Posts by BreadMan
- 04.06.2002, 22:11
- Forum: Celestia Users
- Topic: New Textures For Gas Giants & Moon
- Replies: 10
- Views: 7972
Textures
PS. I just checked on some of the gasgaint textures and yes a few of yours are in there under the clouds somewhere. I will update the read me file included in the zip to add your credit where needed and also stress that all the textures are based on other textures. Sorry if I steped on your toes. N...
- 04.06.2002, 04:41
- Forum: Celestia Users
- Topic: New Textures For Gas Giants & Moon
- Replies: 10
- Views: 7972
Re: New Textures For Gas Giants & Moon
Hey wait a sec...
some of those textures have very familiar color schemes...
Edwards, what part of Oregon are you from?
some of those textures have very familiar color schemes...
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Edwards, what part of Oregon are you from?
- 22.04.2002, 21:02
- Forum: Celestia Users
- Topic: New features
- Replies: 31
- Views: 22239
Re: New features
Nebulae and comet tails would be nice visuals-wise, and I would really like to see multiple-star systems, pulsars, and black holes (ok maybe that's more than 3, but anyway...) Suppose I want to view a moon from my position on a planet, I type 'locate <moon>'. If it is below the horizon => too bad, t...
- 07.04.2002, 21:28
- Forum: Development
- Topic: Gas giant textures by me
- Replies: 15
- Views: 13356
Re: Gas giant textures by me
I like all of the textures, but is there a quick way of using them ? It would be nice if the extrasolar file could pick a texture at random for certain (or all) extrasolar planets from a specific directory - I don't suppose that's possible, is it ? To be honset I'm just too lazy to go through the f...
- 07.04.2002, 21:22
- Forum: Development
- Topic: Gas giant textures by me
- Replies: 15
- Views: 13356
Re: Gas giant textures by me
Let me try and add to the discussion: http://www.ecst.csuchico.edu/~breadman/celestia/template3d1.jpg http://www.ecst.csuchico.edu/~breadman/celestia/template3d2.jpg http://www.ecst.csuchico.edu/~breadman/celestia/template.jpg Now mostly all I've messed with is gas giants which are relatively simple...
- 05.04.2002, 06:52
- Forum: Development
- Topic: Gas giant textures by me
- Replies: 15
- Views: 13356
Gas giant textures by me
I've been doing some generic textures to add variety to the extrasolars in Celestia, and figured I might as well share them. You can view them all here http://www.ecst.csuchico.edu/~breadman/celestia/ or download them as a zip http://www.ecst.csuchico.edu/~breadman/celestia/gasgiants.zip Any feedbac...
- 05.04.2002, 01:00
- Forum: Celestia Users
- Topic: 1.2.4 Status
- Replies: 5
- Views: 6323
1.2.4 Status
chris wrote:...and finally get around to creating a manual.
Well shoot, I guess there's no point on me continuing on this then. Maybe you can use it for a start or something. Still needs a lot of work.
http://www.ecst.csuchico.edu/~breadman/celestia/manual.html
- 16.03.2002, 21:31
- Forum: Celestia Users
- Topic: Request for Hotkeys and Waypoints
- Replies: 3
- Views: 4402
Re: Request for Hotkeys and Waypoints
Ok, note to self: Next time, make sure a feature isn't already implemented before requesting it (the 0-9 option works for extrasolar planets too, btw). There's still the idea of having a hot-key that advances the demo to the next step rather than have each be timed, however. That would still prove u...
- 16.03.2002, 08:19
- Forum: Celestia Users
- Topic: Request for Hotkeys and Waypoints
- Replies: 3
- Views: 4402
Request for Hotkeys and Waypoints
I would like to use Celestia in some planetarium presentations that I'm going to be doing in the fall (we have a computer with a projector that projects onto the dome) and I was thinking: It kind of 'ruins the mood' if you're flying around in space and want to show something that requires a windows ...
- 16.03.2002, 07:55
- Forum: Celestia Users
- Topic: Pulsars!
- Replies: 3
- Views: 4587
Re: Pulsars!
I have always found those two systems intensely interesting if for no other reason than the interpretations of Lynette Cook http://extrasolar.spaceart.org/extraso3.html I've been thinking that after comet tails have been implemented there may be some way to use the same effects to create pulsars and...
- 11.03.2002, 18:36
- Forum: Development
- Topic: Venus
- Replies: 3
- Views: 5648
- 05.03.2002, 08:28
- Forum: Development
- Topic: Comets and animating textures
- Replies: 0
- Views: 3205
Comets and animating textures
I was wondering what ideas have been considered for doing comet trails. Assuming you (Chris) get around to it, are you going to go for an actual particle system or some animated model that grows and shrinks over time with maybe an animated texture? I was also thinking that whatever effect you come u...