Posts by BusError
- 06.01.2004, 11:56
- Forum: Development
- Topic: Building Mac OS X version with XCode under Panther
- Replies: 41
- Views: 25313
Re: Building Mac OS X version with XCode under Panther
(2) is probably because your video card doesn't support bump maps Crap. I have an ATI Radeon 9000. Must be the drivers again. I should have stuck with Nvidia... Anyway, thanks, that helped. I would say that a 9000, or my 9700 Pro have to support bumpmaps! Those are not exactly rage 128. What extens...
- 28.12.2003, 12:35
- Forum: Development
- Topic: Building Mac OS X version with XCode under Panther
- Replies: 41
- Views: 25313
Re: Building Mac OS X version with XCode under Panther
I just checked and the moon bumo map is indeed a grayscale texture, so it appears it's converted to a normalmap, and is then displayed incorrectly.
I'm using a 9700 Pro BTW. So the NV path will not work
I'm using a 9700 Pro BTW. So the NV path will not work
- 27.12.2003, 15:37
- Forum: Development
- Topic: Building Mac OS X version with XCode under Panther
- Replies: 41
- Views: 25313
Re: Building Mac OS X version with XCode under Panther
I still don't get any bumpmapping. the rendering path auto select itself to "dot3 + arb" and I so get the specular light on the oceans, but my bumpmaps for the moon and mars are displayed as blue/red hues.
Anyone managed to get the bumpmapping to work ?
Anyone managed to get the bumpmapping to work ?
- 13.11.2003, 13:30
- Forum: Development
- Topic: Building Mac OS X version with XCode under Panther
- Replies: 41
- Views: 25313
Re: Building Mac OS X version with XCode under Panther
all it really need is a -lstdc++ line at the end of the link, one should not use absolute paths to those libraries.
- 07.06.2003, 01:31
- Forum: Development
- Topic: Mac Version
- Replies: 4
- Views: 3486
Re: Mac Version
they work on mine, even the 16k ones. however the bumpmaps don't :-(
ATI 9700 pro
ATI 9700 pro
- 29.04.2003, 00:22
- Forum: Bugs
- Topic: Celestia 1.3.0 for Mac OS X - Bug Reports
- Replies: 18
- Views: 9233
Re: Celestia 1.3.0 for Mac OS X - Bug Reports
I've tested .dds and they work find (up to 16k earth etc!) however there is no way to get bump maps to work. even the 1k one for the moon. It shows as red/blue tints, as if they were used as 'straight' textures.
beside that it seems to work fine so far.
Hardware is 2*1.42 with ATI 9700 Pro.
beside that it seems to work fine so far.
Hardware is 2*1.42 with ATI 9700 Pro.
- 26.04.2003, 15:44
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
Please be sure to checkin the changes in CVS also!
- 16.03.2003, 14:38
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
Please post here when you have updated CVS; I don't mind building it instead of waiting for a binary, and if you have a write access to cvs, I'll send you any changes I make
also you should register on the forums ;-)
also you should register on the forums ;-)
- 15.03.2003, 17:40
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
New Alpha Version of Celestia 1.2.5 for Mac OS X
Please report any problems with the new version on the Mac OS X topic in the "Celestia Bugs" forum. - Hank I don't think any of this went into CVS, the current CVS cocoa frontend doesn't work anymore either; it fails to find "Sol" in the star database, an can't attach anything to it. Thats too bad,...
- 12.01.2003, 13:47
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
It's worse
It's worse now, before, I even managed to compile celestia; now I can't even run the autocrap. I give up! $ aclocal aclocal: configure.in: 14: macro `AM_ACLOCAL_INCLUDE' not found in library $ automake automake configure.in:11: no proper implementation of AM_INIT_AUTOMAKE was found, configure.in:11:...
- 18.11.2002, 08:39
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
Well if you'd check it in as is, I could give it as spin. My problem isn't with C++ or GL, it's with autoconf !
- 17.11.2002, 02:55
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Topic?
Could we stay on topic please? I don't have just this forum to read all day, so the "Microsoft will eat us all" and "Nah, Amiga will, thats cool" don't help anyone *here*. IF you are an expert at automake + autoconf, or have some practical insigh as to OSX development of celestia, I'm sure everyone ...
- 16.11.2002, 12:56
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
worse
Well, now I can no longer even run the configure script; thats progress, I supose configure.in:11: error: possibly undefined macro: AM_INIT_AUTOMAKE configure.in:12: error: possibly undefined macro: AM_CONFIG_HEADER configure.in:14: error: possibly undefined macro: AM_ACLOCAL_INCLUDE configure.in:38...
- 31.10.2002, 10:17
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
Well I managed to get the GLUT version to build, but it took me considerably more than just some path tinkering. The version appears to be almost running, but it seems to fail to load resources. I did change a bit the loading so it does a normal 'unix' absolute chdir(0 to it's resource directory, bu...
- 29.10.2002, 01:05
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Dead
Well, I had lobbied for keeping the GLUT version working during the crocoa experiments, but etrepun had made the original port and had CVS access, so he could do as he wished. So he snubed GLUT and left crocoa in a completely unusable state, moreoever, since his changes conflicts directly with a com...
- 11.09.2002, 14:36
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
I vote for fullscreen myself ;-)
Last time I tried building, it wouldn't. there are still zillions of warning generated by gcc3, and the usualy glext* that gets broken. Unfortunately I don't have time to spend on that either :?
Last time I tried building, it wouldn't. there are still zillions of warning generated by gcc3, and the usualy glext* that gets broken. Unfortunately I don't have time to spend on that either :?
- 02.08.2002, 22:49
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
No difference in the latest build that was available to normal users. Thats the one that is 6 months old or so (wink to etrepum ;-))
Doesn't use the new GL extensions like shaders etc. still no nightside etc.
apparently it supports 3 buttons now somehow, go figure.
Doesn't use the new GL extensions like shaders etc. still no nightside etc.
apparently it supports 3 buttons now somehow, go figure.
- 18.07.2002, 22:17
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
Ok, Celestia Crocoa version fails to build in Jagwyre too. The dreaded glext.* from hell again, amongst others. Well actualy I'm sure it's apple's fault, but still :> They support more extensions, so maybe we'll get the same rendering as the win* machines eventualy. Anyone tried building Celestia wi...
- 04.07.2002, 21:46
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
Well, the glut version wasn't pretty, but it had the advantage of working, mostly. Right now you can't build it, and the cocoa front end is of no use whatsoever. I'd really really really like to help on celetia, but frankly I don't see what a 'drawer' with bookmarks is going to help if I want to run...
- 02.07.2002, 20:42
- Forum: Development
- Topic: How is OS X development proceeding?
- Replies: 142
- Views: 85906
Re: How is OS X development proceeding?
To build, i had to make a soft link from /Users/bob/src/celestia to wherever I keep my source.
Also, the program well, displays Io. I can't click to move, the keys don't work etc. Goto 'earth' goes to display a blank sphere.
I'm using april's dev tools, on a GF4MX
Also, the program well, displays Io. I can't click to move, the keys don't work etc. Goto 'earth' goes to display a blank sphere.
I'm using april's dev tools, on a GF4MX