Posts by cyber_space_doc

by cyber_space_doc
21.10.2007, 19:46
Forum: Development
Topic: Advanced lighting?
Replies: 137
Views: 73355

Re: Advanced lighting?

one feature I would request is that there should be a flag that determines whether HDR adjusts the exposure automatically or through user input.
by cyber_space_doc
18.10.2007, 17:10
Forum: Celestia in Education
Topic: Celestia in planetarium domes?
Replies: 22
Views: 33462

Re: Celestia in planetarium domes?

Dear cyber_space_doc i 'd like to ask you something a) what are the NumRings b) what are the NumTriangles c) what are the NumVertices d)what are the num sections e) what does the first code do excactly and what does the second? a) b) c) and d) The variable names refer to the geometric properties of...
by cyber_space_doc
28.07.2007, 13:56
Forum: Physics and Astronomy
Topic: Super Nova Explosions Force at 1AU
Replies: 34
Views: 29037

Re: Super Nova Explosions Force at 1AU

I expect an inverse square law would probably be appropriate. Something like p2 = p1 / R^2 where p2 is the density at the distance R, and p1 is the density at the surface. The explosion would be very destructive even at great distances from the star. A good example of a destructive explosion is a Vo...
by cyber_space_doc
17.07.2007, 22:50
Forum: Ideas & News
Topic: Cube maps
Replies: 79
Views: 114963

Re: Cube maps

I noticed another bug in the code I posted for generating cubemaps from perlin noise. I apologise to anybody who bothered to actually generate huge textures only to notice some slight discontinuities. The problem is very simple. The cubemap sampler needs to be adjusted by 0.5 pixels in both x and y,...
by cyber_space_doc
17.07.2007, 22:31
Forum: Development
Topic: Compiling question
Replies: 17
Views: 14430

Re: Compiling question

I don't need to link to libc.lib to build Celestia. I wonder what libraries Celestia will need on windows if I use the flag /NODEFAULTLIB. [edit] If I don't ignore libc.lib I get linker errors complaining about symbol clashes. btw: I am not sure about how to ensure celx support on the cvs version be...
by cyber_space_doc
17.07.2007, 20:45
Forum: Development
Topic: Compiling question
Replies: 17
Views: 14430

Re: Compiling question

what is libc.lib used for?
by cyber_space_doc
17.07.2007, 00:44
Forum: Development
Topic: Compiling question
Replies: 17
Views: 14430

Re: Compiling question

you need to delete the manifest and rebuild all.

I added libc.lib to the ignore list on the linker tab. I also had to download libintl.lib from sourceforge.
by cyber_space_doc
16.07.2007, 23:55
Forum: Celestia in Education
Topic: Celestia in planetarium domes?
Replies: 22
Views: 33462

Re: Celestia in planetarium domes?

Hi, I have psuedocode for how to make a fish-eye distortion for celestia. The basic idea is to render everything to a cubemap, and then render a geometry to the backbuffer that indexes the cubemap. here is some setup code struct Vertex { Vec3f p; Vec3f n; }; int NumTriangles = (NumRing...
by cyber_space_doc
16.07.2007, 19:43
Forum: Add-on development
Topic: Solar flare CMOD prototype (work in progress)
Replies: 29
Views: 16647

Re: Solar flare CMOD prototype (work in progress)

wow, very nice addon and thanks for the mathematica work! Is there any similar work in a matlab .M file format? I was thinking about the addon and I have several points: 1) perhaps sunspots should appear beneath the flares and flux tubes. 2) when I watch the sunspot video I am reminded of nvidia's f...
by cyber_space_doc
15.07.2007, 16:30
Forum: Add-on development
Topic: space dome addon
Replies: 32
Views: 20583

Re: space dome addon

I think scaled and unlit textured point sprites would be optimal for the leaves, however I am not sure if the the leaf texture would show up instead of a green dot...
by cyber_space_doc
15.07.2007, 03:52
Forum: Add-on development
Topic: space dome addon
Replies: 32
Views: 20583

Re: space dome addon

Its good to see all these great ideas! :) Apparently the dome on the south pole was built for space research into the concept of a lunar base:- http://cals.arizona.edu/media/archives/5.36.html A demo script could take the user through a tour of the space environment and could include a discussion of...
by cyber_space_doc
13.07.2007, 23:44
Forum: Add-on development
Topic: space dome addon
Replies: 32
Views: 20583

space dome addon

I think a good addon idea would be a space dome greenhouse with a geometry similar to what is visable on this picture of the south pole - a geodisic dome:- http://www.lib.utexas.edu/maps/islands_oceans_poles/southpole.jpg although I think oxygen would be better obtained through electrolysis of water...
by cyber_space_doc
13.07.2007, 03:06
Forum: Celestia Users
Topic: The Feature Requests Collecting Thread
Replies: 258
Views: 203280

Re: The Feature Requests Collecting Thread

The plugin could be a dll ... Keep in mind that Celestia is a multi-platform program. The plug-in architecture would need to support Linux and Mac OS X as well as Windows. I have recently compiled programs on windows, the mac and linux with the above dll functions. The differences are in the librar...
by cyber_space_doc
13.07.2007, 00:50
Forum: Celestia Users
Topic: The Feature Requests Collecting Thread
Replies: 258
Views: 203280

Re: The Feature Requests Collecting Thread

I think a good new addition would be to have C/C++ plugins! - the plugin could be .dll based - could allow users to write C/C++ code to incorporate additional rendering settings similar to the alternative surfaces feature. How exactly do you think this would work? - Hank The plugin could be a dll t...
by cyber_space_doc
12.07.2007, 22:52
Forum: Ideas & News
Topic: Cube maps
Replies: 79
Views: 114963

Re: Cube maps

Quote: seem to barely keep up with recent higher resolution images of many objects. cubemaps where used by top graphics researchers to encapsulate environments for decades. ok that was a bad answer since it looks like I am trying to convince you of the technology when you are trying to explain that...
by cyber_space_doc
12.07.2007, 05:09
Forum: Ideas & News
Topic: Cube maps
Replies: 79
Views: 114963

Re: Cube maps

Sorry cyber_space_doc but... nothing to be sorry about, -Given the upper range of 64x32k (and up) textures used by Celestia, a 8x4k image isn't "very high resolution" it's only middling. sure thats true - but I am convinced that the higher you go with any projection the better. seem to barely keep ...
by cyber_space_doc
12.07.2007, 02:10
Forum: Ideas & News
Topic: Cube maps
Replies: 79
Views: 114963

Re: Cube maps

I've tried another approach to the cubemap render which involves a standard cubemap algorithm:- [size=7] Camera *camTemp = new Camera(); camTemp->SetupCubemapProjectionMatrix(); D3DXMATRIX matIdent; D3DXMatrixIdentity(&matIdent); renderer->GetDevice()->SetTransfor...
by cyber_space_doc
11.07.2007, 02:51
Forum: Celestia Users
Topic: The Feature Requests Collecting Thread
Replies: 258
Views: 203280

Re: The Feature Requests Collecting Thread

To alter most rendering settings you'd need to alter the contents of the "Celestia\shaders" directory rather than (or perhaps in addition to) writing C/C++ code. probably. The technique I had in mind is GPU Geometry clipmapping, definately requiring C/C++ and shader code. I think that it would be g...
by cyber_space_doc
10.07.2007, 12:31
Forum: Celestia Users
Topic: The Feature Requests Collecting Thread
Replies: 258
Views: 203280

Re: The Feature Requests Collecting Thread

I thought that it should be possible to minimize or dock the windows dialog boxes in celestia, since it is difficult to see when all of the windows are opened at once.
by cyber_space_doc
10.07.2007, 12:29
Forum: Celestia Users
Topic: The Feature Requests Collecting Thread
Replies: 258
Views: 203280

Re: The Feature Requests Collecting Thread

I think a good new addition would be to have C/C++ plugins!

- the plugin could be .dll based
- could allow users to write C/C++ code to incorporate additional rendering settings similar to the alternative surfaces feature.

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