Thank you!Reiko wrote:That's pretty neat! The effect looks kind of like the ship of light from Battlestar Galactica.
Posts by Dark Hunter1357
- 15.12.2008, 13:26
- Forum: Add-on development
- Topic: Orbicle Generator - Not scientific
- Replies: 2
- Views: 2340
Re: Orbicle Generator - Not scientific
- 14.12.2008, 11:53
- Forum: Add-on development
- Topic: Orbicle Generator - Not scientific
- Replies: 2
- Views: 2340
Orbicle Generator - Not scientific
This is a program which makes Orbicle Star Formations in celestia, or at least that how i call them. To be more understandable, here are same screen shots: http://img258.imageshack.us/img258/3019/orbicle1la8.jpg http://img381.imageshack.us/img381/6312/orbicle2xv5.jpg The next images are taken, after...
- 07.07.2008, 09:17
- Forum: Scripting
- Topic: Modified orbits
- Replies: 0
- Views: 2564
Modified orbits
Can anyone show me an example of a modified orbit like the one i attached ?
- 01.07.2008, 21:09
- Forum: Development
- Topic: Exporting Star Names From Celestia
- Replies: 2
- Views: 3089
Exporting Star Names From Celestia
I'm making a planet generation tool (my first program) and there will be a random planet feature. But i cant extract the names of the stars from Celestia, which i need to have to make a random stars text file.
How to extract all star names from Celestia ?
How to extract all star names from Celestia ?
- 30.06.2008, 23:08
- Forum: Scripting
- Topic: Spaceship Paths
- Replies: 9
- Views: 6912
Re: Spaceship Paths
I don't think that i need to start a new thread about the Lau (CELX) script.
May i ask you about it please ?
I know how to make the celx file, just tell me what to type in it.
May i ask you about it please ?
I know how to make the celx file, just tell me what to type in it.
- 30.06.2008, 21:16
- Forum: Scripting
- Topic: Spaceship Paths
- Replies: 9
- Views: 6912
Re: Spaceship Paths
Tank you now i understand it... And i'm sorry but when i read that in the wiki guide it said: [quote=wikibook]coordinate system associated with the object[/quote] Which object ?? Is there anyway of finding out what are the x,y,z position of an object associated whit the object my spaceship is orbiti...
- 30.06.2008, 15:54
- Forum: Scripting
- Topic: Spaceship Paths
- Replies: 9
- Views: 6912
Re: Spaceship Paths
I'm sorry then... I didn't know they were talking about these numbers. I can't understand however, if x = 0; y = 0; z = 1, will this be set to above the sun, or above the earth, or above the moon/sun/planet of which the spaceship is orbiting ? In other words, were is the 0 in this coordinate system ?
- 30.06.2008, 08:48
- Forum: Scripting
- Topic: Spaceship Paths
- Replies: 9
- Views: 6912
Re: Spaceship Paths
I read the guide, but i still don't understand some of the things... In the ssc, what do i type to add the xyz file? And in the xyz file, whot is the meaning of every column ? I just can't find this basic information in the guide... 1626080.5 -2005030086 3926697456 -1297200844 1626160.5 -1990637300 ...
- 29.06.2008, 21:51
- Forum: Scripting
- Topic: Spaceship Paths
- Replies: 9
- Views: 6912
Spaceship Paths
Hello!
I'm new to celestia scripting and i have been searching for a guide to learn how to make a ship fly on a specific path.
So far, no luck...
Can you help me find such guides? And examples would help me even more then guides probably...
Tank you for taking your time reading this.
I'm new to celestia scripting and i have been searching for a guide to learn how to make a ship fly on a specific path.
So far, no luck...
Can you help me find such guides? And examples would help me even more then guides probably...
Tank you for taking your time reading this.