Posts by rbroberts
- 04.12.2009, 04:45
- Forum: Help Central
- Topic: Where to put local SSC file
- Replies: 1
- Views: 2177
Where to put local SSC file
I have a small SSC file to define an OrbitFrame for the Earth-Sun L1 location. The question is, where do I put this? I would rather avoid putting it in the global data directory if possible, having put it there and then lost it when I installed a new version of Celestia. Does Celestia search any use...
- 13.04.2008, 05:15
- Forum: Scripting
- Topic: solarsys.scc values....
- Replies: 1
- Views: 2931
solarsys.scc values....
I'm not sure if this question belongs in scripting, but since that's what I was trying to do when I ran into the question.... I was sitting down to calculate positions for a trajectory based on the solarsystem_tour script (which is basically calculate every position "by hand" in the script...
- 12.04.2008, 20:21
- Forum: Scripting
- Topic: Spaceflight trajectories
- Replies: 1
- Views: 3025
Spaceflight trajectories
I'm trying to figure out how to execute a particular trajectory through space. I found the XYZBuilder script, but it doesn't seem to work with Celestia 1.5.0 on Linux. Each time I hit entery, I'm prompted for a target which was not expected. Even if I answer the prompts, after I've done more than th...
- 12.04.2008, 19:24
- Forum: Scripting
- Topic: How to Make Rotating Reference Frame?
- Replies: 2
- Views: 3408
Re: How to Make Rotating Reference Frame?
First, thank you for a very lucid explanation of what was wrong with my frame. It helped me to better understand frame definitions in general. I replaced Sol/Earth with Sol in each case, and further adjusted to make the z-axis "up" wrt to the ecliptic. When I "goto" this location...
- 10.04.2008, 02:37
- Forum: Scripting
- Topic: How to Make Rotating Reference Frame?
- Replies: 2
- Views: 3408
How to Make Rotating Reference Frame?
I thought this should rotate, but... "Earth North Hover" "Sol/Earth" { Class "Invisible" Radius 0.001 OrbitFrame { TwoVector { Center "Sol/Earth" Primary { Axis "z" RelativePosition { Target "Sol/Earth" } } Secondary { Axis "y" Re...
- 10.04.2008, 02:35
- Forum: Scripting
- Topic: Earth-Moon Home-made Reference Frame Question
- Replies: 3
- Views: 3831
Re: Earth-Moon Home-made Reference Frame Question
It's also important to keep in mind that the frame you defined is rotating: the principal direction is the Earth-to-Moon vector at the current time. Here's an image that I made some time ago that depicts a TwoVector frame extremely similar to yours, except with the Sun-Earth instead of the Earth-Mo...
- 10.04.2008, 00:00
- Forum: Scripting
- Topic: center() and goto() can't be concurrent?
- Replies: 5
- Views: 4940
Re: center() and goto() can't be concurrent?
track jumps, center slews gradually. I want the smooth motion effect. I can, in principle, do this with the long form of goto, but it is a lot more work since you have to use positions instead of objects. And as the manual points out, doing a goto on an object position is not the same as doing a got...
- 31.03.2008, 20:15
- Forum: Scripting
- Topic: Earth-Moon Home-made Reference Frame Question
- Replies: 3
- Views: 3831
Re: Earth-Moon Home-made Reference Frame Question
It's also important to keep in mind that the frame you defined is rotating: the principal direction is the Earth-to-Moon vector at the current time. Here's an image that I made some time ago that depicts a TwoVector frame extremely similar to yours, except with the Sun-Earth instead of the Earth-Mo...
- 31.03.2008, 18:22
- Forum: Scripting
- Topic: center() and goto() can't be concurrent?
- Replies: 5
- Views: 4940
Re: center() and goto() can't be concurrent?
Yes, I know about wait. What I'm actually doing right now is obs:goto(L1) while obs:travelling() do wait(0.25) end obs:center(moon) but that's not simultaneous which is what I was asking. It would be nice to be able to both move and orient at the same time. I guess I need to post on the feature requ...
- 28.03.2008, 20:40
- Forum: Scripting
- Topic: Lunar Terminator Shadow Orientation
- Replies: 0
- Views: 2907
Lunar Terminator Shadow Orientation
I'm trying to get a reference frame to show the Lunar Libration. I'm 99% of the way there with this: "LEO Moon Track" "Sol/Earth" { Class "Invisible" Radius 0.001 OrbitFrame { TwoVector { Center "Sol/Earth" Primary { Axis "x" RelativePosition { Targe...
- 28.03.2008, 20:01
- Forum: Scripting
- Topic: center() and goto() can't be concurrent?
- Replies: 5
- Views: 4940
center() and goto() can't be concurrent?
It would seem that I can't do obs:goto(object) obs:center(other_object) When I attempt to do so, the goto is interrupted and does not complete. This is celestia 1.5.0. Is this normal behavior? Is there a way to do both at the same time? What I'm trying to do is smoothly change both my location and m...
- 28.03.2008, 19:56
- Forum: Scripting
- Topic: Earth-Moon Home-made Reference Frame Question
- Replies: 3
- Views: 3831
Earth-Moon Home-made Reference Frame Question
I have this in a file in extras to define the Earth-Moon L1 point: "Moon-L1" "Sol/Earth/Moon" { Class "Invisible" Radius 0.001 OrbitFrame { TwoVector { Center "Sol/Earth/Moon" Primary { Axis "x" RelativePosition { Target "Sol/Earth" } } Sec...
- 27.02.2008, 21:03
- Forum: Celestia in Education
- Topic: NASA educational site I found using Celestia
- Replies: 5
- Views: 9640
Re: NASA educational site I found using Celestia
Does anyone know what their custom add-on is or where it can be retrieved? I'm trying to figure out of the site is at all usable....
- 27.02.2008, 20:43
- Forum: Celestia Users
- Topic: Split view with different vantage points?
- Replies: 1
- Views: 2320
Split view with different vantage points?
I'd like to run a simulation showing the solar system geometry that gives rise to both phases for Mercury and Venus, and retrograde motion for the other planets. To do, this, it would be very useful to be able to have two views with different observers (different viewing locations) but time synchron...
- 27.02.2008, 20:22
- Forum: Scripting
- Topic: Script defined reference frame?
- Replies: 0
- Views: 2819
Script defined reference frame?
I'm writing a script to display a split-view of Venus' phases. One pane looks at Venus with a wide-angle view so the Sun is also always visible, the other pane shows a telescopic view so that both the size and phase changes are visible. To get this to work, I have to define a new reference frame. I ...
- 17.02.2008, 04:20
- Forum: Physics and Astronomy
- Topic: Lunar Orbit Precession Tutorial?
- Replies: 1
- Views: 5058
Lunar Orbit Precession Tutorial?
I'm looking for an explanation of the cause of the lunar orbit precession. Something like a force diagram showing the origin of the torques that are the origin of the draconic month. Anyone know of such a place? Even a textbook I could get my hands on?
- 04.02.2008, 03:10
- Forum: Scripting
- Topic: Can I turn on only *some* planet orbits?
- Replies: 1
- Views: 3308
Can I turn on only *some* planet orbits?
I want to do a simulation showing the orbit of the earth and moon and the geometry that causes eclipses. To do this, it's helpful to turn on orbits. But having every planet and moon orbit turned on is distracting. It doesn't look like there is any way to only turn on some orbits (in my case, just th...
- 04.02.2008, 03:05
- Forum: Scripting
- Topic: Newbie trying to use object reference frame totally lost
- Replies: 4
- Views: 4837
Re: Newbie trying to use object reference frame totally lost
Perfect! Thanks!
- 04.02.2008, 02:26
- Forum: Celestia Users
- Topic: Moon far away from its trajectory
- Replies: 4
- Views: 4389
Re: Moon far away from its trajectory
I'm running into this as a problem. I'm putting together a tutorial on eclipses for the upcoming Feb 20 lunar eclipse and noticed that as I run time forward and backward at high rates to show the past few years of eclipses, that the moon quickly leaves its nominal orbit. Stopping time and turning on...
- 04.02.2008, 02:10
- Forum: Bugs
- Topic: Time speed problem
- Replies: 8
- Views: 5426
Re: Time speed problem
Hmm, I'm running 1.5.0 final that I build on a Fedora Core 8 system. Both K and k divide the speed by 2 and both L and l increase it by a factor of 2. I can't get factors of 10 any more.
Is there a config file someplace that might be affecting that?
Is there a config file someplace that might be affecting that?