Posts by mczak
- 07.09.2006, 10:32
- Forum: Bugs
- Topic: Incorrect use of GL_ARB_vertex_progam in celestia 1.4.1
- Replies: 9
- Views: 7340
Re: Incorrect use of GL_ARB_vertex_progam in celestia 1.4.1
I wonder if this could lead to a fix for the infamous "Radeon 9000/9200 crash". I doubt it, but what infamous crash would that be? On certain machines, turning on ring shadows and viewing Saturn would result in a hard crash. It was always assumed this was a driver issue of some sort - I'll see if I...
- 06.09.2006, 12:51
- Forum: Bugs
- Topic: Incorrect use of GL_ARB_vertex_progam in celestia 1.4.1
- Replies: 9
- Views: 7340
Re: Incorrect use of GL_ARB_vertex_progam in celestia 1.4.1
Well, if someone would like to give me a patch for celestia 1.4.1 then I could at least test whether the bug that I'm seeing is fixed. But ATI's own driver doesn't like my DFP monitor and so I can't test that. Patch for the shaders (I didn't check for the shaders which are only used when fragment p...
- 31.08.2006, 15:54
- Forum: Bugs
- Topic: celestia generates illegal glsl shader
- Replies: 5
- Views: 4793
celestia generates illegal glsl shader
celestia 1.4.1 seems to generate shaders which are ill-formed (with celestia 1.4.1, opengl 2.0 render path, for instance when navigating to saturn). This caused software mesa to crash (opengl information below), which has been fixed, but it still misrenders. It seems to be illegal to use non-constan...