Posts by DaveMc

by DaveMc
30.01.2008, 04:15
Forum: Bugs
Topic: Celestia 1.5.0 Bugs
Replies: 26
Views: 17046

Re: Celestia 1.5.0 Bugs

It's been way too long since I posted here, just busy doing other things I guess. Just downloaded 1.5.0 final and have the same problem as Guckytos. The only keyboard commands that work are zoom with "Home" and "End" and the arrow orientation keys, everything else is dead. I'm also using an older OS...
by DaveMc
05.10.2005, 19:22
Forum: Textures
Topic: XnView now writes DDS format
Replies: 11
Views: 16383

Re: XnView now writes DDS format

There must be something a little buggy with the XnView write routine, dds files saved with it can't be read by Irfanview's dds plugin. They can however be read by Photoshop and PaintShop Pro and look good in Celestia so this is no big deal.
by DaveMc
02.09.2005, 20:45
Forum: Celestia Users
Topic: Welcome back Mr. BrainDead!
Replies: 24
Views: 14189

Re: Welcome back Mr. BrainDead!

BrainDead wrote:... I was going to try to remain un-noticed, but YOU asked for it... :D

If you wanted to operate in stealth mode you probably shouldn't have used "BrainDead". :wink:

Great to have you back Bob!
by DaveMc
22.07.2005, 19:11
Forum: Textures
Topic: MINI TUTORIAL: Making Cloud Textures With Transparency.
Replies: 2
Views: 8855

Re: MINI TUTORIAL: Making Cloud Textures With Transparency.

Great tutorial Spiff, thanks! Another way in Photoshop to get the desired transparency is to use the Background Eraser tool. That's the way I've been making my cloud textures, but you do have to play with the settings a bit to avoid the grey cloud edge problem. I assume you can do the same thing in ...
by DaveMc
04.05.2005, 19:31
Forum: Celestia Users
Topic: Titan's upper atmosphere: blue or not blue?
Replies: 18
Views: 10927

Re: Titan's upper atmosphere: blue or not blue?

I haven't looked yet but do we know the specs of the filters used on Cassini? Is it possible the blue filer has a wide enough bandpass to allow some UV to reach the camera and be represented in the blue channel? Just a thought.
by DaveMc
27.03.2005, 19:23
Forum: Textures
Topic: Trying to help Jestr - Need program to clip JPGs
Replies: 9
Views: 8027

Re: Trying to help Jestr - Need program to clip JPGs

I haven't tried it but I think the excellent freeware image viewer Irfanview may be able to do this. It has Batch Conversion/Rename capability that includes image cropping and resizing in the advanced options.

Dave
by DaveMc
24.03.2005, 20:08
Forum: Celestia Users
Topic: Massive textures are they worth it? Are bump maps better?
Replies: 26
Views: 15058

Re: Massive textures are they worth it? Are bump maps better?

t00fri wrote:On motherlode and elsewhere on the net you may find a lot of crab


We can get crab on the motherlode?? Cool! I'm in the market for some fresh Alaskan King. :wink:
by DaveMc
20.03.2005, 22:34
Forum: Celestia Users
Topic: My Latest & Best Titan Texture for Download, NOW
Replies: 27
Views: 18578

Re: My Latest & Best Titan Texture for Download, NOW

Fridger's new Titan texture is soo good (thanks Fridger!) why even mess with making it an addon? Just put the texture in the Celestia\textures\medres folder, edit the solarsys.ssc file, and have it be the default Titan. Or add it as an alternate texture. My graphics card isn't the best (ATI Radoen V...
by DaveMc
15.03.2005, 17:59
Forum: Celestia Users
Topic: Presenting Celestia at Conference - Ideas and Suggestions?
Replies: 7
Views: 5259

Re: Presenting Celestia at Conference - Ideas and Suggestions?

Sam,

Keeping your addons to an absolute minimum will help Celestia load and run much faster. You can drag any addons you aren't using in the presentation to a temp directory and drag them back when you're done.

Dave
by DaveMc
12.01.2005, 00:45
Forum: Textures
Topic: Any tricks to do textures with transparencies ?
Replies: 13
Views: 12117

Re: Any tricks to do textures with transparencies ?

Cham, Here's what I do in Photoshop: 1. Open image in photoshop 2. Set colors as foreground=white, background=black 3. click on background eraser & have the settings like this: -brush size: 100 -limits: discontigous -tolerance: Between 50% and 70% is usually the best -protect foreground: OFF -sa...
by DaveMc
19.11.2004, 19:28
Forum: Celestia Users
Topic: t00fri's Mars Texture Rotated?
Replies: 13
Views: 7410

Re: t00fri's Mars Texture Rotated?

This time consuming project was "welcomed" by some users so much that I decided to cancel it. Apparently, my offer was not formulated polite enough for the taste of some.... Fridger, I don't want to rehash the thread that insued after you announced your upgrade plans but I think in your quote above...
by DaveMc
17.11.2004, 00:14
Forum: Textures
Topic: A new Titian map... contians 3 - 512x512.png's
Replies: 8
Views: 6688

Re: A new Titian map... contians 3 - 512x512.png's

John, the screenshots look great! But I seem to be having the same problem as Cham. 7-Zip appears to be an unconventional zip format that other zip programs don't recognize. Since the texture and normal map are compressed less than 1% anyway, could you please make the uncompressed .pngs available on...
by DaveMc
05.11.2004, 20:27
Forum: Celestia Users
Topic: TextureFoundry Upgrade Project CANCELLED!
Replies: 57
Views: 23192

Re: TextureFoundry Upgrade Project CANCELLED!

I usually don't jump into threads like this which have gotten personal, totally off topic, and seem to be going nowhere. I'll just stick to the facts: Fridger you are an enormous asset to the Celestia program and community. There are now almost 1800 members of this forum plus countless others who no...
by DaveMc
20.10.2004, 20:58
Forum: Bugs
Topic: Celestia v1.3.2 & CVS: asteroid atmosphere crashes
Replies: 4
Views: 3264

Re: Celestia v1.3.2 & CVS: asteroid atmosphere crashes

Selden,
selden wrote:The "atmosphere" is supposed to look like a comet tail :) I copied its parameters from Medusa's cometary collision Addon.

Ah, I thought that looked familiar!

My drivers are version 6.14.10.4403

Dave
by DaveMc
20.10.2004, 19:25
Forum: Bugs
Topic: Celestia v1.3.2 & CVS: asteroid atmosphere crashes
Replies: 4
Views: 3264

Re: Celestia v1.3.2 & CVS: asteroid atmosphere crashes

Selden, Using your test code seems to work OK for me on my system at work. The atmospheres do look pretty whacked, kind of like a comet tail, but Celestia doesn't crash. Here's a screen shot: http://members.aol.com/celestiastuff/bug01.jpg Dave ----------------------------------- System: 1.0GB 2.4GHz...
by DaveMc
21.09.2004, 19:23
Forum: Celestia Users
Topic: Position of Ring Nebula in Celestia?
Replies: 5
Views: 3554

Re: Position of Ring Nebula in Celestia?

That should be OK. I'm not sure but I believe the addon I'm using is from Rassilon, here's the corrected DSC settings: # M57 - Ring Nebula Nebula "M57" { Mesh "m57.3ds" Radius 5 RA 18.8933 Dec 33.033 # ORIGINALLY WAS 3.33333 Distance 2300 } Dave
by DaveMc
21.09.2004, 17:15
Forum: Scripting
Topic: Favorite Celestia Views (a cel://URL Repository)
Replies: 89
Views: 140425

Re: Favorite Celestia Views (a cel://URL Repository)

Thought I'd chip it here with one of my favorites - Olympus Mons from the Martian surface (close anyway) with the Sun, Earth, Mercury, Venus, and Phobos in the background. Of course you'll need Jestr's awesome OlyMons addon for this. It also helps to have ambient light cranked up a little. cel://Fol...
by DaveMc
21.09.2004, 16:50
Forum: Celestia Users
Topic: Position of Ring Nebula in Celestia?
Replies: 5
Views: 3554

Re: Position of Ring Nebula in Celestia?

The M57addon I'm using had the Declination in the DSC file as 3.33333 while it should be, as Selden points out, something like 33.0333. I don't know whose addon it is. There is an associated STC file for Aria and Meteraum should be modified as well.

Dave
by DaveMc
20.09.2004, 04:57
Forum: Celestia Users
Topic: Winstars 2
Replies: 5
Views: 4258

Winstars 2

It appears the new version of Winstars (2) available this October will have 3D capability. Some of the screenshots seem quite "Celestiaish":

http://www.winstars.net/english/version2.html

Dave
by DaveMc
03.09.2004, 17:34
Forum: Bugs
Topic: MARS NORMALMAPDXT3
Replies: 13
Views: 6810

Re: MARS NORMALMAPDXT3

Steve, Selden's right...he's not me :lol:. He's also correct about the source of the FlaMars VT. One problem could be that for some reason I think I changed the name from "FlatMars" to "MarsFlat", probably just because I liked it better that way. Any changes that are made must be reflected in the .s...

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