Posts by Stuffer

by Stuffer
22.02.2010, 22:37
Forum: Add-on development
Topic: Display problem with CMOD
Replies: 7
Views: 4779

Re: Display problem with CMOD

Ah, thanks Selden.

That's what I intended to do. Seems that I mixed it up a bit.

perfectly working now.
by Stuffer
22.02.2010, 21:25
Forum: Add-on development
Topic: Display problem with CMOD
Replies: 7
Views: 4779

Re: Display problem with CMOD

Thanks guys. The flipping worked perfectly. The console said that Celestia looked for the texture in the Celestia/textures/medres-folder and not in the extra/addon/medres-folder. When I copied it to that folder it worked. The different shade comes from a bad color I didn't see in anim8or. Fixed by s...
by Stuffer
21.02.2010, 22:39
Forum: Add-on development
Topic: Display problem with CMOD
Replies: 7
Views: 4779

Display problem with CMOD

Hey all, I have a displaying problem with a 3D model that I created with C4D and exported it to 3DS. Because of the fact that 3DS seems to not include textures I supplied the model with textures in anim8or and exported from anim8or by Seldon's script. Yet still the model doesn't exactly look as it h...
by Stuffer
23.06.2009, 18:16
Forum: Development
Topic: Can Celestia/Lua handle bitwise operations?
Replies: 3
Views: 4465

Re: Can Celestia/Lua handle bitwise operations?

Hi

Does anyone of you guys know, how to integrate a external library into Celestia?
I'm not familiar with Celestia's source.

I also use sockets for the connection and the integration of the socket library was quite simple. Is it the same with any library?

Thanks
Stuffer
by Stuffer
08.06.2009, 09:10
Forum: Development
Topic: Any way to control calls to hook script? dt in tick-fct.?
Replies: 7
Views: 5375

Re: Any way to control calls to hook script? dt in tick-fct.?

Thanks Selden, I observed a display refresh rate of over 100fps. This occurred on a work stations with an ATI FireGL graphic card. I set the details as low as possible. Actually I didn't find the Vertical Sync for my graphic card but I'm still wondering, is there a limit for the refresh rate? Am I r...
by Stuffer
03.06.2009, 12:36
Forum: Development
Topic: Can Celestia/Lua handle bitwise operations?
Replies: 3
Views: 4465

Can Celestia/Lua handle bitwise operations?

Hi, Is the Lua interface in Celestia able to handle bitwise operations for data transmission? I'm thinking of data encapsulation like in the PUS standard. If I remember correctly separate libraries have to be included into the standard version of Lua to do so. Is this possible within Celestia? I thi...
by Stuffer
28.05.2009, 11:22
Forum: Development
Topic: Any way to control calls to hook script? dt in tick-fct.?
Replies: 7
Views: 5375

Re: Any way to control calls to hook script? dt in tick-fct.?

Selden,

thank you very much.
The graphic card I am using only has a memory of 128MB (ATI FireGL V3100).
Could the frame rate be increased by a better graphic card?
by Stuffer
21.05.2009, 15:21
Forum: Celestia Users
Topic: Celestia 1.5.1 and sockets?
Replies: 2
Views: 2694

Re: Celestia 1.5.1 and sockets?

Thanks Chris,

hm, actually I already changed systemaccesspolicy.

But I can try the hook script. If it works there it would be sufficient for my purposes.

Stuffer

EDIT: seems to work. Thanks Chris
by Stuffer
21.05.2009, 14:44
Forum: Celestia Users
Topic: Celestia 1.5.1 and sockets?
Replies: 2
Views: 2694

Celestia 1.5.1 and sockets?

Hi! Does Celestia 1.5.1 work with sockets somehow? I tried the same approach as I did with Cel 1.6 where I simply copied the folders "lua", "mime" and "socket" into the Celestia root folder. But with a celx script there's always the error "attempt to call global 'r...
by Stuffer
19.05.2009, 13:57
Forum: Scripting
Topic: [Solved] how to do Simulation and realtime visualization
Replies: 24
Views: 20401

Re: how to do Simulation and realtime visualization

I'm glad so.

Me too.

My application is working properly :).

Thanks to all helping hands in here!

--Stuffer
by Stuffer
14.05.2009, 01:24
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Re: Spacecraft Orientation Problem: Velocity != planes

can I define a place on earth's surface as target for the provided function? With long/lat?
For a target pointing mode, e.g. for observation reasons.
by Stuffer
14.05.2009, 01:15
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Re: Spacecraft Orientation Problem: Velocity != planes

I think I was mistaken by the sinuous line. Probably it was working properly but I looked at it with a wrong expectation. I changed inclination and now it's as I expect it to be again. Sorry for misleading. But the vel. vector problem still remains. edit: it's going back and forth with the body axis...
by Stuffer
14.05.2009, 00:37
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Re: Spacecraft Orientation Problem: Velocity != planes

here it is: "MySatellite" "Sol/Earth" { Class "spacecraft" NormalizeMesh false MeshScale 1 Mesh "flyinglaptop.cmod" MeshCenter [-15 50 75] Radius 1000 Emissive true EllipticalOrbit { SemiMajorAxis 10000 Period 1 Inclination 45} BodyFrame { BodyFixed { Center &...
by Stuffer
14.05.2009, 00:09
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Re: Spacecraft Orientation Problem: Velocity != planes

That the velocity vector is still not fixed related to the body axis. I observed it for some time and I think the point is that the satellite doesn't follow a circular orbit around earth but it seems to me that it's kind of a sinuous line. But I'm not clear about why this happens. I only used Selden...
by Stuffer
13.05.2009, 22:54
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Re: Spacecraft Orientation Problem: Velocity != planes

I tried to do the same thing replacing RealtivePosition with "Sol" to achieve a target pointing towards sun. why is it that my satellite always points to the sun with the specified axis, but after half of an orbit it makes a quick (meaning during only a small part of the orbit) rotation ab...
by Stuffer
13.05.2009, 22:37
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Re: Spacecraft Orientation Problem: Velocity != planes

Chris, Selden, Actually I wouldn't call it "most easily" :P. Thanks very much to both of you, anyway. At least my satellite is now pointing to the center of the earth. Unfortunately the velocity vector is still not in line with (in my case) the y-axis. It still changes its direction relati...
by Stuffer
13.05.2009, 21:03
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Re: Spacecraft Orientation Problem: Velocity != planes

No, I do not want to have it not rotating. In fact I would like it to point to Earth's center all around its orbit in this case. Another behavior is that it's fixing a point on earth's surface. Furthermore I want it to always point to the sun with its solar panels. Of course these are different scen...
by Stuffer
13.05.2009, 20:53
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Re: Spacecraft Orientation Problem: Velocity != planes

hm, thanks Selden. but commenting it out or giving it a value != 0 doesn't change this behavior! I need the velocity to be in the rotation plane --> normal to the z-axis. I can't imagine why this doesn't work since the body axes seem to be in the right way. Could this be a model problem anyway? Are ...
by Stuffer
13.05.2009, 19:30
Forum: Add-on development
Topic: Spacecraft Orientation Problem: Velocity != planes
Replies: 23
Views: 11823

Spacecraft Orientation Problem: Velocity != planes

Hi all, I have a problem concerning the orientation of my spacecraft. As you can see in the pictures the velocity vector neither is normal the yz plane nor within the xz plane. http://citchbox.ci.funpic.de/velocityAxes1.JPG http://citchbox.ci.funpic.de/velocityAxes2.JPG . And I'm not able to figure ...
by Stuffer
12.05.2009, 10:35
Forum: Development
Topic: Any way to control calls to hook script? dt in tick-fct.?
Replies: 7
Views: 5375

Re: Any way to control calls to hook script? dt in tick-fct.?

Selden,

thank you very much for your answer.
I'll give it a try as you proposed.

Is there any way to reduce the need of calculations that Celestia has to perform drastically? In a way that it has influence?

Stuffer

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