Posts by Luciusperca

by Luciusperca
29.08.2008, 19:08
Forum: Textures
Topic: Where can I download 128k BMNG Surface Texture?
Replies: 25
Views: 15729

Re: Where can I download 128k BMNG Surface Texture?

ok, thanks for the reply. In fact the 128k Map i downloaded from motherlode DID NOT work, but I thought it might have been a broken .zip-part.
by Luciusperca
28.08.2008, 18:29
Forum: Textures
Topic: Where can I download 128k BMNG Surface Texture?
Replies: 25
Views: 15729

Re: Where can I download 128k BMNG Surface Texture?

Thats a very interresting Tutorial about creating VTs.
But there is no solution for the 128k problem in that thread.
Not to mention a downloadable texture pack.
However i'm shure that a complete 128k map was available on celestiamotherlode.
by Luciusperca
28.08.2008, 17:30
Forum: Textures
Topic: Where can I download 128k BMNG Surface Texture?
Replies: 25
Views: 15729

Where can I download 128k BMNG Surface Texture?

I am looking for the 128k Blue Marble Next Generation Surface Map.
But Neither the 64k BMNG nor the 128k Version is available on celestiamotherlode.net :(
Where can I find them?
by Luciusperca
19.10.2007, 12:02
Forum: Textures
Topic: how to bind a 64k normal map
Replies: 19
Views: 14959

Re: how to bind a 64k normal map

ok, i tried it with all render modes, but it still not works.
But I made a second normal map with .png tiles, which works without any problems!
What are the diffenrences (Quality, Performance) between .png and .dxt5nm?
by Luciusperca
18.10.2007, 12:45
Forum: Textures
Topic: how to bind a 64k normal map
Replies: 19
Views: 14959

Re: how to bind a 64k normal map

ok, tried the same with pre3 but it still not works. I woundered also why there is no error message in celestia. In the .ssc and .ctx files is discribed that celestia have to load the this normal map. But that is ignored. There is no error in the "loading log" ("alt gr" + "+"). Do i have to edit sol...
by Luciusperca
18.10.2007, 12:06
Forum: Textures
Topic: how to bind a 64k normal map
Replies: 19
Views: 14959

Re: how to bind a 64k normal map

mmh, i renamed all level folders. But it still not works.
where can i find the pre3?
I'm using Windows XP pro. I could only find the pre 3 for MacOS yet.
by Luciusperca
18.10.2007, 09:31
Forum: Textures
Topic: how to bind a 64k normal map
Replies: 19
Views: 14959

Re: how to bind a 64k normal map

Thanks a lot! I tried to bind the 64k normal map to the BMNG64k. I edited the BMNG.ssc file: AltSurface "64K Blue Marble Next Generation" "Sol/Earth" { Texture "BMNG.ctx" NormalMap "earth_normal_64k_dxt5nm.ctx" HazeColor [ 1 1 1 ] HazeDensity 0.25 Specula...
by Luciusperca
17.10.2007, 17:37
Forum: Textures
Topic: how to bind a 64k normal map
Replies: 19
Views: 14959

how to bind a 64k normal map

Hi, I made a 64k earth normal map just like it is discribed in the step-by-step workout on celestialmatters.org. So I have a "earth_normal_map" folder with 6 level folders inside ( level 0, level 1, level 2, level 3, level 4, level 5). I converted the the Images to .dxt5nm format. So the images are ...

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