : i read somewhere that dss files are smaller so, more portable etc... i have the photoshop plugin to save a file in dss format but the results are way bigger than the original ( ie : i have a 8k night texture , in jpg the size is 3 Mo, and in dss it comes to 21 Mo !!! ) the weir...
by Laahel
06.07.2002, 10:51
Forum: Textures
Topic: Photoshop Tips and Tricks...
Replies: 23
Views: 19180

Re: Photoshop Tips and Tricks...

hello rass, hem did you know if there is a way to make images that are more than 30000 pixels large with photoshop ??? i'm always stop to this resolution... not easy for the ultra high res ;p

byye

nice new board, hihi
by Laahel
28.06.2002, 08:32
Forum: Development
Topic: how to make bump maps ???
Replies: 8
Views: 8078

Re: how to make bump maps ???

ok thanks, just found GIMP for windows ( feww, was afraid it was only for linux ;p), i'm downloading, and i'll see what you told me, many thanks
by Laahel
28.06.2002, 08:18
Forum: Bugs
Topic: earth clouds mip mapping
Replies: 9
Views: 9907

Re: earth clouds mip mapping

thank you chris, didn't know how the cloud layer worked.. hehe, you kill the little voice.... i'll see for the next versions, to see what will happen... i'll keep an eye on my voodo3 ;p
by Laahel
27.06.2002, 22:25
Forum: Bugs
Topic: earth clouds mip mapping
Replies: 9
Views: 9907

Re: earth clouds mip mapping

hop, just re-read the changelog, this feature was aded to celestia 1.2.2


"* Enabled used of extremely high resolution textures through splitting into
subtextures."

like i said, works very welle for the voodoos ;p hihi ( exept the clouds, argh !! T_T )

thanks
by Laahel
27.06.2002, 22:22
Forum: Bugs
Topic: earth clouds mip mapping
Replies: 9
Views: 9907

Re: earth clouds mip mapping

i'm saving money for a geforce 4 ti4200 128Mb of ram ( for now ) but i'll instal it probably on an other pc, 'cause, i continue to use my old voodoo3 in fact, i think, i'm wrong with the term of mipmapping. what i was talking of, is se system that allow a card to split a large texture in multiple te...
by Laahel
27.06.2002, 22:14
Forum: Development
Topic: how to make bump maps ???
Replies: 8
Views: 8078

how to make bump maps ???

hello everybody i need some help on making bump maps for HUGE earth maps how do you make the bumps maps ?? is it possible with photoshop ? with the basis of an earth map ??? never done this before and the bigger bump mab i found is a 10k one any explanation is welcome ( it seem the bumpmap of marsi ...
by Laahel
26.06.2002, 19:35
Forum: Bugs
Topic: earth clouds mip mapping
Replies: 9
Views: 9907

Re: earth clouds mip mapping

yeah, i tested on a geforce2 mx on a friend's computer ;p but what i don't understand is why the limits occurs only on the clouds ...... before the entering of the mipmap on the celestia engine, it happened for all the texture, and now, all is ok, but the clouds .... really weird .... it's a little ...
by Laahel
26.06.2002, 08:52
Forum: Bugs
Topic: earth clouds mip mapping
Replies: 9
Views: 9907

earth clouds mip mapping

hello everybody not really a bug, but i wondered if the clouds map was mip mapped like the earth map, cauze, with any resolution map i use ( fre 1k to 8k), there is always the same " blurry" resolution on screen. this don't happen with the earth map, where i can see uge difference betwen maps fros d...
by Laahel
11.04.2002, 11:41
Forum: Bugs
Topic: Eclipse shadows get doubled
Replies: 7
Views: 7078

Re: Eclipse shadows get doubled

hello again people ...

it'seem you're talking about the "twin shadow" problem i spoke of time ago ( with the apearance of eclipses shadows ;p)

its like to appear with any graphic cards if you set an ambient light...

maybe chris can tell us more about that...

byyye
by Laahel
29.03.2002, 13:27
Forum: Celestia Users
Topic: Celestia 1.2.4 preview
Replies: 19
Views: 16740

mtrox g450 bugs...

hellow everybody juste tried te preview at wook with the g450 .... a brief try i don't know how, but, the g450 seems to do the all the night lights stuff inverted !!! like i said before, the lights are inverted and appears black, and the rest is bright, i need to invert the texture with photoshop......
by Laahel
13.03.2002, 09:38
Forum: Celestia Users
Topic: Canopus System
Replies: 9
Views: 10138

Re: Canopus System

hello again

can't remember if it was in the book or in the movie, but, wasn't the moon called muad dib because of the form of the mouse visible on the moon ??? ( like our moon make a face ;p )

if so, could be interesting, to make it in the maping ...


byyee
by Laahel
12.03.2002, 13:45
Forum: Celestia Users
Topic: Canopus System
Replies: 9
Views: 10138

Re: Canopus System

hellow just tried your plugin, i put the scc file in the extra directory and it worked fine for me.... couple of questions: what kind of planet is extaris ?? weird color some bugs : the crosshair effect on the eclipse shadow is there :/ whas resolved for jupiter, i'm lost is it normal that theri isn...

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