Posts by Reginadelletempeste

by Reginadelletempeste
08.11.2007, 13:45
Forum: Development
Topic: Large scale renderization
Replies: 4
Views: 4881

Re: Large scale renderization

Thank you very much :)
What I still cannot understand is: how Celestia convert these BigFix numbers to be used with OpenGL cards (which hardware is in 32 bit precision...) without losing precision?
Thank you again!
by Reginadelletempeste
06.11.2007, 16:31
Forum: Development
Topic: Large scale renderization
Replies: 4
Views: 4881

Large scale renderization

Hello everyone :) I'm trying to understand how Celestia works, and I'm a bit stuck on how large scale renderization is handled. In my short career I understood that floating point numbers are not sufficient to render very large scenarios (like the entire universe...) and objects with very different ...

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