Posts by Fenerit
- 01.02.2019, 18:09
- Forum: Modelling
- Topic: Comet 67P from 3ds to cmod
- Replies: 6
- Views: 12006
Re: Comet 67P from 3ds to cmod
Hello to all! Is it possible to convert this incredible 67p comet from .3ds to .cmod file? https://drive.google.com/file/d/1cYeLzwRAmufdDuzUlixuqSIFqnHmevSH/view?usp=sharing It is a really amazing model that would be fine to enjoy at Celestia! Thanks in advance! Alejandro hi! if you are a Windows u...
- 16.12.2018, 22:02
- Forum: Add-on releases
- Topic: Project "Celestia Origin", release dated August 30, 2018
- Replies: 199
- Views: 120495
Re: Project "Celestia Origin", release dated August 30, 2018
SpaceFanatic64 wrote:Fenerit, that's because I retracted the message after thinking that you would never reply or notice it.
- 15.12.2018, 20:39
- Forum: Add-on releases
- Topic: Project "Celestia Origin", release dated August 30, 2018
- Replies: 199
- Views: 120495
Re: Project "Celestia Origin", release dated August 30, 2018
I open a parenthesis; sorry if a bit off topic: Yesterday I private messaged Fenerit if he could send me the Helene and Telesto models. I haven't had any response yet, though. I see this post just now, but I never received an email alert for that PM, nor I find that PM now inside my account. Sorry, ...
- 05.12.2018, 22:22
- Forum: Celestia Users
- Topic: Anyone have the Mac Disk Image for cmodview?
- Replies: 7
- Views: 7795
Re: Anyone have the Mac Disk Image for cmodview?
Thanks.
P.S.
Mind that the suggestion of mine didn't intend to overrule this site. I'm not a MAC user so I don't have the CMODviewer for MAC nor the Perl script for world's capitals.
P.S.
Mind that the suggestion of mine didn't intend to overrule this site. I'm not a MAC user so I don't have the CMODviewer for MAC nor the Perl script for world's capitals.
- 05.12.2018, 22:00
- Forum: Celestia Users
- Topic: Anyone have the Mac Disk Image for cmodview?
- Replies: 7
- Views: 7795
Re: Anyone have the Mac Disk Image for cmodview?
I would suggest you to ask for your requests on CM:
http://forum.celestialmatters.org/
P.S.
How I do quote now? I do not find the button neither within the advanced editor. I'm missing something?
http://forum.celestialmatters.org/
P.S.
How I do quote now? I do not find the button neither within the advanced editor. I'm missing something?
- 02.12.2018, 22:09
- Forum: Help Central
- Topic: Celestial Matters forum still down
- Replies: 7
- Views: 7781
Re: Celestial Matters forum still down
I don't think it is a CM issue, must be an ibiblio issue. This server is the same of Motherlode. Same problems on both AFAIK.
- 13.09.2018, 18:44
- Forum: Celestia Users
- Topic: Is there a way to setup a "landscape" like in stellarium?
- Replies: 2
- Views: 4600
Re: Is there a way to setup a "landscape" like in stellarium?
You should build a 3D landscape through a 3D modeler and then put it on the ground of your observing site by using a .SSC. There are several free 3D modelers which could make all you need: grass, trees, lakes, mountains and so on.
- 13.05.2018, 22:55
- Forum: Celestia Users
- Topic: Post your Celestia videos!
- Replies: 124
- Views: 90801
Re: Post your Celestia videos!
A simulation of Trappist-1 system.
Atmospheres are approximative, backscattering fictional and star's specular reflexion totally guessed. Recorded with realtime Xvid compression. 1280x720, 30fps, 4.28min., 44mega.
https://drive.google.com/open?id=0B6rs1Xq-lsSFeHhacm5UdTF2blE
Atmospheres are approximative, backscattering fictional and star's specular reflexion totally guessed. Recorded with realtime Xvid compression. 1280x720, 30fps, 4.28min., 44mega.
https://drive.google.com/open?id=0B6rs1Xq-lsSFeHhacm5UdTF2blE
- 04.02.2018, 11:38
- Forum: Modelling
- Topic: Fading a model
- Replies: 5
- Views: 11967
Re: Fading a model
I recall a model could be made translucent by assigning a PNG with transparent canvas upon the CMOD model set with opacity 1. But I don't recall whether assigning a PNG with transparent canvas upon the CMOD set with opacity 0 could made the model translucent in converse way: let say, the model is op...
- 18.10.2017, 17:41
- Forum: Add-on development
- Topic: Gravitational waves from NGC 4993
- Replies: 7
- Views: 7308
Re: Gravitational waves from NGC 4993
Some scripted behaviour with timeline? Timeline showing the merger; then what is it now, whether a quark star or whatelse, will be fictional...
- 17.10.2017, 23:18
- Forum: Add-on development
- Topic: Gravitational waves from NGC 4993
- Replies: 7
- Views: 7308
Re: Gravitational waves from NGC 4993
The image within Wiki page shows the galaxy as it seen from Earth; that is: correctly oriented, neither upside-down refracted nor left-right mirror reflected. So the coordinates of the source should be tuneable since the galaxy RA Dec.
- 17.09.2017, 22:37
- Forum: Ideas & News
- Topic: Rings (disks) around stars?
- Replies: 26
- Views: 32659
Re: Rings (disks) around stars?
Never mind: I've quit smoking time ago. That emoticon mean "peace and calm" for me.
- 17.09.2017, 09:00
- Forum: Modelling
- Topic: "Data" to "No Data" Transition Lines on Charon Mesh [Need Help]
- Replies: 6
- Views: 12321
Re: "Data" to "No Data" Transition Lines on Charon Mesh [Need Help]
Memory usage should be displayed on the info bar: doesn't it increase along with subdivisions? Blender does use all RAM memory available on system: possibly your issues concerns the GPU (on board?). BTW, to remove those lines couldn't be matter of subdivisions/smoothing, but a more simple "make...
- 14.09.2017, 16:32
- Forum: Modelling
- Topic: "Data" to "No Data" Transition Lines on Charon Mesh [Need Help]
- Replies: 6
- Views: 12321
Re: "Data" to "No Data" Transition Lines on Charon Mesh [Need Help]
It should be:
"Edit mode" -> Mesh -> Edges -> Subdivide
do it a bunch of times. The increases in edges/vertex count is shown within the status ba close to the program's icon. Anyhow, wait for John reply: he is the "Blender guru" here.
"Edit mode" -> Mesh -> Edges -> Subdivide
do it a bunch of times. The increases in edges/vertex count is shown within the status ba close to the program's icon. Anyhow, wait for John reply: he is the "Blender guru" here.
- 10.09.2017, 08:18
- Forum: Add-on development
- Topic: [Request] Normal Map Conversion
- Replies: 9
- Views: 6050
Re: [Request] Normal Map Conversion
I recall that CMOD model is very coarse and without normal/tangent because just the ridge was sculpted from a spherical mesh with a Iapetus surface texure applied upon it. That model is not scientific at all, I made that just to show the 3D ridge feature because no Iapetus's normal maps were availab...
- 08.09.2017, 11:07
- Forum: Modelling
- Topic: CMOD models and normal maps
- Replies: 48
- Views: 44587
Re: CMOD models and normal maps
Maybe the UV-map is applied upon triangles and not upon quads. Do try to re-mesh the CM models to quads, either on Anim8tor or Blender and then appliyng the texture.
- 03.09.2017, 21:04
- Forum: Development
- Topic: CELESTIA IN THE FUTURE
- Replies: 104
- Views: 85601
Re: CELESTIA IN THE FUTURE
Ok, ok... Sorry, but CM login is not secure. Is there a way to fix that?
- 01.09.2017, 12:21
- Forum: Development
- Topic: CELESTIA IN THE FUTURE
- Replies: 104
- Views: 85601
Re: CELESTIA IN THE FUTURE
This discussion recall to me the attempts done by the trueSpace folks to develop the program through the plugin API and their fault to get Micro$oft (buyer and quitter of tS) releasing the source code for free; with the difference that in Celestia's case the source is freely available. None the less...
- 31.08.2017, 19:09
- Forum: Ideas & News
- Topic: Rings (disks) around stars?
- Replies: 26
- Views: 32659
Re: Rings (disks) around stars?
I still have the Cham's protostar NGC404; if it has been loss somewhere in the net, I could upload it again.
Welcom to Celestia Forums!
valverie wrote:I'm new here, hi
Welcom to Celestia Forums!
- 07.04.2017, 22:53
- Forum: Ideas & News
- Topic: Virtual space telescope inside Celestia?
- Replies: 14
- Views: 13723