What a nice supprise after all these years
Thank you development team for the efforts.
Posts by Marco Klunder
- 30.12.2020, 12:44
- Forum: Announcements
- Topic: Celestia 1.6.2 is out
- Replies: 61
- Views: 172325
- 20.01.2014, 20:14
- Forum: Help Central
- Topic: Hiding individual orbits
- Replies: 2
- Views: 2783
Re: Hiding individual orbits
There is a special CELX method for this.
See: http://en.wikibooks.org/wiki/Celestia/Celx_Scripting/CELX_Lua_Methods/Celx_object#setorbitvisibility
Marco
See: http://en.wikibooks.org/wiki/Celestia/Celx_Scripting/CELX_Lua_Methods/Celx_object#setorbitvisibility
Marco
- 01.10.2013, 19:39
- Forum: Help Central
- Topic: Problem Scripting Time Scale For Animation
- Replies: 8
- Views: 6539
Re: Problem Scripting Time Scale For Animation
Good to see you have a solution.
Marco
Marco
- 23.09.2013, 09:52
- Forum: Help Central
- Topic: Problem Scripting Time Scale For Animation
- Replies: 8
- Views: 6539
Re: Problem Scripting Time Scale For Animation
Next to Fenerit's suggestion,
Depending on the Sol addon you have in use, there are Sol addons with solar flares and prominences implemented as "clouds".
Simply pressing the [i] key, or turning off cloud rendering in the script might also solve your issue.
Marco
Depending on the Sol addon you have in use, there are Sol addons with solar flares and prominences implemented as "clouds".
Simply pressing the [i] key, or turning off cloud rendering in the script might also solve your issue.
Marco
- 29.07.2013, 20:41
- Forum: Scripting
- Topic: Planet vector of travel around the galaxy
- Replies: 1
- Views: 10273
Re: Planet vector of travel around the galaxy
Hello jiveabillion, It is possible in scripts to show velocity vectors for objects in Celestia, within a script. It is however the design of Celestia, what these velocity vectors represent. And your question, regarding the path around the galaxy is not (yet) one of the possibilities. Objects have th...
- 10.07.2013, 18:46
- Forum: Scripting
- Topic: How might draw a trail of a point on a planet?
- Replies: 3
- Views: 11676
Re: How might draw a trail of a point on a planet?
Yes, you can write a file with a script. See http://en.wikibooks.org/wiki/Celestia/Celx_Scripting/CELX_Lua_Methods/Celx_celestia#requestsystemaccess for an example.
Marco
Marco
- 09.07.2013, 19:02
- Forum: Scripting
- Topic: How might draw a trail of a point on a planet?
- Replies: 3
- Views: 11676
Re: How might draw a trail of a point on a planet?
Hello jiveabillion, This is not really a scripting issue. What you ask cannot be solved by scripting. Unfortunately for you, the way Celestia handles orbit drawing, differs from your wish, and there is no option to set it. There is however a way Celestia can draw these kind of parabolic arcs by pred...
- 13.06.2013, 19:18
- Forum: Bugs
- Topic: Moon shadow yes, moon shadow no...
- Replies: 5
- Views: 7633
Re: Moon shadow yes, moon shadow no...
Probably a "partial" eclipse ?
Check and move in the expected shadow area on the surface of Earth, to see if it should be a total eclipse with a shadow...
Check and move in the expected shadow area on the surface of Earth, to see if it should be a total eclipse with a shadow...
- 28.05.2013, 19:16
- Forum: Celestia in Education
- Topic: Help with 4E
- Replies: 9
- Views: 15449
Re: Help with 4E
there is a bug in that add on the English ( en ) folder is missing Not quite true... Because Lua_Edu_Tools are default written in English, there is NO need for a locale "en" directory. There are also no subdirectories defined in the ..\extras\lua_edu_tools-b9\tools folder. The English def...
- 08.04.2013, 19:40
- Forum: Celestia Users
- Topic: Who wants to kill the forum?
- Replies: 10
- Views: 10001
Re: Who wants to kill the forum?
:evil: :evil: :evil: :evil: :evil: After having Celestia Development in hibernation for a long time now, we were lucky to still have some very worthfull developers on this forum, helping, producing and developing a variety of addons, which interested a brought part of the forum members. Now we let t...
- 05.04.2013, 16:40
- Forum: Add-on releases
- Topic: Alternative Constellations for Celestia
- Replies: 1
- Views: 4614
Re: Alternative Constellations for Celestia
A re-visit to this "old" thread. Meanwhile I improved this add-on with the following: * Sami Constellations added * Norse Constellations added * Interantional Astronomical Union (IAU) Constellations added * Hawaiian Starlines added * Plug-in for Lua_Edu_Tools and/or Lua_plugins, to switch ...
- 02.04.2013, 18:33
- Forum: Help Central
- Topic: 如果有人这样我怎么办?
- Replies: 2
- Views: 3351
Re: ???????????
1.61 main program in China, was not any meaningful changes, they put a version number changed to 2.0, I ask the official whether this be allowed? (He could not publish the source code)
- 29.03.2013, 20:25
- Forum: Add-on releases
- Topic: LUAPLUGIN: Ephemerides 2.0
- Replies: 14
- Views: 9294
Re: LUAPLUGIN: Ephemerides 2.0
I don't get it at work at all :? So for me, there is no competition :wink: ephemerides.jpg Even the Earth has gone and the Sun at startup is also weird. Just leaving out "ephemerisBox", from the config.lua solves the problem, but leaves me NO ephemerides to test. Another suggestion for loc...
- 24.03.2013, 12:28
- Forum: Add-on development
- Topic: OBJECT Rise/Set Addon (Lua Plug-in + Animation scripts)
- Replies: 16
- Views: 11497
Re: OBJECT Rise/Set Addon (Lua Plug-in + Animation scripts)
Small bug-fix repaired regarding the animation scripts and the length of Object names. Further I discovered in some supported languages, that the length of the text fields regarding the planets can sometimes also be a bit too long. So the adjustments regarding the length of object names in the Objec...
- 23.03.2013, 20:08
- Forum: Add-on development
- Topic: OBJECT Rise/Set Addon (Lua Plug-in + Animation scripts)
- Replies: 16
- Views: 11497
Re: OBJECT Rise/Set Addon (Lua Plug-in + Animation scripts)
Because of a few modifications, I've uploaded a revised V2.1 of the ObjectsRiseSet addon. The main reason for this modification is the following: Because the Objects selected can now be any object, the object name can differ very much in length. That was not a problem for the Sun, Moon, Pluto and th...
- 23.03.2013, 20:08
- Forum: Add-on development
- Topic: OBJECT Rise/Set Addon (Lua Plug-in + Animation scripts)
- Replies: 16
- Views: 11497
Re: OBJECT Rise/Set Addon (Lua Plug-in + Animation scripts)
Thanks John for the compliments
I'll continue to keep the addon quality according the very much appreciated guidelines
Hope I'll not fail
Marco
I'll continue to keep the addon quality according the very much appreciated guidelines
Hope I'll not fail
Marco
- 20.03.2013, 19:51
- Forum: Add-on development
- Topic: OBJECT Rise/Set Addon (Lua Plug-in + Animation scripts)
- Replies: 16
- Views: 11497
Re: OBJECT Rise/Set Addon (Lua Plug-in + Animation scripts)
The Sun Rise/Set and Moon Rise/Set addons have meanwhile be more improved :!: :idea: :!: Instead of using Fundamental parameters, the addon now uses internal Celestia functionality. That also cleared the road to calculate the Rise/Set times on Earth of all Space objects available in Celestia. So the...
- 19.03.2013, 20:08
- Forum: Lua-Tools
- Topic: How to install Lua Edu Tools 1.2 Addon Pack to work for me ?
- Replies: 2
- Views: 11263
Re: How to install Lua Edu Tools 1.2 Addon Pack to work for
This is mend purely for save/backup the existing config.lua. Just safety reasons for a later possible fall-back. Copy it to any place you like or indeed rename it eg. config.bkp Reason: by the installation that follows, the existing config.lua will be overwritten. After the installation there will b...
- 19.03.2013, 19:58
- Forum: Bugs
- Topic: Mirror of 4-arrows marker in Multiview mode
- Replies: 5
- Views: 7597
Re: Mirror of 4-arrows marker in Multiview mode
As I further tested, this has NOTHING to do at all with "synchronizetime" between the different views, NOR something with my add-on. In fact, it is very easy reproducable: 1. Start Celestia 2. Press the [Ctrl + U] keys to verically split the screen 3. Turn markers on 4. Select a star by [l...
- 17.03.2013, 16:21
- Forum: Bugs
- Topic: Mirror of 4-arrows marker in Multiview mode
- Replies: 5
- Views: 7597
Re: Mirror of 4-arrows marker in Multiview mode
As far as I can see now, this effect ONLY happens for NON Solar System Objects.
Eg. selecting one of the Planets or the Sun in the above example, does not lead to the same issue.
But selecting a star (like Spica in the above example), immediately shows the mirrored 4-arrows marker.
Marco
Eg. selecting one of the Planets or the Sun in the above example, does not lead to the same issue.
But selecting a star (like Spica in the above example), immediately shows the mirrored 4-arrows marker.
Marco