Posts by Paul

by Paul
21.01.2005, 00:51
Forum: Celestia Users
Topic: The Feature Requests Collecting Thread
Replies: 258
Views: 214322

Re: The Feature Requests Collecting Thread

I request the ability to specify an ellipticity for stars, to more accurately model the shapes of the faster-rotating stars which have been found using interferometric methods: http://www.astronomy.com/default.aspx?c=a&id=2792 This should be extremely simple to implement. EDIT: After a bit more ...
by Paul
19.11.2004, 02:57
Forum: Celestia Users
Topic: Galaxy Rendering
Replies: 37
Views: 21743

Re: Galaxy Rendering

What, you mean apart from all those very important things you mentioned??? Doesn't seem very similar to me... :roll:

It's a bit of a shame that Celestia doesn't have all those things yet... I just hope they're on the list somewhere.

Cheers,
Paul
by Paul
19.11.2004, 02:50
Forum: Celestia Users
Topic: Galaxy brightness and density
Replies: 2
Views: 2616

Re: Galaxy brightness and density

Depending on your video driver, you might be able to find a configuration menu where you can temporarily increase the video gamma level. For instance, in Windows 2000 the nVidia control panel found in "Display Properties->Settings->Advanced" has a "Color Management" panel where you can adjust the ga...
by Paul
02.08.2004, 02:50
Forum: Development
Topic: managing large scale opengl environments
Replies: 7
Views: 6026

Re: managing large scale opengl environments

Hi Michael, I suspect that another reason you didn't get many replies is because the 'Celestia Development' forum is rather quiet, judging by the paltry number of posts made since I last visited about three months ago. Celestia's ongoing development has slowed greatly in the past two years, possibly...
by Paul
02.08.2004, 02:05
Forum: Celestia Users
Topic: Earth from Moon
Replies: 14
Views: 10081

Re: Earth from Moon

Change the field of view with the ',' and '.' keys and you should be able to get what you want :wink:

Cheers,
Paul
by Paul
23.04.2004, 09:12
Forum: Physics and Astronomy
Topic: Whither Stellar Age data?
Replies: 2
Views: 3235

Re: Whither Stellar Age data?

Another useful database for general astronomical data is VizieR:

http://vizier.u-strasbg.fr/viz-bin/VizieR

Cheers,
Paul
by Paul
23.04.2004, 09:08
Forum: Celestia Users
Topic: What it lacks me in Celesia
Replies: 25
Views: 15254

Re: What it lacks me in Celesia

Current common video hardware only allows for integer frame buffers (with some exceptions). In HDR capable cards (floating point color depth frame buffers, 4 channels) retinal overexposition effects would be much more realistic... ..and an "automatic iris" mode will be necessary. I think that you w...
by Paul
20.02.2004, 04:00
Forum: Celestia Users
Topic: Planetary Surface View
Replies: 26
Views: 17134

Re: Planetary Surface View

of course, I would tremendously enjoy a sophisticated 3D terrain display. Yet, after all this work that led to a most accurate incorporation of the movements of celestial bodies (remember hundreds of terms in VSOP87 ...) and all the rest, I'd consider it a bad mistake to mix in 3d landscape fiction...
by Paul
08.01.2004, 02:29
Forum: Physics and Astronomy
Topic: And Geology?
Replies: 7
Views: 7304

Re: And Geology?

It may be volcanic. The region has a modest history of volcanism. It kind of reminds me of those flat worn-away volcanic domes and craters found in Mauritania and Chad. You can see them reasonably clearly on the 32k Blue Marble texture. The more pronounced version would be Brandberg Massif: http://l...
by Paul
05.01.2004, 00:33
Forum: Development
Topic: Terrain Rendering Demo
Replies: 2
Views: 2931

Re: Terrain Rendering Demo

Having seen (and been disappointed by) quite a few terrain/dynamic-detail renderers, I have to say that I'm really impressed by this one. It doesn't try to do too much, it just concentrates on doing specific things well. The end result is very fast and makes sensible compromises on texturing and pop...
by Paul
17.12.2003, 08:03
Forum: Celestia Users
Topic: Orbiter sim -any compatabilty with Celestia?
Replies: 16
Views: 11645

Re: Orbiter sim -any compatabilty with Celestia?

Don, So you're saying that publishing VTX files is okay because an Orbiter user can take potentially dozens (or even hundreds?) of DDS files and spend god knows how many hours putting them back together into a single standard image file format. That is crazy. Not only is that a bucketload of work in...
by Paul
15.12.2003, 07:03
Forum: Celestia Users
Topic: Orbiter sim -any compatabilty with Celestia?
Replies: 16
Views: 11645

Re: Orbiter sim -any compatabilty with Celestia?

Don, A virtual texture (.vtx) is Celestia-specific and can't be used in Orbiter (or any other graphics program for that matter, yes?). It has annoyed me just as much when someone posts to the Celestia forum "Hey, fantastic new planet texture!" only to find that it's a virtual texture that I can't co...
by Paul
12.12.2003, 09:09
Forum: Textures
Topic: COME LOOK INTO MY EYE! 8k Cloudmaps are working in Celestia!
Replies: 19
Views: 16675

Re: COME LOOK INTO MY EYE! 8k Cloudmaps are working in Celestia!

That's strange... I've been making and using 8k cloudmaps for ages, even with Celestia 1.2.5 - the only requirement for them to work (AFAIK) was that they be DDS with an alpha component. If I'd known that people were having trouble with them, I'd have said something... *shrug*

Cheers,
Paul
by Paul
03.12.2003, 03:27
Forum: Add-on development
Topic: wormhole addon
Replies: 13
Views: 13826

Re: wormhole addon

When I read this topic, I thought it'll lead to an incredible cool new wormhole addon. Sight :( Yeah, me too. I hate it when people are too lazy to make their subject title sound like a question instead of an announcement. Or maybe they intentionally trick more people into reading the post... Cheer...
by Paul
20.11.2003, 03:35
Forum: Textures
Topic: 32k Marble Earth texture bug
Replies: 3
Views: 4556

Re: 32k Marble Earth texture bug

32meg is not enough memory for displaying an ordinary 32k texture. Is the Earth texture a virtual texture? That is, are you using a version of Celestia more recent than 1.2.5 ?

Cheers,
Paul
by Paul
20.11.2003, 03:29
Forum: Celestia Users
Topic: Galaxies Pictures
Replies: 6
Views: 3771

Re: Galaxies Pictures

Nice links, thanks for sharing!

Cheers,
Paul
by Paul
19.11.2003, 02:47
Forum: Textures
Topic: Mars in True Color (almost)
Replies: 9
Views: 5963

Re: Mars in True Color (almost)

OK, I'm confused for real now. What I don't understand is how every new source can be wrong or right on this! A few months ago, Hubble shots from the space telescope showed a Mars that was much redder than this. The photos are posted on the forum somewhere. That too claimed that the shot was "true ...
by Paul
17.11.2003, 02:52
Forum: Celestia Users
Topic: Sparkling Stars
Replies: 8
Views: 3665

Re: Sparkling Stars

Derje wrote:I am wondering why the stars don't twinkle yet. I would think that would be the first thing they'd implement.


Did you know that stars don't twinkle when in space? It's an atmospheric effect.

Cheers,
Paul
by Paul
14.11.2003, 07:09
Forum: Textures
Topic: 16k Moon - a work in progress
Replies: 48
Views: 32467

Re: 16k Moon - a work in progress

Hi praesepe,

Have you made this 16k Moon texture into a level 9 Moon texture for the new version of Orbiter? If not, then is it OK for me to do it?

Cheers,
Paul
by Paul
07.11.2003, 01:11
Forum: Textures
Topic: New Mars 4k, 8k And.... 16k, Textures available.
Replies: 47
Views: 24940

Re: New Mars 4k, 8k And.... 16k, Textures available.

Praesepe, I agree with Don. The lighting gradient of the overal planetary surface seems to disagree with the lighting on the features.

Also, is the graininess a property of the texture, or of the screenshot images?

Cheers,
Paul

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