Posts by Coffeebot

by Coffeebot
13.02.2008, 14:33
Forum: Textures
Topic: Creating Realistic Gas Giants
Replies: 8
Views: 10587

Re: Creating Realistic Gas Giants

Hmmm... I think your problem is in explicitly searching for "realistic"... far better to search for the kind of tutorial you are looking for and examining the results. Personally if I were writing a tutorial, I probably wouldn't use the word "realistic" in the title, as this is a subjective judgeme...
by Coffeebot
13.02.2008, 13:49
Forum: Textures
Topic: Creating Realistic Gas Giants
Replies: 8
Views: 10587

Re: Creating Realistic Gas Giants

Actually, I have skimmed through their site. They have one decent tutorial that works for simpler planets, but nothing that seems to cover a tumultuous planet like Jupiter. One thing that "frightened" me is that a search for "realistic" in their forums only turned up four results. I sort of wrote th...
by Coffeebot
13.02.2008, 02:18
Forum: Textures
Topic: Creating Realistic Gas Giants
Replies: 8
Views: 10587

Creating Realistic Gas Giants

Is anyone aware of a method to create realistic high-resolution (2048 to 4086px wide) texture maps of gas giants? I'm particularly interested in more turbulent styles. Difference clouds and whatnot work "okay" for a planet like Uranus, or even Neptune, but they don't cut the mustard for Jupiter. Bot...
by Coffeebot
14.06.2006, 14:08
Forum: Add-on development
Topic: [attn: bdm] Asteroid Maker 1.6 questions
Replies: 28
Views: 18029

Re: [attn: bdm] Asteroid Maker 1.6 questions

Yeah... never mind. It still works anyway. I just realized I have to copy the generated information and paste it into a .ssc file. I thought it made the .ssc for you. So yeah, never mind. I am, to say the least, ignorant. The text file that's included with AM tells you specifically how to export th...
by Coffeebot
05.06.2006, 05:49
Forum: Add-on development
Topic: [attn: bdm] Asteroid Maker 1.6 questions
Replies: 28
Views: 18029

Re: [attn: bdm] Asteroid Maker 1.6 questions

Perhaps the simplest method would be to define a Donut of Doom around the orbit of the bounding planets, and the orbit of any asteroid that intersects the Donut of Doom is, um, doomed and is therefore excluded. As yet I have no idea how to do this mathematically. mmmm...donuts. But, seriously, that...
by Coffeebot
04.06.2006, 07:26
Forum: Add-on development
Topic: [attn: bdm] Asteroid Maker 1.6 questions
Replies: 28
Views: 18029

Re: [attn: bdm] Asteroid Maker 1.6 questions

I just started playing around with Celestia and the asteroid-maker now that I've finally designed a fairly stable and plausible system. And I think they're great. Since my #1 priority is realism for this system (I had to bend a few "rules" but not so much as to be unbelievable), I'd like to know how...

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