Posts by Marty

by Marty
04.08.2011, 01:02
Forum: Add-on releases
Topic: Spacecaft request
Replies: 2
Views: 3876

Spacecaft request

Can anyone point me to addons of Juno and Dawn spacecraft. these are topical at the moment and would like to use them in our planetarium sessions.

Marty
http://www.unisa.edu.au/planetarium/
by Marty
18.07.2011, 00:47
Forum: Add-on releases
Topic: ISS-Atlantis addon?
Replies: 10
Views: 6786

Re: ISS-Atlantis addon?

Ah so you did! Thanks. I'll unpack it and give it a run.

Marty
by Marty
17.07.2011, 10:41
Forum: Add-on releases
Topic: ISS-Atlantis addon?
Replies: 10
Views: 6786

Re: ISS-Atlantis addon?

bh wrote:Any luck Marty? Should be okay.

Where can I find it? Not on mother lode as far as I can see.

Marty
by Marty
12.07.2011, 02:23
Forum: Add-on releases
Topic: ISS-Atlantis addon?
Replies: 10
Views: 6786

ISS-Atlantis addon?

Bob Hundley's addon on motherlode unfortunately is not complete. Has anyone got it complete that I can simple add to the extras folder? I am running Celestial; in our planetarium, this would a timely addon for the next few days.

Martin
by Marty
10.03.2010, 07:42
Forum: Bugs
Topic: More star problems
Replies: 2
Views: 3205

More star problems

Why do cores appear in these addon star textures in v1.6?
Ok we know stars have fusing cores but I suspect this was not intended here...

This problem appears on both PC-Windows and iMAC-OS

Martin
by Marty
15.12.2008, 01:13
Forum: Celestia Users
Topic: Shadowed labelling
Replies: 2
Views: 2194

Shadowed labelling

At times it is impossible to read the green labels against textures because of colour incompatibility. Eg I can't read the names of some of Saturn's ringlets because the green label is blended into the yellow rings. Also happens on planet surface textures all too often. Suggested fix... Allow text s...
by Marty
25.08.2008, 14:17
Forum: Celestia Users
Topic: No earthnight lights
Replies: 7
Views: 3749

Re: No earthnight lights

Yes I figured it might be the Sun.

Any way to avoid it? It's rather anoying.
Didn't happen in earlier versions.

Martin
by Marty
25.08.2008, 14:01
Forum: Celestia Users
Topic: No earthnight lights
Replies: 7
Views: 3749

Re: No earthnight lights

Yep that fixed it.

Thanks again! :)

One other query.

Why does the screen fill with yellow on start up before snapping to normal space view?

Martin
by Marty
25.08.2008, 12:46
Forum: Celestia Users
Topic: No earthnight lights
Replies: 7
Views: 3749

No earthnight lights

Ver 1.5.1

The files earthnight.jpg exist in each hi/med/low-res texture folders

Nightlights in menu is checked on

and

solarsys.scc has this line included under "Earth"

NightTexture "earthnight.*"

Any clues why no earthnight appears (worked ok in prev ver)

Marty
by Marty
25.08.2008, 12:37
Forum: Celestia Users
Topic: Surface locations by long-lat gone?
Replies: 3
Views: 2706

Re: Surface locations by long-lat gone?

You're right folks, it IS there. How did I miss it before...?

Martin
by Marty
24.08.2008, 02:46
Forum: Celestia Users
Topic: Surface locations by long-lat gone?
Replies: 3
Views: 2706

Surface locations by long-lat gone?

I recall that I could enter a long-lat for a location on say, Mars and it would take me there with a goto.

I can no longer find this facility on 1.5.

Martin
by Marty
28.04.2008, 00:46
Forum: Add-on development
Topic: Io Volcanic Plumes mark 2
Replies: 86
Views: 51779

Re: Io Volcanic Plumes mark 2

Hello Marty,some suggestions: 1- this stuff works ONLY under 1.5 and following issues, NOT under 1.4.1; 2. it looks like you didn't check what I told here: http://shatters.net/forum/viewtopic.php?f=6&t=11829&st=0&sk=t&sd=a&start=60 and didn't use the directory I made available a...
by Marty
27.04.2008, 03:29
Forum: Add-on development
Topic: Io Volcanic Plumes mark 2
Replies: 86
Views: 51779

Re: Io Volcanic Plumes mark 2

Can't get it to work Cel 1.4.1 Put in Extras as instructed. See attachment.

Martin
by Marty
12.09.2006, 23:29
Forum: Celestia Users
Topic: Go-to approach too fast
Replies: 2
Views: 2361

Re: Go-to approach too fast

Thanks

Makes sense.

I note too that on some 'slower' systems the animation is smoother.

On my old desktop w/-Celeron 660Mz + Open GL + NVidia TNT64 frame rate is faster than om my newer notebook with AMD Sempron 2Ghz + 500RAM

Marty
by Marty
12.09.2006, 12:57
Forum: Celestia Users
Topic: Go-to approach too fast
Replies: 2
Views: 2361

Go-to approach too fast

When moving from one planet to another the approach at the end is too fast. On some systems the image hangs until the buffer fills then abruptly fills the screen with planet.

Needs to be deaccelarated more gently. Or better, have some control that we could customize approaches.

Marty

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