Posts by neTear
- 21.06.2009, 12:42
- Forum: Development
- Topic: Real 3D impressions with celestia (updated)
- Replies: 8
- Views: 9387
Re: Real 3D impressions with celestia + bug fix for 1.6.0
Hi jogad, the different "channels" aren't taken from the same point of view actually, so that flying through universe works by now. It also works with relief for most individual single scenes (at least for me). (Have you played around with shift F5/6, Focus, Object rotation, object placeme...
- 16.06.2009, 22:54
- Forum: Development
- Topic: Real 3D impressions with celestia (updated)
- Replies: 8
- Views: 9387
- 11.06.2009, 22:45
- Forum: Development
- Topic: Real 3D impressions with celestia (updated)
- Replies: 8
- Views: 9387
Re: Real 3D impressions with celestia + bug fix for 1.6.0
Maybe "modifier" (keys) does not work with MacOS as expected, at least any other "normal" key could be taken for toggling and setting within a main development tree. Is "Shift F5/F6" working for you? BTW, there are two lines of debug code I've forgot to remove. Just sea...
- 10.06.2009, 14:20
- Forum: Development
- Topic: Real 3D impressions with celestia (updated)
- Replies: 8
- Views: 9387
Real 3D impressions with celestia (updated)
See the updated attached source. celestia_4741_anaglyph.zip I've developed and tested that with Linux and don't expect problems on the other supported platforms, maybe there are. I'm pleased to get further reports and feedback. Note: The source will work with the current trunc version 4741 (1.6.0). ...
- 09.06.2009, 16:11
- Forum: Development
- Topic: Nice to have?
- Replies: 4
- Views: 4610
Re: Nice to have?
Hi selden,
sometimes I'm to silly or just nightblind...
I just checked out the svn trunk. After a quick look I'd say my modification for anaglyph rendering will work with 1.6, too.
I'll build and check that presently (next weekend) and provide it here for examination.
till then
neTear
sometimes I'm to silly or just nightblind...
I just checked out the svn trunk. After a quick look I'd say my modification for anaglyph rendering will work with 1.6, too.
I'll build and check that presently (next weekend) and provide it here for examination.
till then
neTear
- 08.06.2009, 23:40
- Forum: Development
- Topic: Nice to have?
- Replies: 4
- Views: 4610
Re: Nice to have?
Please upload the video to youtube or vimeo or such kind of video site. Not good enough for such demonstrations. What programs (with program versions) have you used to capture the video (convert to ogg)? Well, I used my own build (modified engine) of celestia (1.5.1 source tree) to capture it (cele...
- 07.06.2009, 21:36
- Forum: Development
- Topic: Nice to have?
- Replies: 4
- Views: 4610
Nice to have?
Hi celestians, if you don't own red/cyan anaglyph glasses, I bet, you'll want them to have in future. Not only for this small video capture preview http://www.file-upload.net/download-1688382/celestia.ogg.html but also for celestia itself, because I managed to modify celestia for that. Don't be both...