I downloaded the latest code.
The dsx_rt attitude is not the same as dsx_rt_shadow.
They are now at the same center.
Posts by mwjohnston
- 04.03.2010, 22:59
- Forum: Scripting
- Topic: Spacecraft body vector
- Replies: 7
- Views: 8255
- 04.03.2010, 22:10
- Forum: Scripting
- Topic: Spacecraft body vector
- Replies: 7
- Views: 8255
Re: Spacecraft body vector
To clarify. I am using 1.6.0
- 04.03.2010, 21:48
- Forum: Scripting
- Topic: Spacecraft body vector
- Replies: 7
- Views: 8255
Re: Spacecraft body vector
If I make the above change, the rotation is not affected.
The shadow moves about 13Km from the space craft.
I am using the official release. I can try the latest version soon.
I could also try to debug this if I knew what to look for.
Thanks
The shadow moves about 13Km from the space craft.
I am using the official release. I can try the latest version soon.
I could also try to debug this if I knew what to look for.
Thanks
- 04.03.2010, 14:36
- Forum: Scripting
- Topic: Spacecraft body vector
- Replies: 7
- Views: 8255
Re: Spacecraft body vector
Thanks for replying Seldon, I tried your suggestion. It looks like the space craft is not following the invisible object's orientation. Similar to BodyFrame for ScriptedRotation here is my .scc file: "DSX_rt_shadow" "Sol/Earth" { # Class "invisible" Class "spacecra...
- 02.03.2010, 23:00
- Forum: Scripting
- Topic: Spacecraft body vector
- Replies: 7
- Views: 8255
Spacecraft body vector
I have been using Celestia to visalize the attitude of an AFRL spacecraft (not yet launched) named DSX. I successfully scripted in a ScriptedOrbit and ScriptedRotation. Visually the attitudes look correct. The Spacecraft ADCS software generates vectors for Sun in the body frame and Earth in the body...
- 18.02.2010, 18:41
- Forum: Bugs
- Topic: Celestia goes straight to hell (3Megaparsecs away)
- Replies: 3
- Views: 5023
Re: Celestia goes straight to hell (3Megaparsecs away)
Any update on this issue?
Thanks
Thanks