Posts by jables

by jables
06.05.2003, 03:29
Forum: Development
Topic: 3d nebula problem
Replies: 5
Views: 3332

Re: 3d nebula problem

yep, this is a quick n' dirty solution. Not realistic, but better than the alternative, IMO. It may not look too bad if using a different material on the inner skin....maybe utilizing some opacity. A 2-sided material would at least keep the poly-count from doubling. BTW, have 2 sided materials ever ...
by jables
05.05.2003, 21:14
Forum: Development
Topic: 3d nebula problem
Replies: 5
Views: 3332

Re: 3d nebula problem

Just like selden said :) In your modelling program just create a copy of the mesh at the exact same coordinates. Then scale the second mesh down very slightly (you may have to "manually" scale certain parts of the mesh). Then flip the normals of the slightly smaller mesh. So basically you are creati...
by jables
02.05.2003, 23:27
Forum: Textures
Topic: multiple textures on a single mesh
Replies: 10
Views: 5257

Re: multiple textures on a single mesh

Chris & Jim: thanks for the info! Much appreciated!

ElPelado: if not, you could always model the window or "cut" it out of the existing mesh, as a separate object. Then just create a glass material and adjust the opacity setting to the desired effect.
by jables
02.05.2003, 17:35
Forum: Textures
Topic: multiple textures on a single mesh
Replies: 10
Views: 5257

Re: multiple textures on a single mesh

"Detach" is an option in 3DS max in the editable mesh modifier panel. Basically it just detaches a selection of polygons into a separate object. In my cube example, I wanted to export a cube that would have 6 different textures (one for each side) in Celestia. So i first created 6 different colored ...
by jables
02.05.2003, 16:16
Forum: Textures
Topic: multiple textures on a single mesh
Replies: 10
Views: 5257

That was me

forgot to login...
by jables
02.05.2003, 04:31
Forum: Textures
Topic: multiple textures on a single mesh
Replies: 10
Views: 5257

multiple textures on a single mesh

Hello all! I've been toying with 3DS Max for a few years and recently stumbled across Celestia. I've never really done much with UVW mapping and low-polygon meshes but this program provides a great opportunity to do so! But I'm having difficulties with multiple textures on a single mesh. I tried a m...

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