Thank you very much
What I still cannot understand is: how Celestia convert these BigFix numbers to be used with OpenGL cards (which hardware is in 32 bit precision...) without losing precision?
Thank you again!
Posts by Reginadelletempeste
- 08.11.2007, 13:45
- Forum: Development
- Topic: Large scale renderization
- Replies: 4
- Views: 4881
- 06.11.2007, 16:31
- Forum: Development
- Topic: Large scale renderization
- Replies: 4
- Views: 4881
Large scale renderization
Hello everyone :) I'm trying to understand how Celestia works, and I'm a bit stuck on how large scale renderization is handled. In my short career I understood that floating point numbers are not sufficient to render very large scenarios (like the entire universe...) and objects with very different ...