Posts by Imy

by Imy
24.05.2011, 07:46
Forum: Development
Topic: New ICON for Celestia
Replies: 7
Views: 8878

Re: New ICON for Celestia

I also think the fourth as an interesting and new suggestion. I like the hot feeling we have watching it. Saturn is also a good planet choice : it is currently visited with cassini probe, she is, except Earth, probably one of system solar's planet the most known and the most recognized by a lot of p...
by Imy
15.02.2010, 14:08
Forum: Celestia Users
Topic: Old Pictures from Celestia (locked)
Replies: 1112
Views: 581997

Re: Post your Celestia pictures!

Pretty one ! Great stars !
by Imy
11.01.2010, 09:09
Forum: Ideas & News
Topic: Displaying orbits
Replies: 40
Views: 34164

Re: Displaying orbits

Hi,

I like the fading effect which allows to know the sense of the movement but also thanks to that it's easier to locate the object itself!

Is interesting to have orbits which appears slowly with fading when we turn them on or off?
by Imy
03.11.2009, 10:11
Forum: Celestia Users
Topic: introducing myself + a few feature requests
Replies: 1
Views: 2880

Re: introducing myself + a few feature requests

Welcome on the forum, About simulating star movement, I think it could be useful for educational purposes to show how a star can move too ; this has remembered to me this thread of my own about constellation deformations (and so star movements) http://www.celestiaproject.net/forum/viewtopic.php?f=2&...
by Imy
25.07.2009, 06:55
Forum: Development
Topic: Check list in contextual menu
Replies: 1
Views: 3393

Re: Check list in contextual menu

I'm surprised that this little ergonomic problem is raising so few interest?
by Imy
21.07.2009, 08:05
Forum: Ideas & News
Topic: New content and interactivity in next Celestia
Replies: 61
Views: 55464

Re: New content and interactivity in next Celestia

I did.
If you're interested, continue to viewtopic.php?f=4&t=14038
by Imy
21.07.2009, 08:04
Forum: Development
Topic: Check list in contextual menu
Replies: 1
Views: 3393

Check list in contextual menu

Hi, With the last versions of Celestia, new features appear in objet contextual menus like those of planets. Indeed, among them, one particulary is the vector reference submenu where you can decide freely to show (for each independant objet ) or not graphical elements like frames, sun direction, ter...
by Imy
21.07.2009, 07:37
Forum: Ideas & News
Topic: New content and interactivity in next Celestia
Replies: 61
Views: 55464

Re: New content and interactivity in next Celestia

I'm sad to know it. I hope he will come back someday! Thanks Bob to inform me.
I think my contextual menu special feature should interest everyone, shouldn't it? Should I post elsewhere then?
by Imy
20.07.2009, 11:54
Forum: Ideas & News
Topic: New content and interactivity in next Celestia
Replies: 61
Views: 55464

Re: New content and interactivity in next Celestia

A simple way could use however only Shift button. When you click with your mouse to call the contextual menu, you press shift (with has no function in this case) and then, if you click on a function inside the menu, the menu doesn't disapear after. Would not be easier to show 'Vector references' the...
by Imy
03.07.2009, 07:58
Forum: Ideas & News
Topic: New content and interactivity in next Celestia
Replies: 61
Views: 55464

Re: New content and interactivity in next Celestia

The new current contextual menus of the different objects in Celestia have check interesting proprieties ; but how boring it is to check several of them : one click and the contextual menu disappear, I show it again and check the second contextual option and again ... When you want to play with obje...
by Imy
09.06.2009, 07:31
Forum: Development
Topic: Surface localisation name in italic?
Replies: 9
Views: 7665

Re: Surface localisation name in italic?

I'm not sure of that. In the command line (when you presse enter), colored text backgrounds would not be a discreet graphical solution.
by Imy
08.06.2009, 07:32
Forum: Development
Topic: Surface localisation name in italic?
Replies: 9
Views: 7665

Re: Surface localisation name in italic?

Wouldn't italic text (for surface localisation) be welcomed for 1.6 version?
by Imy
25.05.2009, 06:41
Forum: Celestia Users
Topic: Bright Stars!
Replies: 29
Views: 25926

Re: Bright Stars!

I'm waiting for HDR rendering so!
by Imy
23.05.2009, 11:22
Forum: Celestia Users
Topic: Bright Stars!
Replies: 29
Views: 25926

Re: Bright Stars!

See yourself simulated diffraction due to atmospheric gases trought this couple of shots from Stellarium, but I invite you to see dynamical transition between atmospheric and non-atmospheric view with this stellar observation program. These views are very instructive : they show how atmospheres appe...
by Imy
22.05.2009, 08:32
Forum: Celestia Users
Topic: Bright Stars!
Replies: 29
Views: 25926

Re: Bright Stars!

For those interested in an application of these bright stars and diffraction (view hardware and atmosphere diffraction), an example have been simulated in latest versions of Stellarium : just toggle atmosphere filter in this program when you're watching the Sun! This is a simulated example of Hungry...
by Imy
02.04.2009, 07:53
Forum: Celestia Users
Topic: Bright Stars!
Replies: 29
Views: 25926

Re: Bright Stars!

Finally, it lacks different elements to simulate the unperfect (but more common) view throught eyes. I sum up them :
-Diffraction
-Over sensitive cells effect
-Lens effects

And according to your last link, more can be added...
by Imy
01.04.2009, 13:49
Forum: Celestia Users
Topic: Bright Stars!
Replies: 29
Views: 25926

Re: Bright Stars!

It's interesting... The effect depicted by Hungry4info can be also considered as an oversensitivity of the eyes like in cameras : when a pixel of the camera receive too much of light, then the neighboorhood pixels get what is over the limit of silicium electron possibility? Is this effect illustrate...
by Imy
31.03.2009, 08:14
Forum: Celestia Users
Topic: Bright Stars!
Replies: 29
Views: 25926

Re: Bright Stars!

...so celestia doesn't simulate universe throught human's eyes finally, but rather as a perfect idea that we make of it (which is interesting too) Yep, it's a better way to depict Celestia's rendering... Yes, it is. This sentence should be shown (and understood) as a warning for all users then ! :w...
by Imy
16.03.2009, 09:30
Forum: Celestia Users
Topic: Bright Stars!
Replies: 29
Views: 25926

Re: Bright Stars!

four rods, hence it create four spikes That means that spikes numbers are linked to hardware rod number.. The eye is not without its own imaging artifacts. A bright light source diffracts from the layers of the lens. This causes the appearance of rays shooting out from a bright light source. If the...

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