Posts by scienceman

by scienceman
21.06.2005, 21:18
Forum: Celestia Users
Topic: Controlling brightness and/or gamma in Celestia
Replies: 1
Views: 1626

Controlling brightness and/or gamma in Celestia

When I project Celestia for educational presentations, it comes out much dimmer and harder to view than other programs, even with a bright projector. This takes a bit of the impact away from an otherwise really great tool. (As a separate topic, it would be nice to have an archive of "really cool edu...
by scienceman
06.12.2003, 11:57
Forum: Development
Topic: MacOS X Celestia Users: Development Priorities?
Replies: 40
Views: 20857

MySQL interface

I'd love to see the MySQL interface working...
by scienceman
09.11.2003, 08:58
Forum: Development
Topic: Building Mac OS X version with XCode under Panther
Replies: 41
Views: 25002

Correct; success building with these changes

Hi, OK, I followed pretty much these steps, and it builds fine. Should have checked the libstdc++ settings earlier, as this was left over from the previous build effort (see thread on this topic elsewhere in this forum). I was able to change the path for this just by selecting it under "Targets... c...
by scienceman
07.11.2003, 07:24
Forum: Development
Topic: Building Mac OS X version with XCode under Panther
Replies: 41
Views: 25002

Building Mac OS X version with XCode under Panther

I have tried building the cvs version of Celestia under Panther (Mac OS X 10.3) using the latest present version of XCode (the replacement for ProjectBuilder), with the following results. Although the compilation went by with only minor warnings, the linking step produced several undefined symbols: ...
by scienceman
01.11.2003, 07:18
Forum: Development
Topic: Compiling on Irix 6.5
Replies: 26
Views: 17122

SGI OSS license terms

Hi Christophe, Thanks for the reference. Here are a couple of others that may be relevant: SGI's Open Source Software license terms (incl. additions apparently to go with the above): http://oss.sgi.com/projects/GenInfo/NoticeExplan/ OpenGL Sample Implementation code: http://oss.sgi.com/projects/ogl-...
by scienceman
31.10.2003, 17:00
Forum: Development
Topic: Compiling on Irix 6.5
Replies: 26
Views: 17122

Re: Compiling Celestia on IRIX with cc/CC

You can't distribute for profit anything that you wrote that includes viral-licensed code, or contrary to the provisions of such licenses; but this should not be a limitation. Of course you can distribute GPL code for profit . How would RedHat and others make a living otherwise? OK, so I should hav...
by scienceman
31.10.2003, 15:32
Forum: Development
Topic: Compiling on Irix 6.5
Replies: 26
Views: 17122

Re: Compiling Celestia on IRIX with cc/CC

Chris, You mentioned that there are some licence issues, can you elaborate/paste some links? I'm not a licence specialist, but since Celestia is GPL, I don't think you can legaly link it against a proprietary library. And you would need to do that to get hardware accelerated OpenGL. That being said...
by scienceman
31.10.2003, 15:20
Forum: Development
Topic: xls, cvs (spread sheet) support!
Replies: 2
Views: 2586

It's csv not cvs; use the MySQL add-on

Hi, Just use one of the many csv import filters that exist for the wonderful open source, easy to learn MySQL database and then use the MySQL add-on. Much more powerful and you get everything you want. You can make the csv's from Excel if you wish. (By the way, csv stands for "comma separated variab...
by scienceman
07.08.2003, 05:14
Forum: Development
Topic: MAC Version - FLAME-ON!
Replies: 7
Views: 3507

preferences storage

Hm, I think it IS a good idea to keep the celestia prefs in the same place as prefs for other MacOS X applications -- especially given that the XML format is much easier to deal with than random locations and formats for different applications. But I admit that there is room for individual taste her...
by scienceman
06.08.2003, 02:45
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

CVS updates: who will do?

Excellent! It's nice to see this confirmed independently. I've gotten further feedback via private messages (the pm icon) that this is working for other people. I don't have write access to cvs. Is someone going to make these updates and get a MacOS X version of 1.3.x (whatever we are up to) release...
by scienceman
03.08.2003, 00:45
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

cvs diff on celestia.pbproj

Lots, the most important of which are these: 253c257,258 < LIBRARY_SEARCH_PATHS = "/usr/lib/gcc/darwin/3.1 ./Frameworks"; --- > LIBRARY_SEARCH_PATHS = Frameworks; > OPTIMIZATION_CFLAGS = "-O3"; 256a262 > PRECOMPILE_PREFIX_HEADER = YES; 259d264 < USE_GCC3 = YES; This one is trivial -- just thought it...
by scienceman
02.08.2003, 20:57
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

Build conditions

Hi, No, the libpng essentially has nothing to do with it (either version will work). For other reasons I am just using the straight Developer Tools 2002 version, and have not yet moved to the optional further update that includes support for gcc 3.3 (probably no harm in doing so for this project, bu...
by scienceman
02.08.2003, 06:51
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

Testing with original cvs version of libpng, search path

I verified that it does in fact build with the originally packaged version of libpng as distributed from cvs. In the process of studying this, while making sure that none of my usual environmental variables were affecting the build, I found that it had been picking up libpng in fact from my Fink cop...
by scienceman
01.08.2003, 09:24
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

It builds!!!

To be sure of the link order, I eliminated ALL explicit search paths under "Settings .. Simple View ... Search Paths" for all libraries (in the rightmost panel under ProjectBuilder), and added the libpng.dylib and libstdc++ under the left panel under "Linked Frameworks" in addition to the Cocoa and ...
by scienceman
31.07.2003, 07:58
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

How to determine location of missing symbols?

Hi, How are you determining what library should provide the missing symbols? If I try % find /usr/lib -type f | xargs grep 'streambuf' I get Binary file /usr/lib/gcc/darwin/2.95.2/libstdc++.a matches Binary file /usr/lib/gcc/darwin/3.1/libstdc++.a matches Binary file /usr/lib/gcc/darwin/3.1/private/...
by scienceman
29.07.2003, 23:10
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

Contents of /usr/lib/gcc/darwin area

Hi, This area contains: % ls -al /usr/lib/gcc/darwin/* total 0 drwxr-xr-x 5 root wheel 170 Jan 1 2003 . drwxr-xr-x 3 root wheel 102 Jan 1 2003 .. drwxr-xr-x 8 root wheel 272 Jan 13 2003 2.95.2 drwxr-xr-x 12 root wheel 408 Jan 13 2003 3.1 lrwxr-xr-x 1 root wheel 3 Jan 1 2003 default -> 3.1 /usr/lib/g...
by scienceman
28.07.2003, 22:01
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

Still link problems

Hi,

Did so, still same problem.
by scienceman
27.07.2003, 05:03
Forum: Bugs
Topic: Please report problems with the MacOS X version here.
Replies: 167
Views: 93977

Getting started with recent builds for Celestia MacOS X

Do you have access also to the XCode / Developer Tools for that release? Note it will have a newer version of gcc and many libraries will change, so I'm surprised that the existing 1.2.5 app executable from the earlier versions of Mac OS X will work at all -- let's hear it for Mac backward compatibi...
by scienceman
27.07.2003, 04:49
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

Further code progress: everything compiles, now link problem

OK, this went fine. Futher similar order-of-declaration problems occurred in SetTimeWindowController.m . Fixed these by moving all declarations of the code block related to dateString, etc. to the beginning of that block. and moving the sim= statement to just after these declarations. (Let me know i...
by scienceman
26.07.2003, 21:34
Forum: Development
Topic: How is OS X development proceeding?
Replies: 142
Views: 84565

More on fixing compile problems, versions of Developer Tools

Also had to do the same for the appCore declaration in FavoritesDrawerController.m Answering my own question above, it looks likely that this is due to the different versions of the Developer Tools (July 2002 for you vs. Dec 2002 for me) that we are using. Based on this and the harmless nature of th...

Go to advanced search