Posts by Broken

by Broken
25.04.2003, 12:17
Forum: Development
Topic: Billboard objects
Replies: 25
Views: 13500

Re: Billboard objects

D'oh! How obvious was that :)
by Broken
24.04.2003, 12:22
Forum: Development
Topic: Billboard objects
Replies: 25
Views: 13500

Re: Billboard objects

Billboarding is pretty easy. Here's a good article: http://www.flipcode.com/articles/articl ... ards.shtml
by Broken
23.04.2003, 16:49
Forum: Bugs
Topic: Pb Saturn with release 1.3
Replies: 45
Views: 26876

Re: Pb Saturn with release 1.3

My 9700 Pro with Cats 3.2 works fine. It must be specific to 9000s and lower. Incidentally i found a small bug. Toggling atmospheres with ctrl a also is counted a just a and acclerates you. Which can be more than a little confusing when you are tying to follow satellites.
by Broken
29.03.2003, 19:40
Forum: Bugs
Topic: LOD sphere mesh uses NV extensions
Replies: 4
Views: 3133

Re: LOD sphere mesh uses NV extensions

:D Fixed!
Yay for shiny bumpy planets!
by Broken
28.03.2003, 14:35
Forum: Bugs
Topic: LOD sphere mesh uses NV extensions
Replies: 4
Views: 3133

Re: LOD sphere mesh uses NV extensions

Good stuff. Thanks.
by Broken
27.03.2003, 13:39
Forum: Bugs
Topic: LOD sphere mesh uses NV extensions
Replies: 4
Views: 3133

LOD sphere mesh uses NV extensions

1.3.0pre4 was crashing on my machine with a Radeon 9700 so I decided to have a look. In LodSphereMesh::Render you've got: glEnableClientState(GL_VERTEX_ATTRIB_ARRAY6_NV); glx::glVertexAttribPointerNV(6, 3, GL_FLOAT, 0, tangents); with a nice assume NV extensions comment :roll: which of course will c...

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