Posts by Broken
- 25.04.2003, 12:17
- Forum: Development
- Topic: Billboard objects
- Replies: 25
- Views: 13500
Re: Billboard objects
D'oh! How obvious was that :)
- 24.04.2003, 12:22
- Forum: Development
- Topic: Billboard objects
- Replies: 25
- Views: 13500
Re: Billboard objects
Billboarding is pretty easy. Here's a good article: http://www.flipcode.com/articles/articl ... ards.shtml
- 23.04.2003, 16:49
- Forum: Bugs
- Topic: Pb Saturn with release 1.3
- Replies: 45
- Views: 26876
Re: Pb Saturn with release 1.3
My 9700 Pro with Cats 3.2 works fine. It must be specific to 9000s and lower. Incidentally i found a small bug. Toggling atmospheres with ctrl a also is counted a just a and acclerates you. Which can be more than a little confusing when you are tying to follow satellites.
- 29.03.2003, 19:40
- Forum: Bugs
- Topic: LOD sphere mesh uses NV extensions
- Replies: 4
- Views: 3133
Re: LOD sphere mesh uses NV extensions
:D Fixed!
Yay for shiny bumpy planets!
Yay for shiny bumpy planets!
- 28.03.2003, 14:35
- Forum: Bugs
- Topic: LOD sphere mesh uses NV extensions
- Replies: 4
- Views: 3133
Re: LOD sphere mesh uses NV extensions
Good stuff. Thanks.
- 27.03.2003, 13:39
- Forum: Bugs
- Topic: LOD sphere mesh uses NV extensions
- Replies: 4
- Views: 3133
LOD sphere mesh uses NV extensions
1.3.0pre4 was crashing on my machine with a Radeon 9700 so I decided to have a look. In LodSphereMesh::Render you've got: glEnableClientState(GL_VERTEX_ATTRIB_ARRAY6_NV); glx::glVertexAttribPointerNV(6, 3, GL_FLOAT, 0, tangents); with a nice assume NV extensions comment :roll: which of course will c...