Posts by mwjohnston

by mwjohnston
04.03.2010, 22:59
Forum: Scripting
Topic: Spacecraft body vector
Replies: 7
Views: 8255

Re: Spacecraft body vector

I downloaded the latest code.
The dsx_rt attitude is not the same as dsx_rt_shadow.
They are now at the same center.
by mwjohnston
04.03.2010, 22:10
Forum: Scripting
Topic: Spacecraft body vector
Replies: 7
Views: 8255

Re: Spacecraft body vector

To clarify. I am using 1.6.0
by mwjohnston
04.03.2010, 21:48
Forum: Scripting
Topic: Spacecraft body vector
Replies: 7
Views: 8255

Re: Spacecraft body vector

If I make the above change, the rotation is not affected.
The shadow moves about 13Km from the space craft.

I am using the official release. I can try the latest version soon.
I could also try to debug this if I knew what to look for.

Thanks
by mwjohnston
04.03.2010, 14:36
Forum: Scripting
Topic: Spacecraft body vector
Replies: 7
Views: 8255

Re: Spacecraft body vector

Thanks for replying Seldon, I tried your suggestion. It looks like the space craft is not following the invisible object's orientation. Similar to BodyFrame for ScriptedRotation here is my .scc file: "DSX_rt_shadow" "Sol/Earth" { # Class "invisible" Class "spacecra...
by mwjohnston
02.03.2010, 23:00
Forum: Scripting
Topic: Spacecraft body vector
Replies: 7
Views: 8255

Spacecraft body vector

I have been using Celestia to visalize the attitude of an AFRL spacecraft (not yet launched) named DSX. I successfully scripted in a ScriptedOrbit and ScriptedRotation. Visually the attitudes look correct. The Spacecraft ADCS software generates vectors for Sun in the body frame and Earth in the body...
by mwjohnston
18.02.2010, 18:41
Forum: Bugs
Topic: Celestia goes straight to hell (3Megaparsecs away)
Replies: 3
Views: 5023

Re: Celestia goes straight to hell (3Megaparsecs away)

Any update on this issue?
Thanks

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