Posts by DJ_Night
- 15.01.2005, 10:52
- Forum: Textures
- Topic: New alternate flare.jpg
- Replies: 13
- Views: 9366
Re: New alternate flare.jpg
Greetings to the celestia community, here is my personal favorite, looks realistic with small amount of lens flare added to it, try it out, maybe you like it, cheers... http://img3.exs.cx/img3/9179/flare6tc.jpg [Edit] direct linking does not seem to work on the webhost above, image is now temporary ...
- 06.04.2004, 13:10
- Forum: Celestia Users
- Topic: Has anyone seen this yet?
- Replies: 11
- Views: 5504
Re: Has anyone seen this yet?
The "terrain scale" would really be a useful feature impliment to Celestia. I enjoyed GeoPlayer™ Mars Demo, simple & fast, I can only imagine what the fullversion would cost $?, Impressive Earth Gallery:: http://www.geofusion.com/gallery.html can someone borrow me 8k USD$ =), The Source code isnt fr...
- 30.03.2004, 21:50
- Forum: Textures
- Topic: 64k Blue Marble
- Replies: 101
- Views: 58491
Re: 64k Blue Marble
Hi ANDREA, Try and move the "Earth 64k JPG" Folder to the root of "hires or medres folder", that should fix it, your .ctx seems right, should be like.. VirtualTexture { ImageDirectory "earth64k JPG" BaseSplit 0 TileSize 1024 TileType "jpg" } Please Wait.. Loading 46kb .jpg Image.. % http://milad.50f...
- 30.03.2004, 03:28
- Forum: Celestia Users
- Topic: Nighttexture 16k is much heavier than Nighttexture 8k?
- Replies: 9
- Views: 5541
Re: Nighttexture 16k is much heavier than Nighttexture 8k?
TERRIER>> I agree, its faster that way, to first finish the enire reply post in my language and then simply translate, I use a online dictionary all the time for some "hard" words or for spellchecking but not for translating the entire page. I cheated a few years ago just to save some time =) and wr...
- 29.03.2004, 18:00
- Forum: Textures
- Topic: Looking for a 16k specmap,but not in the form of alt tex
- Replies: 4
- Views: 3132
Re: Looking for a 16k specmap,but not in the form of alt tex
danielj >> maybe you have set the virtual textures wrong or used another method before, you dont need to use the "extras" folder or use "alternative textures" in order to use diffrent virtual textures at the same time, The reason that its better to use the "extras" folder is because it makes it easi...
- 29.03.2004, 17:30
- Forum: Textures
- Topic: Looking for a 16k specmap,but not in the form of alt tex
- Replies: 4
- Views: 3132
Re: Looking for a 16k specmap,but not in the form of alt tex
Hi, you should defenitly give "Virtual Textures" a shot, that way you can use alot of huge hires textures at the same time, This is one of my favorite spec maps, I believe that it was made by "Buzz" it covers all the rivers, very well detailed. its a 32k virtual textures in 512 pixel wide dds format...
- 29.03.2004, 15:04
- Forum: Celestia Users
- Topic: Nighttexture 16k is much heavier than Nighttexture 8k?
- Replies: 9
- Views: 5541
Re: Nighttexture 16k is much heavier than Nighttexture 8k?
maxim >> you where fast... it was "0" replys when I first typed the text above, that took me 20 min , because of my bad grammer and spelling, so i always have to check twice before I write. it would be nice with "auto spell" checking on this forum for the aliens outside US/ENG/AUS
- 29.03.2004, 15:01
- Forum: Celestia Users
- Topic: Nighttexture 16k is much heavier than Nighttexture 8k?
- Replies: 9
- Views: 5541
Re: Nighttexture 16k is much heavier than Nighttexture 8k?
The slowdowns depends on What graphic card you use and how much memory it has and also the filetype of the texture, huge 16k-32k single .jpg and .png textures are much demanding and slows down most systems. if I remember right you have a FX 5700 with 128mb onboard memory. you are already using a sin...
- 29.03.2004, 14:19
- Forum: Textures
- Topic: What is the clouds shadows command ?
- Replies: 11
- Views: 6827
Re: What is the clouds shadows command ?
Thanks Don, It now works great, I load the default earth with the "overlay shadows ON" and using the alternative texture for turning them OFF, I was against Alternative Textures because I believed that Celestia maybe would Load all the earth textures/normal/night maps again even if they would be the...
- 28.03.2004, 22:43
- Forum: Textures
- Topic: What is the clouds shadows command ?
- Replies: 11
- Views: 6827
Re: What is the clouds shadows command ?
Hi Don, I could not find any line but the "alt-texture" line when looking at the "Celetia Now Has Cloud Shadows" thread. I will search more for just "cloud shadows" to see what I can find on this forum, tnx. http://www.celestiaproject.net/forum/viewtopic.php?t=3980&postdays=0&postorder=asc&a...
- 27.03.2004, 20:42
- Forum: Textures
- Topic: What is the clouds shadows command ?
- Replies: 11
- Views: 6827
Re: What is the clouds shadows command ?
it would be nice if we could (load)enable/disable the overlay texture from the celestia menu or keyboard shortcuts, That way we could add the line: "OverlayTexture "Earth_Cloud_Shadows_8k.dds" to the reguallar earth in solarsys.ssc and enable/disable the shadows when needed on-fly. insted of adding ...
- 27.03.2004, 20:24
- Forum: Bugs
- Topic: Link to Cassini´s texture problem
- Replies: 2
- Views: 2233
Re: Link to Cassini´s texture problem
can not access link above "Mensagem de erro!", mayte its just temporary server problems or wrong link.
- 27.03.2004, 00:14
- Forum: Celestia Users
- Topic: New video card
- Replies: 1
- Views: 1788
Re: New video card
Download "Refresh Force" to force all Fullscreen OpenGL/Direct3D Applications to use higher refresh rate then 60, custom mode for all resolutions. select 100 or 120hz if your monitor can support it. Direct Download Link below: http://ftp.pcworld.com/pub/new/utilities/peripherals/reforce.zip There ar...
- 25.03.2004, 10:25
- Forum: Celestia Users
- Topic: Spitsbergen: First Snow is back, Evening Shine...
- Replies: 46
- Views: 22430
Re: Spitsbergen: First Snow is back, Evening Shine...
amazing, thats one of those "MUST VISIT Places" =), really beutiful views of Aurora-Borealis.
- 25.03.2004, 08:30
- Forum: Celestia Users
- Topic: Modify "Sun" Flare/Atmosphere?..etc.
- Replies: 17
- Views: 11254
Re: Modify "Sun" Flare/Atmosphere?..etc.
bh >> I totally agree, a dynamic flare would defenitly look good and spice up celestia a bit. Like flight sims as you said the flares should look very bright/dazzling when you look directly at it and fade away when you change view. Lens flare is not needed then but would be nice as a extra option. -...
- 24.03.2004, 23:59
- Forum: Celestia Users
- Topic: Modify "Sun" Flare/Atmosphere?..etc.
- Replies: 17
- Views: 11254
Re: Modify "Sun" Flare/Atmosphere?..etc.
Try out this one, its my favorite, looks bright and ads a smal tone of lens flare effect. Please wait... Loading "flare.jpg" 35kb. http://milad.50free.net/flare.jpg looks like this in action... Please wait.. Loading Image %.... http://milad.50free.net/newflare.jpg -----------------------------------...
- 23.03.2004, 19:41
- Forum: Celestia Users
- Topic: Modify "Sun" Flare/Atmosphere?..etc.
- Replies: 17
- Views: 11254
Re: Modify "Sun" Flare/Atmosphere?..etc.
thanks Don for sharing that flare image. looks better and more realistic then the base flare. thumbs up.
- 22.03.2004, 17:17
- Forum: Celestia Users
- Topic: Modify "Sun" Flare/Atmosphere?..etc.
- Replies: 17
- Views: 11254
Re: Modify "Sun" Flare/Atmosphere?..etc.
^^ the auto-log out system kicked me out again
- 21.03.2004, 22:41
- Forum: Celestia Users
- Topic: Modify "Sun" Flare/Atmosphere?..etc.
- Replies: 17
- Views: 11254
Modify "Sun" Flare/Atmosphere?..etc.
Greetings Celestia Community. Is it possible to improve the sun Flare & Atmosphere in celstia to make it look more realistic? Please wait... Loading "36kb" .jpg image (not from celstia) http://milad.50free.net/sun.jpg I have added the sun as a separate texture in the solarsys.ssc and tested diffrent...
- 20.03.2004, 14:46
- Forum: Textures
- Topic: Please help this poor NooB with his desire for add ons
- Replies: 5
- Views: 2978
Re: Please help this poor NooB with his desire for add ons
9mm>> here is a direct link to Don. Edwards 16k Earth, This texture is near perfection. Impessive and Realistic. I just wait for the birthday of Don's 32k version some day in a near future =) http://216.231.48.101/~impulse/Earth_Central/downloads/Earth16kDDS-121203.zip ------------------------------...