Posts by Epimetheus

by Epimetheus
09.08.2010, 04:18
Forum: Physics and Astronomy
Topic: More detailed Mars maps in WWT
Replies: 4
Views: 3825

Re: More detailed Mars maps in WWT

Microsoft's World Wide Telescope project has been updated to incorporate higher resolution 3D maps of Mars. For information about the update, see http://www.nasa.gov/topics/nasalife/features/microsoft_ww_telescope.html For WWT itself, see http://www.worldwidetelescope.org/Home.aspx Ahhh, thanks sel...
by Epimetheus
28.05.2008, 17:16
Forum: Celestia Users
Topic: New Chris Laurel Article woven-media.com
Replies: 9
Views: 5614

Re: New Chris Laurel Article woven-media.com

28 May 2008 UPDATE : I've posted some corrections to my article for those interested. I had written that Celestia had been downloaded over two million times -- it's well over six million! This has been corrected. I've also given more prominent standing to the co-authors of Celestia, rightly so, and...
by Epimetheus
27.05.2008, 07:06
Forum: Celestia Users
Topic: New Chris Laurel Article woven-media.com
Replies: 9
Views: 5614

Re: New Chris Laurel Article woven-media.com

Now, that's what I'm talking about! Feedback! Great idea and I'll definitely look into it.

Appreciate it lordferret!,

- :D Brent P.
by Epimetheus
27.05.2008, 00:35
Forum: Celestia Users
Topic: data output for other apps?
Replies: 2
Views: 3244

Re: data output for other apps?

Hmm, it's an interesting idea. Could you be a little more specific by what type of data you would like to stream?

Regards,

- Brent P.
by Epimetheus
27.05.2008, 00:29
Forum: Celestia Users
Topic: LaTeX enabled for mathematical notation
Replies: 21
Views: 61735

Re: LaTeX enabled for mathematical notation

Wow, this is very impressive. Is this the full MathML extension or a subset of unicode characters supported by the UTF-8 encoding of the web pages on the server? UTF-8 encoded documents, such as the web page we are viewing right now, supports a subset of unicode characters that can render a subset o...
by Epimetheus
26.05.2008, 15:42
Forum: Celestia Users
Topic: New Chris Laurel Article woven-media.com
Replies: 9
Views: 5614

Re: New Chris Laurel Article woven-media.com

Wow, thanks duds! I'm very encouraged by all this! I plan on writing more...time permitting.

If anyone has any obscure Celestia resources or links, let me know, I'll post them to my site.

Thanks for the support,

- Brent P.
by Epimetheus
26.05.2008, 03:24
Forum: Celestia Users
Topic: New Chris Laurel Article woven-media.com
Replies: 9
Views: 5614

Re: New Chris Laurel Article woven-media.com

LordFerret wrote:I enjoyed the article as well, and appreciated all the reference links. Best wishes with your site, looking good! :D

Thank you very much, lordferret! I'm glad you enjoyed it! I've been encouraged by the response. I'll post more on Celestia in the near future.

Thanks again,

Brent P.
by Epimetheus
25.05.2008, 16:06
Forum: Celestia Users
Topic: New Chris Laurel Article woven-media.com
Replies: 9
Views: 5614

Re: New Chris Laurel Article woven-media.com

Thank you Guillermo. It's been a lot of work getting the site up and I appreciate the feedback more than you know!
Thank you as well, I've read many of your fine posts. Your input is always welcome.

-Brent P.
by Epimetheus
25.05.2008, 06:09
Forum: Celestia Users
Topic: Articles on Celestia: Found some, post them here.
Replies: 17
Views: 26401

Re: Articles on Celestia: Found some, post them here.

I've posted an article here,

http://www.woven-media.com/

refer to my prior post.
by Epimetheus
25.05.2008, 03:28
Forum: Celestia Users
Topic: New Chris Laurel Article woven-media.com
Replies: 9
Views: 5614

New Chris Laurel Article woven-media.com

I just wanted to let all those interested know that I've posted an article regarding some of my email conversations I've had with Chris Laurel recently. I was actually fortunate enough to have one of my code submissions accepted by Chris. You can now use X11 colors in your celx docs and cel scripts....
by Epimetheus
24.04.2008, 19:56
Forum: Ideas & News
Topic: Qt Celestia
Replies: 187
Views: 135000

Re: Qt Celestia

Here's another screencap for those of you curious to see the progress on the experimental Celestia Qt4 GUI. Thanks to some tips from Chris and a few slaps upside the VC++ linker's "head," the Qt app compiled without much trouble. NOTE: You will need to download and place the libjpeg2.lib l...
by Epimetheus
23.04.2008, 03:05
Forum: Ideas & News
Topic: Qt Celestia
Replies: 187
Views: 135000

Re: Qt Celestia

AWESOME, cartrite! Looking good!

brent
by Epimetheus
17.04.2008, 10:54
Forum: Ideas & News
Topic: Qt Celestia
Replies: 187
Views: 135000

Setting up Qt4 for VS 2005

I have Qt4.3.4 configured to run with VS 2005 on Win XP. Took a little tweaking but it works. Here's my setup for Visual Studio 2005, this assumes you've already installed Qt4 on XP. I created QTDIR and QMAKESPEC environment variables. QTDIR is the path to the Qt folder and QMAKESPEC is the platform...
by Epimetheus
08.04.2008, 00:25
Forum: Development
Topic: Building Celestia with VC2005 GUI vs. command line
Replies: 8
Views: 5689

Re: Building Celestia with VC2005 GUI vs. command line

I just built Celestia (r4142) with winlips2 via the command line (makerelease) and the sun appears without sun spots: Adirondack Good observation. I also just recently compiled from both the commandline and VS 2005 and now that I think of it, the commandline compile did not show the sun spots eithe...
by Epimetheus
07.04.2008, 09:23
Forum: Development
Topic: Trajectory of Sun's motion
Replies: 27
Views: 18107

Re: Trajectory of Sun's motion

Epimetheus, Hungry4info, Consider the components of the vector X in 2 such frames , this means X.X=X^2 = (c*t)^2 - x^2 -y^2 -z^2 = (c*t')^2 - x'^2 -y'^2 - z'^2 Forgive my budding mathematical knowledge ( intermediate algebra and intro to discrete math), Dr. Shrempp, but in the above equation are we...
by Epimetheus
07.04.2008, 00:52
Forum: Development
Topic: Watch out for ijgjpeg.lib and missing textures!
Replies: 16
Views: 9378

Re: Watch out for ijgjpeg.lib and missing textures!

The current celestia.mak file from SVN contains links to ijgjpeg.lib. I could not see jpeg textures using the lib. Yes. This is correct. I had this problem too a while back. But I think the ijgjpeg.lib file was updated in one of the winlibs packages and I can't remember which one it was. The winlib...
by Epimetheus
07.04.2008, 00:05
Forum: Development
Topic: Watch out for ijgjpeg.lib and missing textures!
Replies: 16
Views: 9378

Re: Watch out for ijgjpeg.lib and missing textures!

Great! Thanks Chris and everybody else! I got a debug version of Celestia compiled via Visual Studio 2005 Pro IDE. I used the winlibs-3/winlibs-3 files and the vcproj file from SVN as an existing code VS 2005 project. I only had to require that the manifest not be embedded and the build succeeded. Y...
by Epimetheus
06.04.2008, 21:38
Forum: Development
Topic: Watch out for ijgjpeg.lib and missing textures!
Replies: 16
Views: 9378

Re: Watch out for ijgjpeg.lib and missing textures!

The Windows build environment is still sort of a mess because we don't have one makefile that works with all compilers, and a certain stubborn Celestia developer won't upgrade his compilers to a modern version so that we can check in the Makefiles that work with VS 2005 and 2008. I strongly recomme...
by Epimetheus
06.04.2008, 14:22
Forum: Development
Topic: Watch out for ijgjpeg.lib and missing textures!
Replies: 16
Views: 9378

Re: Watch out for ijgjpeg.lib and missing textures!

I noticed while in debug that a number of files of type *-lok-mask.png are not present in the medres folder. Curious. Should there be?

Code: Select all

e.g.
medres
------
callisto-lok-mask.png
europa-lok-mask.png
miranda-lok-mask.png
ariel-lok-mask.png
mercury-lok-mask.png
etc.
by Epimetheus
06.04.2008, 13:40
Forum: Development
Topic: Watch out for ijgjpeg.lib and missing textures!
Replies: 16
Views: 9378

Re: Watch out for ijgjpeg.lib and missing textures!

This was you, wasn't it:?: It looks like ijgjpeg.lib could be causing this kind of problem since most if not all Celestia's textures are *.jpg. Firstly, thanks for your help guys. Cartrite gets the gold medal though. It was indeed ijgjpeg.lib. Adding this file will result in Earth having textures bu...

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