Posts by Sum0
- 25.08.2003, 00:55
- Forum: Celestia Users
- Topic: Adding more RAM memory or changing the video card?
- Replies: 4
- Views: 4025
Re: Adding more RAM memory or changing the video card?
For a really low budget graphics card upgrade, for ?50-?60 ($80-$100) I'd suggest seeing if you can find a OEM Geforce FX5200 (DirectX 9 compatible) or a Radeon 9000 (faster than the FX5200, cheaper, but you won't get the benefits of DirectX9, not as compatible with Celestia). I'm thinking of replac...
- 11.08.2003, 20:17
- Forum: Physics and Astronomy
- Topic: RECORD TEMPERATURE
- Replies: 21
- Views: 15587
Re: RECORD TEMPERATURE
Ah, you can always rely on traditional British weather. On Sunday, after suffering 35'C temperatures all day, it poured it down in the evening. You Americans don't know what you're missing...
- 10.08.2003, 13:31
- Forum: Celestia Users
- Topic: Perseid Meteor Shower
- Replies: 10
- Views: 8783
Re: Perseid Meteor Shower
I've seen a few Perseids over the last few nights, including an amazing one that streaked across the northern sky and left an amazingly long and wide trail.
- 30.07.2003, 23:21
- Forum: Textures
- Topic: Biggest texture
- Replies: 4
- Views: 4007
Re: Biggest texture
With 64MB should be able to use 16k DDS textures with no problems.
- 06.07.2003, 14:10
- Forum: Textures
- Topic: Exciting Valles Marineris view
- Replies: 21
- Views: 14951
Re: Exciting Valles Marineris view
Looks like a photo from an electron microscope!
- 04.07.2003, 15:22
- Forum: Textures
- Topic: new (sort of) Sun/star texture
- Replies: 2
- Views: 3467
new (sort of) Sun/star texture
Seeing as there's a thread elsewhere asking for (among other things) an improved sun/star texture, I'd thought i'd be a good idea to post this sun texture based on real data (the current star texture in Celestia isn't, I think). It looks quite impressive in Celestia, similar to real astronomical pho...
- 01.07.2003, 18:22
- Forum: Physics and Astronomy
- Topic: COCK-PIT Add-On
- Replies: 34
- Views: 27594
Re: COCK-PIT Add-On
The commercial sim X-Plane (http://www.x-plane.com/) includes a X-15, and I think it includes a cockpit. It's great fun, dropping from the wing of a B-52 and going up to ridicolous speeds... shame it costs so much!
- 30.06.2003, 15:29
- Forum: Celestia Users
- Topic: Signature images.
- Replies: 46
- Views: 23814
Re: Signature images.
I think once a signature picture becomes larger than an average post it's too big. Certain forums which I won't mention :twisted: have users with enormous signatures that break about twenty-two of the Stuff That Should Never Be Used On A Webpage rules and literally are 5 or 6 times the size of the p...
- 30.06.2003, 15:22
- Forum: Textures
- Topic: Earth Flooded! Part II: The Floodening
- Replies: 15
- Views: 11097
Re: Earth Flooded! Part II: The Floodening
Hmm, very nice :D Darkmiss, I've tried your program and it seems to finish converting the file (it begins with "\earthflood8k.tga -->", then a minute or so later it becomes "\earthflood8k.tga --> .\earthflood8k.dds", but all I get is a 0kb "scratch.tmp" file and nothing else. Am I doing something wr...
- 29.06.2003, 12:15
- Forum: Textures
- Topic: Earth Flooded! Part II: The Floodening
- Replies: 15
- Views: 11097
Earth Flooded! Part II: The Floodening
I've finished a 8K flooded Earth (roughly 100 metres sea level rise) with a 8k bump map, but they're slow JPEGs (also in PNG and PSD), so if someone could advise me on how to convert them to DDS I'd be grateful. Here's a few screenshots to whet your appetite... The Amazon floods! http://www.shatters...
- 27.06.2003, 16:41
- Forum: Textures
- Topic: Earth in... 2100.?
- Replies: 29
- Views: 15117
Re: Earth in... 2100.?
The link to the post about my old flooded Earth texture is here http://www.celestiaproject.net/forum/viewtopic.php?t=875
It's a bit messy, and it's probably not that realistic, so I'll have another crack at it in 8k.
It's a bit messy, and it's probably not that realistic, so I'll have another crack at it in 8k.
- 18.06.2003, 16:15
- Forum: Bugs
- Topic: 'Filter stars' and big star lists
- Replies: 7
- Views: 5092
Re: 'Filter stars' and big star lists
selden wrote:"Extraordinary claims require extraordinary evidence." (pop quiz: who said that? No computers aay be used to answer this question )
Was it James Randi, aka the Amazing Randi? Or did he just quote someone else...?
- 15.06.2003, 15:14
- Forum: Celestia Users
- Topic: Astronomy related Software
- Replies: 21
- Views: 13075
Re: Astronomy related Software
Backyard...
- 15.06.2003, 09:02
- Forum: Celestia Users
- Topic: Newbie neeed help with Celestiha - I want wonderful Earth
- Replies: 9
- Views: 12691
Re: Newbie neeed help with Celestiha - I want wonderful Earth
Hi kary, First a question: Can your GF 4 MX show effects like bumpmapping and specular reflections (has this card pixel shadder and vertex shadder) ? I'm not sure. :?: The Geforce 2 MX does specular and bump mapping (hardware pixel shader, software vertex shader) so presumably the Geforce 4 MX can ...
- 15.06.2003, 08:45
- Forum: Celestia Users
- Topic: Astronomy related Software
- Replies: 21
- Views: 13075
Re: Astronomy related Software
I use Starry Night whenever I'm using my telescope, although I also like Cartes du Ciel, a powerful freeware sky chart program. http://www.stargazing.net/astropc/index.html
- 12.06.2003, 08:18
- Forum: Celestia Users
- Topic: awards?????
- Replies: 15
- Views: 8689
Re: awards?????
Would it be impossible to get an astronomy magazine to have a review or feature about Celestia? I've got an issue of Sky and Telescope with an article about free software... just a thought.
- 09.06.2003, 20:14
- Forum: Celestia Users
- Topic: Someone Shoot Me! I can't stay Away!
- Replies: 18
- Views: 10910
Re: Someone Shoot Me! I can't stay Away!
Welcome back!
- 07.06.2003, 22:28
- Forum: Bugs
- Topic: Normal map - strange bug
- Replies: 3
- Views: 2352
Normal map - strange bug
Sorry if this bug has been reported before... Messing around with Mars textures, I defined a NormalMap texure and I got this strange problem where the only parts of the surface texture rendered were the highland (I think :? ) areas. See; http://www.shatters.net/albums/album01/map_bug.jpg Here's all ...
- 06.06.2003, 16:56
- Forum: Celestia Users
- Topic: Leaving, too...
- Replies: 11
- Views: 7134
Re: Leaving, too...
I personally am VERY relieved to see fridger is back, for a while I almost considered leaving too. I agree... I think if Fridger and Don both left totally, after the loss of Rassilon earlier, I'd certainly feel as if Celestia had lost most of its "gurus", so to speak, and it just wouldn't be the sa...
- 06.06.2003, 16:51
- Forum: Celestia Users
- Topic: what ACTUALY happened to rass?
- Replies: 15
- Views: 8553
Re: what ACTUALY happened to rass?
You can find the whole sad story here;
http://www.shatters.net/forum/viewtopic.php?t=2141
We can only hope that sometime in the future he will once again return, decending messiah-like from the heavens
http://www.shatters.net/forum/viewtopic.php?t=2141
We can only hope that sometime in the future he will once again return, decending messiah-like from the heavens