Posts by haukew
- 20.02.2006, 20:51
- Forum: Scripting
- Topic: Preloading Textures in start.cel
- Replies: 3
- Views: 5735
Re: Preloading Textures in start.cel
Hello! Thanks for your reply, i think my computer should be fast enough (Athlon3000+, GeForce FX 5900, 512 MB Ram) or isn't it? The lag isn't too big (about half a second), though it would be great if it happened when the camera isn't moving. Isn't it even possible to load the textures on celestia s...
- 20.02.2006, 18:24
- Forum: Scripting
- Topic: Preloading Textures in start.cel
- Replies: 3
- Views: 5735
Preloading Textures in start.cel
Hello! I am using the 64k-Surface-Map of the Earth posted by FightSpit as my default-texture for the Earth. In my start.cel is defined, that the camera shall fly directly to the Earth, which causes lags - obviously because the texture is so big. How can i preload a virtual texture in a .cel-script? ...