Posts by Giel

by Giel
16.03.2009, 12:40
Forum: Development
Topic: Celestia and virtual reality CAVE
Replies: 28
Views: 17488

Re: Celestia and virtual reality CAVE

I have found the cause of the segfault (aka access violation) when rendering asteroids and not-spherical moons and such. In the file mesh.cpp, line 522 (give or take) "glx::glGenBuffersARB(1, &vbObject);" This operation causes the segfault. That would be another indication of missing ...

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