Posts by Giel
- 16.03.2009, 12:40
- Forum: Development
- Topic: Celestia and virtual reality CAVE
- Replies: 28
- Views: 17488
Re: Celestia and virtual reality CAVE
I have found the cause of the segfault (aka access violation) when rendering asteroids and not-spherical moons and such. In the file mesh.cpp, line 522 (give or take) "glx::glGenBuffersARB(1, &vbObject);" This operation causes the segfault. That would be another indication of missing ...