Posts by PhillipT

by PhillipT
12.06.2003, 21:32
Forum: Celestia Users
Topic: Alternate surfaces
Replies: 12
Views: 5955

perhaps a dumb question...

Chris,

would be possible to add a similar feature for storing multiple cloudmaps?

Phillip
by PhillipT
06.06.2003, 01:07
Forum: Celestia Users
Topic: Get your Colored coded keychart of Celestia here
Replies: 27
Views: 12557

Re: Get your Colored coded keychart of Celestia here

Andrea, Frank, I'm working on a couple of projects with kids in the same age range as well, though from a museum perspective. Our local museums is looking at using celestia for a small planetarium exhibit that can be used by kids from the local schools both within the museum itself and as part of th...
by PhillipT
05.06.2003, 19:54
Forum: Development
Topic: Celstia server for remote control!!!
Replies: 13
Views: 10619

Re: Celstia server for remote control!!!

Seldon, thanks - it was an association problem. Have another program called Toon, which also uses the .cel file extension. Unfortunately it resets the association without telling you when you use it, (not particularly sporting of it). The command line passing works a treat, now to wire it all up to ...
by PhillipT
05.06.2003, 15:17
Forum: Development
Topic: Celstia server for remote control!!!
Replies: 13
Views: 10619

Re: Celstia server for remote control!!!

Hi Seldon.

thanks for the pointer. Perhaps I am missing something, when i tried this on the Windows 2000 machine I have Celestia installed on - it simply spawned a new instance of Celestia...

have yet to try it on the linux box....

PT
by PhillipT
05.06.2003, 08:03
Forum: Development
Topic: Celstia server for remote control!!!
Replies: 13
Views: 10619

Celstia server for remote control

Astro,

is your code still available? reason for the question is that i am interested in remote controlling celestia from a handheld over a wifi network and this seems a perfect solution.

PT
by PhillipT
04.06.2003, 10:45
Forum: Celestia Users
Topic: New 3D file format
Replies: 10
Views: 4696

Re: New 3D file format

Hi Chris, not suprised you find it distasteful. The X format is essentially a data dump for the architecture - X files just hold data and echo closely the directX SDK. When you parse an X files using the file parser routines,the data is read, an appropriate D3DX object (meshes, skin information etc)...
by PhillipT
04.06.2003, 01:46
Forum: Celestia Users
Topic: New 3D file format
Replies: 10
Views: 4696

Re: New 3D file format

Chris, this is just a thought, would it be worth looking at Microsoft's Direct X format - it offers a chunk of what your looking for including animation. While obviously its designed for Direct X, you could use the file parsers etc from the Direct X OpenGL wrapper project to ensure cross platform su...
by PhillipT
04.06.2003, 00:38
Forum: Celestia Users
Topic: Virtual Universe
Replies: 2
Views: 2250

Re: Virtual Universe

looks like a nice app in deed. thought the idea of being able to visualise the sphere of Earth's radio signals was a nice touch .... (mmm wonder how to do that in Celestia :) ) I wonder if they present it ala Robert Zemeckis's opening visualisation sequence complete with sampled soundtrack from Cont...

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