Posts by manu

by manu
14.11.2007, 13:46
Forum: Development
Topic: Large scale renderization
Replies: 4
Views: 4870

Re: Large scale renderization

Hello everyone! I'm new of Celestia and I'm trying to survive in this jungle of code :) I have some questions about the same topic. I noticed that Celestia uses 128-bit fixed point (64.64) numbers for high-precision celestial coordinates (BigFix, good name for this class :) ). The class UniversalCoo...

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