Posts by ChristTrekker

by ChristTrekker
06.12.2016, 19:42
Forum: Development
Topic: x64 conversion glitches.
Replies: 10
Views: 6309

Re: x64 conversion glitches.

Is there any particular reason that 32- and 64-bit versions can't coexist? It's probably just a compiler switch. I've seen any number of programs do this for the past 10+ years now.
by ChristTrekker
23.07.2009, 18:46
Forum: Development
Topic: 1.5.1 on Solaris 9
Replies: 7
Views: 6741

Re: 1.5.1 on Solaris 9

john Van Vliet wrote:ChristTrekker have you got it working ?
Haven't had a chance to get back to this yet. Been trying to fix problems with my toolchain to get some other projects working...
by ChristTrekker
31.12.2008, 21:22
Forum: Development
Topic: 1.5.1 on Solaris 9
Replies: 7
Views: 6741

1.5.1 on Solaris 9

Anybody have difficulty building this (besides me)? I'm using GCCfss 4.2.0. I get to the build of asterism.o in celengine before it dies. In file included from ../celengine/selection.h:15, from ../celengine/frame.h:16, from ../celengine/observer.h:21, from ../celengine/octree.h:18, from ../celengine...
by ChristTrekker
21.05.2007, 20:13
Forum: Bugs
Topic: year 0
Replies: 4
Views: 4364

year 0

Does Celestia still use a year 0 rather than jumping from 1 BC to 1 AD?
by ChristTrekker
21.05.2007, 19:59
Forum: Development
Topic: NetBSD?
Replies: 2
Views: 4441

Re: NetBSD?

It's in the pkgsrc system now. Maybe I just missed it before.
by ChristTrekker
21.05.2007, 19:41
Forum: Add-on development
Topic: TNG Warp Drive (RELEASE)
Replies: 39
Views: 29678

Re: TNG Warp Drive (RELEASE)

Geek that I am, I've often felt that the biggest thing Celestia was lacking was a WF mode for the velocity display.

Does this support old/TOS/cube warp factors too?
by ChristTrekker
21.05.2007, 19:38
Forum: Add-on development
Topic: TNG Warp Drive (RELEASE)
Replies: 39
Views: 29678

Re: Warp drive

Hungry4info wrote:I would think that attaining a speed greater than infinity would be a bit difficult, even for future (relative to the majority of the show) TNG captains.

They just recalibrated the warp scale. Again. Maybe they are using a new "warp" technology by then.
by ChristTrekker
21.05.2007, 19:36
Forum: Celestia Users
Topic: Celestia on NCIS!
Replies: 6
Views: 6190

Re: Celestia on NCIS!

dh2va wrote:Anybody see the latest NCIS episode 'In the Dark'? Celestia is used to 'hide' a diary in a star system .. kind of cool!

Don't watch the show. What exactly did they do?
by ChristTrekker
07.07.2006, 17:12
Forum: Development
Topic: NetBSD?
Replies: 2
Views: 4441

NetBSD?

Just curious if anybody is using/developing Celestia on NetBSD. I thought I might have a go at building it, and was wondering if there are any peculiarities I need to consider.
by ChristTrekker
07.07.2006, 17:04
Forum: Bugs
Topic: crash zooming on Phobos from start location at earth
Replies: 2
Views: 3452

Re: crash zooming on Phobos from start location at earth

1) Which third-party Mars-related add-ons you might be using None, this was a "stock" install. Well...I might have had some add-ons from 1.3.2. Would those still be around on my system? IIRC the only add-ons I've ever used were additional stars, though. I'll try to address the other two points soon.
by ChristTrekker
23.06.2006, 19:30
Forum: Bugs
Topic: crash zooming on Phobos from start location at earth
Replies: 2
Views: 3452

crash zooming on Phobos from start location at earth

I have a stock dual 1.8 G5 tower. This happened twice in a row, when getting just about to the point where I thought I might be able to see Phobos as a dot (i.e. Mars was filling the viewport). Here's what was sent to Apple. Date/Time: 2006-06-23 08:58:16 -0500 OS Version: 10.3.9 (Build 7W98) Report...

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