Posts by Imy
- 24.05.2011, 07:46
- Forum: Development
- Topic: New ICON for Celestia
- Replies: 7
- Views: 9255
Re: New ICON for Celestia
I also think the fourth as an interesting and new suggestion. I like the hot feeling we have watching it. Saturn is also a good planet choice : it is currently visited with cassini probe, she is, except Earth, probably one of system solar's planet the most known and the most recognized by a lot of p...
- 15.02.2010, 14:08
- Forum: Celestia Users
- Topic: Old Pictures from Celestia (locked)
- Replies: 1112
- Views: 606753
Re: Post your Celestia pictures!
Pretty one ! Great stars !
- 11.01.2010, 09:09
- Forum: Ideas & News
- Topic: Displaying orbits
- Replies: 40
- Views: 35414
Re: Displaying orbits
Hi,
I like the fading effect which allows to know the sense of the movement but also thanks to that it's easier to locate the object itself!
Is interesting to have orbits which appears slowly with fading when we turn them on or off?
I like the fading effect which allows to know the sense of the movement but also thanks to that it's easier to locate the object itself!
Is interesting to have orbits which appears slowly with fading when we turn them on or off?
- 03.11.2009, 10:11
- Forum: Celestia Users
- Topic: introducing myself + a few feature requests
- Replies: 1
- Views: 3002
Re: introducing myself + a few feature requests
Welcome on the forum, About simulating star movement, I think it could be useful for educational purposes to show how a star can move too ; this has remembered to me this thread of my own about constellation deformations (and so star movements) http://www.celestiaproject.net/forum/viewtopic.php?f=2&...
- 25.07.2009, 06:55
- Forum: Development
- Topic: Check list in contextual menu
- Replies: 1
- Views: 3512
Re: Check list in contextual menu
I'm surprised that this little ergonomic problem is raising so few interest?
- 22.07.2009, 10:41
- Forum: Ideas & News
- Topic: New content and interactivity in next Celestia
- Replies: 61
- Views: 57366
- 21.07.2009, 08:05
- Forum: Ideas & News
- Topic: New content and interactivity in next Celestia
- Replies: 61
- Views: 57366
Re: New content and interactivity in next Celestia
I did.
If you're interested, continue to viewtopic.php?f=4&t=14038
If you're interested, continue to viewtopic.php?f=4&t=14038
- 21.07.2009, 08:04
- Forum: Development
- Topic: Check list in contextual menu
- Replies: 1
- Views: 3512
Check list in contextual menu
Hi, With the last versions of Celestia, new features appear in objet contextual menus like those of planets. Indeed, among them, one particulary is the vector reference submenu where you can decide freely to show (for each independant objet ) or not graphical elements like frames, sun direction, ter...
- 21.07.2009, 07:37
- Forum: Ideas & News
- Topic: New content and interactivity in next Celestia
- Replies: 61
- Views: 57366
Re: New content and interactivity in next Celestia
I'm sad to know it. I hope he will come back someday! Thanks Bob to inform me.
I think my contextual menu special feature should interest everyone, shouldn't it? Should I post elsewhere then?
I think my contextual menu special feature should interest everyone, shouldn't it? Should I post elsewhere then?
- 20.07.2009, 11:54
- Forum: Ideas & News
- Topic: New content and interactivity in next Celestia
- Replies: 61
- Views: 57366
Re: New content and interactivity in next Celestia
A simple way could use however only Shift button. When you click with your mouse to call the contextual menu, you press shift (with has no function in this case) and then, if you click on a function inside the menu, the menu doesn't disapear after. Would not be easier to show 'Vector references' the...
- 03.07.2009, 07:58
- Forum: Ideas & News
- Topic: New content and interactivity in next Celestia
- Replies: 61
- Views: 57366
Re: New content and interactivity in next Celestia
The new current contextual menus of the different objects in Celestia have check interesting proprieties ; but how boring it is to check several of them : one click and the contextual menu disappear, I show it again and check the second contextual option and again ... When you want to play with obje...
- 09.06.2009, 07:31
- Forum: Development
- Topic: Surface localisation name in italic?
- Replies: 9
- Views: 7971
Re: Surface localisation name in italic?
I'm not sure of that. In the command line (when you presse enter), colored text backgrounds would not be a discreet graphical solution.
- 08.06.2009, 07:32
- Forum: Development
- Topic: Surface localisation name in italic?
- Replies: 9
- Views: 7971
Re: Surface localisation name in italic?
Wouldn't italic text (for surface localisation) be welcomed for 1.6 version?
- 25.05.2009, 06:41
- Forum: Celestia Users
- Topic: Bright Stars!
- Replies: 29
- Views: 26825
Re: Bright Stars!
I'm waiting for HDR rendering so!
- 23.05.2009, 11:22
- Forum: Celestia Users
- Topic: Bright Stars!
- Replies: 29
- Views: 26825
Re: Bright Stars!
See yourself simulated diffraction due to atmospheric gases trought this couple of shots from Stellarium, but I invite you to see dynamical transition between atmospheric and non-atmospheric view with this stellar observation program. These views are very instructive : they show how atmospheres appe...
- 22.05.2009, 08:32
- Forum: Celestia Users
- Topic: Bright Stars!
- Replies: 29
- Views: 26825
Re: Bright Stars!
For those interested in an application of these bright stars and diffraction (view hardware and atmosphere diffraction), an example have been simulated in latest versions of Stellarium : just toggle atmosphere filter in this program when you're watching the Sun! This is a simulated example of Hungry...
- 02.04.2009, 07:53
- Forum: Celestia Users
- Topic: Bright Stars!
- Replies: 29
- Views: 26825
Re: Bright Stars!
Finally, it lacks different elements to simulate the unperfect (but more common) view throught eyes. I sum up them :
-Diffraction
-Over sensitive cells effect
-Lens effects
And according to your last link, more can be added...
-Diffraction
-Over sensitive cells effect
-Lens effects
And according to your last link, more can be added...
- 01.04.2009, 13:49
- Forum: Celestia Users
- Topic: Bright Stars!
- Replies: 29
- Views: 26825
Re: Bright Stars!
It's interesting... The effect depicted by Hungry4info can be also considered as an oversensitivity of the eyes like in cameras : when a pixel of the camera receive too much of light, then the neighboorhood pixels get what is over the limit of silicium electron possibility? Is this effect illustrate...
- 31.03.2009, 08:14
- Forum: Celestia Users
- Topic: Bright Stars!
- Replies: 29
- Views: 26825
Re: Bright Stars!
...so celestia doesn't simulate universe throught human's eyes finally, but rather as a perfect idea that we make of it (which is interesting too) Yep, it's a better way to depict Celestia's rendering... Yes, it is. This sentence should be shown (and understood) as a warning for all users then ! :w...
- 16.03.2009, 09:30
- Forum: Celestia Users
- Topic: Bright Stars!
- Replies: 29
- Views: 26825
Re: Bright Stars!
four rods, hence it create four spikes That means that spikes numbers are linked to hardware rod number.. The eye is not without its own imaging artifacts. A bright light source diffracts from the layers of the lens. This causes the appearance of rays shooting out from a bright light source. If the...