Posts by manu
- 14.11.2007, 13:46
- Forum: Development
- Topic: Large scale renderization
- Replies: 4
- Views: 4870
Re: Large scale renderization
Hello everyone! I'm new of Celestia and I'm trying to survive in this jungle of code :) I have some questions about the same topic. I noticed that Celestia uses 128-bit fixed point (64.64) numbers for high-precision celestial coordinates (BigFix, good name for this class :) ). The class UniversalCoo...