Posts by Dark Hunter1357

by Dark Hunter1357
15.12.2008, 13:26
Forum: Add-on development
Topic: Orbicle Generator - Not scientific
Replies: 2
Views: 2340

Re: Orbicle Generator - Not scientific

Reiko wrote:That's pretty neat! The effect looks kind of like the ship of light from Battlestar Galactica. :D
Thank you!
by Dark Hunter1357
14.12.2008, 11:53
Forum: Add-on development
Topic: Orbicle Generator - Not scientific
Replies: 2
Views: 2340

Orbicle Generator - Not scientific

This is a program which makes Orbicle Star Formations in celestia, or at least that how i call them. To be more understandable, here are same screen shots: http://img258.imageshack.us/img258/3019/orbicle1la8.jpg http://img381.imageshack.us/img381/6312/orbicle2xv5.jpg The next images are taken, after...
by Dark Hunter1357
07.07.2008, 09:17
Forum: Scripting
Topic: Modified orbits
Replies: 0
Views: 2564

Modified orbits

Can anyone show me an example of a modified orbit like the one i attached ?
by Dark Hunter1357
01.07.2008, 21:09
Forum: Development
Topic: Exporting Star Names From Celestia
Replies: 2
Views: 3089

Exporting Star Names From Celestia

I'm making a planet generation tool (my first program) and there will be a random planet feature. But i cant extract the names of the stars from Celestia, which i need to have to make a random stars text file.

How to extract all star names from Celestia ?
by Dark Hunter1357
30.06.2008, 23:08
Forum: Scripting
Topic: Spaceship Paths
Replies: 9
Views: 6912

Re: Spaceship Paths

I don't think that i need to start a new thread about the Lau (CELX) script.
May i ask you about it please ?

I know how to make the celx file, just tell me what to type in it.
by Dark Hunter1357
30.06.2008, 21:16
Forum: Scripting
Topic: Spaceship Paths
Replies: 9
Views: 6912

Re: Spaceship Paths

Tank you now i understand it... And i'm sorry but when i read that in the wiki guide it said: [quote=wikibook]coordinate system associated with the object[/quote] Which object ?? Is there anyway of finding out what are the x,y,z position of an object associated whit the object my spaceship is orbiti...
by Dark Hunter1357
30.06.2008, 15:54
Forum: Scripting
Topic: Spaceship Paths
Replies: 9
Views: 6912

Re: Spaceship Paths

I'm sorry then... I didn't know they were talking about these numbers. I can't understand however, if x = 0; y = 0; z = 1, will this be set to above the sun, or above the earth, or above the moon/sun/planet of which the spaceship is orbiting ? In other words, were is the 0 in this coordinate system ?
by Dark Hunter1357
30.06.2008, 08:48
Forum: Scripting
Topic: Spaceship Paths
Replies: 9
Views: 6912

Re: Spaceship Paths

I read the guide, but i still don't understand some of the things... In the ssc, what do i type to add the xyz file? And in the xyz file, whot is the meaning of every column ? I just can't find this basic information in the guide... 1626080.5 -2005030086 3926697456 -1297200844 1626160.5 -1990637300 ...
by Dark Hunter1357
29.06.2008, 21:51
Forum: Scripting
Topic: Spaceship Paths
Replies: 9
Views: 6912

Spaceship Paths

Hello!
I'm new to celestia scripting and i have been searching for a guide to learn how to make a ship fly on a specific path.
So far, no luck...

Can you help me find such guides? And examples would help me even more then guides probably...

Tank you for taking your time reading this.

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