Can anyone point me to addons of Juno and Dawn spacecraft. these are topical at the moment and would like to use them in our planetarium sessions.
Marty
http://www.unisa.edu.au/planetarium/
Posts by Marty
- 04.08.2011, 01:02
- Forum: Add-on releases
- Topic: Spacecaft request
- Replies: 2
- Views: 3876
- 18.07.2011, 00:47
- Forum: Add-on releases
- Topic: ISS-Atlantis addon?
- Replies: 10
- Views: 6786
Re: ISS-Atlantis addon?
Ah so you did! Thanks. I'll unpack it and give it a run.
Marty
Marty
- 17.07.2011, 10:41
- Forum: Add-on releases
- Topic: ISS-Atlantis addon?
- Replies: 10
- Views: 6786
Re: ISS-Atlantis addon?
bh wrote:Any luck Marty? Should be okay.
Where can I find it? Not on mother lode as far as I can see.
Marty
- 12.07.2011, 02:23
- Forum: Add-on releases
- Topic: ISS-Atlantis addon?
- Replies: 10
- Views: 6786
ISS-Atlantis addon?
Bob Hundley's addon on motherlode unfortunately is not complete. Has anyone got it complete that I can simple add to the extras folder? I am running Celestial; in our planetarium, this would a timely addon for the next few days.
Martin
Martin
- 10.03.2010, 07:42
- Forum: Bugs
- Topic: More star problems
- Replies: 2
- Views: 3205
More star problems
Why do cores appear in these addon star textures in v1.6?
Ok we know stars have fusing cores but I suspect this was not intended here...
This problem appears on both PC-Windows and iMAC-OS
Martin
Ok we know stars have fusing cores but I suspect this was not intended here...
This problem appears on both PC-Windows and iMAC-OS
Martin
- 15.12.2008, 01:13
- Forum: Celestia Users
- Topic: Shadowed labelling
- Replies: 2
- Views: 2194
Shadowed labelling
At times it is impossible to read the green labels against textures because of colour incompatibility. Eg I can't read the names of some of Saturn's ringlets because the green label is blended into the yellow rings. Also happens on planet surface textures all too often. Suggested fix... Allow text s...
- 25.08.2008, 14:17
- Forum: Celestia Users
- Topic: No earthnight lights
- Replies: 7
- Views: 3749
Re: No earthnight lights
Yes I figured it might be the Sun.
Any way to avoid it? It's rather anoying.
Didn't happen in earlier versions.
Martin
Any way to avoid it? It's rather anoying.
Didn't happen in earlier versions.
Martin
- 25.08.2008, 14:01
- Forum: Celestia Users
- Topic: No earthnight lights
- Replies: 7
- Views: 3749
Re: No earthnight lights
Yep that fixed it.
Thanks again!
One other query.
Why does the screen fill with yellow on start up before snapping to normal space view?
Martin
Thanks again!
One other query.
Why does the screen fill with yellow on start up before snapping to normal space view?
Martin
- 25.08.2008, 12:46
- Forum: Celestia Users
- Topic: No earthnight lights
- Replies: 7
- Views: 3749
No earthnight lights
Ver 1.5.1
The files earthnight.jpg exist in each hi/med/low-res texture folders
Nightlights in menu is checked on
and
solarsys.scc has this line included under "Earth"
NightTexture "earthnight.*"
Any clues why no earthnight appears (worked ok in prev ver)
Marty
The files earthnight.jpg exist in each hi/med/low-res texture folders
Nightlights in menu is checked on
and
solarsys.scc has this line included under "Earth"
NightTexture "earthnight.*"
Any clues why no earthnight appears (worked ok in prev ver)
Marty
- 25.08.2008, 12:37
- Forum: Celestia Users
- Topic: Surface locations by long-lat gone?
- Replies: 3
- Views: 2706
Re: Surface locations by long-lat gone?
You're right folks, it IS there. How did I miss it before...?
Martin
Martin
- 24.08.2008, 02:46
- Forum: Celestia Users
- Topic: Surface locations by long-lat gone?
- Replies: 3
- Views: 2706
Surface locations by long-lat gone?
I recall that I could enter a long-lat for a location on say, Mars and it would take me there with a goto.
I can no longer find this facility on 1.5.
Martin
I can no longer find this facility on 1.5.
Martin
- 28.04.2008, 00:46
- Forum: Add-on development
- Topic: Io Volcanic Plumes mark 2
- Replies: 86
- Views: 51779
Re: Io Volcanic Plumes mark 2
Hello Marty,some suggestions: 1- this stuff works ONLY under 1.5 and following issues, NOT under 1.4.1; 2. it looks like you didn't check what I told here: http://shatters.net/forum/viewtopic.php?f=6&t=11829&st=0&sk=t&sd=a&start=60 and didn't use the directory I made available a...
- 27.04.2008, 03:29
- Forum: Add-on development
- Topic: Io Volcanic Plumes mark 2
- Replies: 86
- Views: 51779
Re: Io Volcanic Plumes mark 2
Can't get it to work Cel 1.4.1 Put in Extras as instructed. See attachment.
Martin
Martin
- 12.09.2006, 23:29
- Forum: Celestia Users
- Topic: Go-to approach too fast
- Replies: 2
- Views: 2361
Re: Go-to approach too fast
Thanks
Makes sense.
I note too that on some 'slower' systems the animation is smoother.
On my old desktop w/-Celeron 660Mz + Open GL + NVidia TNT64 frame rate is faster than om my newer notebook with AMD Sempron 2Ghz + 500RAM
Marty
Makes sense.
I note too that on some 'slower' systems the animation is smoother.
On my old desktop w/-Celeron 660Mz + Open GL + NVidia TNT64 frame rate is faster than om my newer notebook with AMD Sempron 2Ghz + 500RAM
Marty
- 12.09.2006, 12:57
- Forum: Celestia Users
- Topic: Go-to approach too fast
- Replies: 2
- Views: 2361
Go-to approach too fast
When moving from one planet to another the approach at the end is too fast. On some systems the image hangs until the buffer fills then abruptly fills the screen with planet.
Needs to be deaccelarated more gently. Or better, have some control that we could customize approaches.
Marty
Needs to be deaccelarated more gently. Or better, have some control that we could customize approaches.
Marty