Posts by the guardian

by the guardian
20.06.2003, 04:16
Forum: Development
Topic: Help with the Globular cluster generator.
Replies: 1
Views: 1860

Re: Help with the Globular cluster generator.

By trial and error you can use those elements to produce various sizes of clusters. Use increments of +/- 0.1 to start off.

Core is a dispersion variable of the center stars within the core. R is RA +/- D is Dec +/- and d is distance from Sol +/- all in thickness relative to the center.
by the guardian
12.06.2003, 18:57
Forum: Celestia Users
Topic: Someone Shoot Me! I can't stay Away!
Replies: 18
Views: 10684

Re: Someone Shoot Me! I can't stay Away!

I have seen many posts here and there in the forum that have his certain flair to them. He said he was never really going to leave totaly but had to go off into the background for a time. I respect his decision and I know that he is out there keeping an eye on us. I could be wrong but as I said, I ...
by the guardian
24.05.2003, 19:46
Forum: Celestia Users
Topic: Arrrgh!! Target Lock or Something???
Replies: 27
Views: 11416

Re: Arrrgh!! Target Lock or Something???

I believe Don was referring to the cel script he clicked on and was unaware of the CTRL + K option to remove markers. I had the same experience at first but using the help feature built into Celestia for keyboard commands achieved a markerless universe 8)
by the guardian
24.05.2003, 17:06
Forum: Textures
Topic: News from SPACE-GRAPHICS.COM Textures
Replies: 28
Views: 17255

Re: News from SPACE-GRAPHICS.COM Textures

The pitted look of the texture gives it that 'sand dune' feel. Very nice
by the guardian
23.05.2003, 23:18
Forum: Add-on development
Topic: Purpose of this forum
Replies: 12
Views: 53760

Re: Purpose of this forum

Was me.

Meaning picture file attachments
by the guardian
23.05.2003, 15:19
Forum: Celestia Users
Topic: Exotic atmospheres
Replies: 4
Views: 2795

Re: Exotic atmospheres

The atmosphere contents like grant stated and the color of the star the planet revolves around. The trick is in figuring out the correct hue based on all those variables.
by the guardian
22.05.2003, 13:38
Forum: Celestia Users
Topic: More atmosphere work
Replies: 10
Views: 5251

Re: More atmosphere work

Simply beautiful. Looks like a photograph.
by the guardian
20.05.2003, 21:25
Forum: Textures
Topic: News from SPACE-GRAPHICS.COM Textures
Replies: 28
Views: 17255

Re: News from SPACE-GRAPHICS.COM Textures

Fridger
I have studied a bit of philosiphy I suppose I can be considered that. As for who I am I go on this plane of existance as the guardian. A mere mortal who at times passes on knowledge from the spiritual world.
by the guardian
20.05.2003, 15:38
Forum: Textures
Topic: News from SPACE-GRAPHICS.COM Textures
Replies: 28
Views: 17255

Re: News from SPACE-GRAPHICS.COM Textures

Ahh using Internet Explorer I have the same problem as some here. I log in to find I must log in twice. Suppose it is best to use the mighty penguin to browse these forums 8)
by the guardian
20.05.2003, 00:01
Forum: Textures
Topic: Mars 16K dds?
Replies: 15
Views: 10622

Re: Mars 16K dds?

Pixel
I too am interested in these tools. Is this using the win32 or linux platforms? I prefer win32 but linux will suffice

theguardian@sisna.com
by the guardian
18.05.2003, 00:42
Forum: Celestia Users
Topic: Useful page.
Replies: 0
Views: 1577

Useful page.

I found this database of formats on the net today some of you might find useful.

http://www.dcs.ed.ac.uk/home/mxr/gfx/

It contains various file format structures for image and 3d file formats to be used in programming.
by the guardian
17.05.2003, 17:16
Forum: Development
Topic: Need help, would like to make different Galactic Models...
Replies: 7
Views: 5161

Re: Need help, would like to make different Galactic Models...

Mystic Yes my plan is to create a galaxy using the methods available thus far. It will be filled with nebulae and stars and such. And trying to create the dark matter has failed, unfortunately the black colored nebulae appears invisible even with a reasonably lightened alpha channel. I believe the ...
by the guardian
17.05.2003, 17:04
Forum: Celestia Users
Topic: celestia image export
Replies: 8
Views: 4580

Re: celestia image export

I have avoided ever having all the issues listed here and I use jpg capture all the time. Suppose the reason lies in me using the fullscreen mode?
by the guardian
15.05.2003, 02:10
Forum: Celestia Users
Topic: Squashed Earth
Replies: 15
Views: 8156

Re: Squashed Earth

Very nice work. Will there be an update to the current solarsystem.ssc file? With all Jovians included with atmospheres?
by the guardian
12.05.2003, 17:34
Forum: Development
Topic: Need help, would like to make different Galactic Models...
Replies: 7
Views: 5161

Re: Need help, would like to make different Galactic Models...

I am currently working on a galactic model using the software rendered galaxies and stars plotted using Rassilon's Cluster Generator. I have no place to post screen shots currently, nor do I have a way yet to make available my work until I find a rather cheap method of doing so. As soon as I can an...
by the guardian
11.05.2003, 20:44
Forum: Textures
Topic: A Taste of TextureFoundry: Mars with blue haze and spec
Replies: 16
Views: 9875

Re: A Taste of TextureFoundry: Mars with blue haze and spec

I have to admit myself that the celestia version is better than the originals. Add the clouds Fridger and you would indeed have a superb model.
by the guardian
09.05.2003, 17:31
Forum: Textures
Topic: A Taste of TextureFoundry: Mars with blue haze and spec
Replies: 16
Views: 9875

Re: A Taste of TextureFoundry: Mars with blue haze and spec

I do want those textures for my Celestia but I fear my feeble 56k wont handle the download well. I will look into this DXT compression and try my hand at making my own. Where would one such as I find this 16k mars texture Pixel?
by the guardian
03.05.2003, 12:45
Forum: Textures
Topic: See Mars Get Terraformed!!!
Replies: 11
Views: 6341

Re: See Mars Get Terraformed!!!

I am impressed. Many of the projects in this forum are impressive. Keep up the good work.

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