Posts by Luciusperca
- 29.08.2008, 19:08
- Forum: Textures
- Topic: Where can I download 128k BMNG Surface Texture?
- Replies: 25
- Views: 15729
Re: Where can I download 128k BMNG Surface Texture?
ok, thanks for the reply. In fact the 128k Map i downloaded from motherlode DID NOT work, but I thought it might have been a broken .zip-part.
- 28.08.2008, 18:29
- Forum: Textures
- Topic: Where can I download 128k BMNG Surface Texture?
- Replies: 25
- Views: 15729
Re: Where can I download 128k BMNG Surface Texture?
Thats a very interresting Tutorial about creating VTs.
But there is no solution for the 128k problem in that thread.
Not to mention a downloadable texture pack.
However i'm shure that a complete 128k map was available on celestiamotherlode.
But there is no solution for the 128k problem in that thread.
Not to mention a downloadable texture pack.
However i'm shure that a complete 128k map was available on celestiamotherlode.
- 28.08.2008, 17:30
- Forum: Textures
- Topic: Where can I download 128k BMNG Surface Texture?
- Replies: 25
- Views: 15729
Where can I download 128k BMNG Surface Texture?
I am looking for the 128k Blue Marble Next Generation Surface Map.
But Neither the 64k BMNG nor the 128k Version is available on celestiamotherlode.net
Where can I find them?
But Neither the 64k BMNG nor the 128k Version is available on celestiamotherlode.net
Where can I find them?
- 19.10.2007, 12:02
- Forum: Textures
- Topic: how to bind a 64k normal map
- Replies: 19
- Views: 14959
Re: how to bind a 64k normal map
ok, i tried it with all render modes, but it still not works.
But I made a second normal map with .png tiles, which works without any problems!
What are the diffenrences (Quality, Performance) between .png and .dxt5nm?
But I made a second normal map with .png tiles, which works without any problems!
What are the diffenrences (Quality, Performance) between .png and .dxt5nm?
- 18.10.2007, 12:45
- Forum: Textures
- Topic: how to bind a 64k normal map
- Replies: 19
- Views: 14959
Re: how to bind a 64k normal map
ok, tried the same with pre3 but it still not works. I woundered also why there is no error message in celestia. In the .ssc and .ctx files is discribed that celestia have to load the this normal map. But that is ignored. There is no error in the "loading log" ("alt gr" + "+"). Do i have to edit sol...
- 18.10.2007, 12:06
- Forum: Textures
- Topic: how to bind a 64k normal map
- Replies: 19
- Views: 14959
Re: how to bind a 64k normal map
mmh, i renamed all level folders. But it still not works.
where can i find the pre3?
I'm using Windows XP pro. I could only find the pre 3 for MacOS yet.
where can i find the pre3?
I'm using Windows XP pro. I could only find the pre 3 for MacOS yet.
- 18.10.2007, 09:31
- Forum: Textures
- Topic: how to bind a 64k normal map
- Replies: 19
- Views: 14959
Re: how to bind a 64k normal map
Thanks a lot! I tried to bind the 64k normal map to the BMNG64k. I edited the BMNG.ssc file: AltSurface "64K Blue Marble Next Generation" "Sol/Earth" { Texture "BMNG.ctx" NormalMap "earth_normal_64k_dxt5nm.ctx" HazeColor [ 1 1 1 ] HazeDensity 0.25 Specula...
- 17.10.2007, 17:37
- Forum: Textures
- Topic: how to bind a 64k normal map
- Replies: 19
- Views: 14959
how to bind a 64k normal map
Hi, I made a 64k earth normal map just like it is discribed in the step-by-step workout on celestialmatters.org. So I have a "earth_normal_map" folder with 6 level folders inside ( level 0, level 1, level 2, level 3, level 4, level 5). I converted the the Images to .dxt5nm format. So the images are ...