Posts by Coffeebot
- 13.02.2008, 14:33
- Forum: Textures
- Topic: Creating Realistic Gas Giants
- Replies: 8
- Views: 10587
Re: Creating Realistic Gas Giants
Hmmm... I think your problem is in explicitly searching for "realistic"... far better to search for the kind of tutorial you are looking for and examining the results. Personally if I were writing a tutorial, I probably wouldn't use the word "realistic" in the title, as this is a subjective judgeme...
- 13.02.2008, 13:49
- Forum: Textures
- Topic: Creating Realistic Gas Giants
- Replies: 8
- Views: 10587
Re: Creating Realistic Gas Giants
Actually, I have skimmed through their site. They have one decent tutorial that works for simpler planets, but nothing that seems to cover a tumultuous planet like Jupiter. One thing that "frightened" me is that a search for "realistic" in their forums only turned up four results. I sort of wrote th...
- 13.02.2008, 02:18
- Forum: Textures
- Topic: Creating Realistic Gas Giants
- Replies: 8
- Views: 10587
Creating Realistic Gas Giants
Is anyone aware of a method to create realistic high-resolution (2048 to 4086px wide) texture maps of gas giants? I'm particularly interested in more turbulent styles. Difference clouds and whatnot work "okay" for a planet like Uranus, or even Neptune, but they don't cut the mustard for Jupiter. Bot...
- 14.06.2006, 14:08
- Forum: Add-on development
- Topic: [attn: bdm] Asteroid Maker 1.6 questions
- Replies: 28
- Views: 18029
Re: [attn: bdm] Asteroid Maker 1.6 questions
Yeah... never mind. It still works anyway. I just realized I have to copy the generated information and paste it into a .ssc file. I thought it made the .ssc for you. So yeah, never mind. I am, to say the least, ignorant. The text file that's included with AM tells you specifically how to export th...
- 05.06.2006, 05:49
- Forum: Add-on development
- Topic: [attn: bdm] Asteroid Maker 1.6 questions
- Replies: 28
- Views: 18029
Re: [attn: bdm] Asteroid Maker 1.6 questions
Perhaps the simplest method would be to define a Donut of Doom around the orbit of the bounding planets, and the orbit of any asteroid that intersects the Donut of Doom is, um, doomed and is therefore excluded. As yet I have no idea how to do this mathematically. mmmm...donuts. But, seriously, that...
- 04.06.2006, 07:26
- Forum: Add-on development
- Topic: [attn: bdm] Asteroid Maker 1.6 questions
- Replies: 28
- Views: 18029
Re: [attn: bdm] Asteroid Maker 1.6 questions
I just started playing around with Celestia and the asteroid-maker now that I've finally designed a fairly stable and plausible system. And I think they're great. Since my #1 priority is realism for this system (I had to bend a few "rules" but not so much as to be unbelievable), I'd like to know how...