Posts by Pierral

by Pierral
12.02.2008, 15:12
Forum: Scripting
Topic: Lua Module for ScriptedRotation
Replies: 7
Views: 5881

Re: Lua Module for ScriptedRotation

Yes !!!!
Thanks Selden ! that's a tricky command, but it's so helpfull !!!
I found that i was not in the good directory, and now i can see lua error and lines !
I can debug my script now !!
thanks a lot !! :D
by Pierral
12.02.2008, 14:44
Forum: Scripting
Topic: Lua Module for ScriptedRotation
Replies: 7
Views: 5881

Re: Lua Module for ScriptedRotation

Ok so it's a Lua error, thanks !

Can i abuse and ask you where can i find the console log please ?

Thanks for all !
by Pierral
12.02.2008, 14:28
Forum: Scripting
Topic: Lua Module for ScriptedRotation
Replies: 7
Views: 5881

Re: Lua Module for ScriptedRotation

Ok thanks Selden. I'll explicitly declare my "fifolib" with require in my "rtfifo.lua" file.

But do you think it's because of that i have the error "Failed to load module rtfifo" (in scriptrotation.cpp::initialize) ?
by Pierral
12.02.2008, 14:07
Forum: Scripting
Topic: Lua Module for ScriptedRotation
Replies: 7
Views: 5881

Lua Module for ScriptedRotation

Hello ! I'm trying to make a Lua module for an object which has a ScriptedRotation. But for some reason I don't understand, Celestia tells me "Failed to load module for ScriptedRotation" every time I start. I have my module "rtfifo.lua" in "scripts/celxx" directory, and here is my module : rtAttProt...
by Pierral
05.02.2008, 09:48
Forum: Development
Topic: Going crazy compiling with VS2005 Express
Replies: 15
Views: 10036

Re: Going crazy compiling with VS2005 Express

Thanks a lot Selden !!!! You're my hero !!! :wink: I also downloaded cspice.lib ! I had a little problem with axisarrow.cpp which was not added in the source file of celengine, but now it's compiling !!! :lol: :lol: I even launched Celestia from Visual !!! And it works !! I know it's normal, but aft...
by Pierral
04.02.2008, 16:29
Forum: Development
Topic: Going crazy compiling with VS2005 Express
Replies: 15
Views: 10036

Going crazy compiling with VS2005 Express

Hi guys, I need your help please !! I'm trying to compile Celestia 1.5.0 for 2 days now... I've got Visual C++ 2005 Express (the free one), I have installed MS Platform SDK, VS 2003 C++ Toolkit, I downloaded CSpice library, winlibs-new.zip, and everything I read in all theses topics or in wiki... Bu...
by Pierral
24.01.2008, 16:08
Forum: Scripting
Topic: Celestia tick frequency ?
Replies: 0
Views: 3171

Celestia tick frequency ?

Hi everybody ! I'm working in developping a real time interface to celestia with Lua. I'd like to use ScriptedOrbit and ScriptedRotation to control my object. My intention is to integrate the LuaSocket library (recompiling Celestia..) to get datas from a server through a TCP connection. But i don't ...
by Pierral
17.01.2008, 13:01
Forum: Scripting
Topic: How to use scripted orientation
Replies: 3
Views: 4468

Re: How to use scripted orientation

Yes that's why I gave the link. For a newbie like me who just want to make script to custom orbits and attitude of a spacecraft, this documentation is very helpful ! Thanks for that ! (Even if i am also a newbie in understing all parameters of an orbit, but this is another problem :wink: , i'm learn...
by Pierral
17.01.2008, 09:51
Forum: Scripting
Topic: How to use scripted orientation
Replies: 3
Views: 4468

Re: How to use scripted orientation

Ok so i was just told about this url http://en.wikibooks.org/wiki/Celestia , at the end, the section "Customizing Celestia", where there is all explanation i need ! The documentation i'm searching for 3 days !! I was sure there were a documentation... and now i know where it is !! Pierral.
by Pierral
17.01.2008, 08:28
Forum: Scripting
Topic: How to use scripted orientation
Replies: 3
Views: 4468

How to use scripted orientation

Hi all ! I'm a "new newbie" on celestia, and first of all, i'd like to congratulate you for all the work you're doing, it's a really great program ! I'm working on a project that consists in scripting a orientation and orbit of a sattelite from a file, generated by a simulator. I started 2 weeks ago...

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