Posts by makc
- 11.09.2007, 09:53
- Forum: Development
- Topic: Galaxy Templates via STANDARD .BMP Format, DOWNLOAD!
- Replies: 39
- Views: 35005
Re: Galaxy Templates via STANDARD .BMP Format, DOWNLOAD!
Check out this flash signature I did back in 2005, maybe it will give you some ideas :D The "galaxy" is generated, but you can do the same with bitmap texture very easy. Edit: in case it is not obvious how that works, I thought I'd add few words about it. The galaxy "image" is sliced into ~100 image...
- 08.02.2007, 11:00
- Forum: Physics and Astronomy
- Topic: Are hotter stars always brighter?
- Replies: 5
- Views: 5710
Re: Are hotter stars always brighter?
the thing is that flux I was calculating is luminous not radiometric, that is, not just surface x integral of spectrum, but integral of spectrum multiplied by CIE 1931 y color matching function. I believe this causes residual scattering. however, "degree of linearity" is just enough for my purposes.
- 08.02.2007, 10:45
- Forum: Development
- Topic: Compile with Visual Studio .NET 2003 (NOT from command line)
- Replies: 4
- Views: 4792
Re: Compile with Visual Studio .NET 2003 (NOT from command line)
I couldn't even convert to solutions perhaps, if you solve above problem, you could donate new solution/project files to the team so we all would use it?
- 31.01.2007, 09:53
- Forum: Physics and Astronomy
- Topic: Are hotter stars always brighter?
- Replies: 5
- Views: 5710
- 30.01.2007, 17:37
- Forum: Development
- Topic: Qn on temperature
- Replies: 2
- Views: 3619
Re: Qn on temperature
never mind, people pointed out that I missed dependance on radius.
- 30.01.2007, 17:34
- Forum: Physics and Astronomy
- Topic: Are hotter stars always brighter?
- Replies: 5
- Views: 5710
- 30.01.2007, 15:02
- Forum: Physics and Astronomy
- Topic: Are hotter stars always brighter?
- Replies: 5
- Views: 5710
Are hotter stars always brighter?
I posted it under celestia development forums but I wonder if, per chance, it is my misconception, so I ask it here.
Is that true that absolute magnitude should be proportional to star temperature; that is, are hotter stars always brighter?
Is that true that absolute magnitude should be proportional to star temperature; that is, are hotter stars always brighter?
- 30.01.2007, 12:27
- Forum: Development
- Topic: Qn on temperature
- Replies: 2
- Views: 3619
- 30.01.2007, 11:16
- Forum: Development
- Topic: Qn on temperature
- Replies: 2
- Views: 3619
Qn on temperature
It is my understanding that absolute magnitude M and (total) flux F emitted by the star are related as M = -2.5 log F + const. That is, if you take temperature T, calculate and integrate black body spectrum across visible wavelengthes, and plot resulting values against M, you should see some sort no...
- 21.01.2007, 19:34
- Forum: Celestia Users
- Topic: Celestia star catalog density
- Replies: 5
- Views: 4094
Re: Celestia star catalog density
I've just made another map, with number of stars mapped in blue, temperature in green and sqrt(radius) in red (this time not entirely accurate, because GIF only allows 256 combinations of colors):
- 21.01.2007, 16:36
- Forum: Celestia Users
- Topic: Celestia star catalog density
- Replies: 5
- Views: 4094
Celestia star catalog density
Did you ever wondered how many stars are there in some specific direction? Well, I did. In the image below, this number is color-coded per "square" degree (image is 360x180 RA/dec map): http://img58.imageshack.us/img58/6229/statisticscelestia2gy.gif You can clearly see two sines. If one is Milky Way...
- 21.01.2007, 02:07
- Forum: Bugs
- Topic: Is Sun distance wrong?
- Replies: 1
- Views: 2880
Is Sun distance wrong?
It comes from buildstardb.cpp, function HipparcosStar TheSun(), where parallax is set to 1000000.0f; this causes sun to be listed with distance 0.00326167 ly in data/stars.txt and data/nearstars.stc :O Compare that to astro::AUtoLightYears(1), which gives 1.580302e-5.
I wonder if it is even used...
I wonder if it is even used...
- 19.01.2007, 10:50
- Forum: Development
- Topic: msvs2003 problem(s)
- Replies: 1
- Views: 4038
msvs2003 problem(s)
i have recently been fighting to compile subset of celestia files i wanned to play with on visual studio 2003 (the one that intoduced solutions). ususally it imports older dsw/dsp just fine, but this time it could not import any of celestia project files (said they are "broken"). this is something f...
- 15.01.2007, 11:07
- Forum: Development
- Topic: Can you display a model in Celestia dynamically?
- Replies: 12
- Views: 9549
Re: Can you display a model in Celestia dynamically?
Isn't it possible to actually put observer in the spaceship, so he would see things through some kind of window, and then actually move observer out of the ship?
- 11.01.2007, 17:43
- Forum: Development
- Topic: Star colors from temperature
- Replies: 4
- Views: 4400
Re: Star colors from temperature
Now when I tracked it down to Renderer::renderBodyAsParticle() I see this is a bit more complicated than just a color thing, right I will experiment a bit and get back with something, if anything, tomorrow......
- 11.01.2007, 17:27
- Forum: Development
- Topic: Star colors from temperature
- Replies: 4
- Views: 4400
Re: Star colors from temperature
oops I edited my post without realizing that it has been answered (see above)
abusing edit button again: I do realize that full-blown XYZ support might be an overhead, but I think at least some sort of pre-computed RGB->RGB correction based on Y value would be worth of having.
abusing edit button again: I do realize that full-blown XYZ support might be an overhead, but I think at least some sort of pre-computed RGB->RGB correction based on Y value would be worth of having.
- 11.01.2007, 16:32
- Forum: Development
- Topic: Star colors from temperature
- Replies: 4
- Views: 4400
Star colors from temperature
searching on my own I came down to celestia-1.4.1\src\celengine\starcolors.cpp where it jumps to http://www.vendian.org/mncharity/dir3/blackbody/ where, in its turn, following is said: These values show color chromaticity (hue and saturation), but ignore brightness. what code handles that, or does c...
- 09.01.2007, 14:33
- Forum: Bugs
- Topic: http://celestia.sourceforge.net/
- Replies: 0
- Views: 2816
http://celestia.sourceforge.net/
Page title is "Frameset Template".