Posts by Dimmi72
- 14.07.2020, 11:39
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
oh, okay... then I must have missed this version so far... it popped up like two days ago...
- 13.07.2020, 08:59
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz,
there was a new release of the IOS App yesterday. What are the changes? I tested it and it and it runs a little smoother and my iPhone stays cooler (I always run the demo twice to test how hot it gets).
there was a new release of the IOS App yesterday. What are the changes? I tested it and it and it runs a little smoother and my iPhone stays cooler (I always run the demo twice to test how hot it gets).
- 08.07.2020, 14:20
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz, it is an option yes. I know a little bit about how programs and the structure work on Mac. But I think there are people who are not very good at that or are afraid of messing with program files, therefore I think it would be convenient to just place the virtual textures in a folder in th...
- 06.07.2020, 12:29
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz, I tested both versions. The both run very smooth. The IOS Version runs the demo on my phone with around 60 fps most of the time. Dropping only to 57.5 sometimes, the lowest was 53.3 fps for a second. It seems to stutter when the star names are shown. Like I mentioned before, the distance...
- 04.07.2020, 18:12
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz and Onetwothree, the virtual textures are not used for AddOns either. They show only if I copy them in the program directory. That's why I think it would be good if there is a textures folder in the library. An I have another question. I wonder if the go to modal keeps track of the last s...
- 03.07.2020, 05:16
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz, I was testing several AddOns and I figured that virtual textures only work when placed into textures directory in the program. I wonder if it would be possible to add a textures folder in the library directory that is created by the program and make that available, same as the extras and...
- 01.07.2020, 14:44
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz, I just tested the newest IOS apps, build (36). When texture setting are on hight, Saturn is black. The rings and moons show, but Saturn seems to be a black sphere. When I turn to medium and low settings, it shows. In build(35), it runs normal, shows Saturn even when on texture setting hi...
- 01.07.2020, 14:00
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Ah, that's great news... :-) looking forward for the next test build. :-)
- 01.07.2020, 11:08
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz,
I took the render.cpp and copied it to Xcode in a Metal File, I don't know if this is of any help.
I took the render.cpp and copied it to Xcode in a Metal File, I don't know if this is of any help.
- 30.06.2020, 18:05
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz,
there are Nightly Builds of Renderdoc for MacOS, I don't know how reliable they are.
And there should be two tools for GL Testing in Xcode. Maybe they help.
there are Nightly Builds of Renderdoc for MacOS, I don't know how reliable they are.
And there should be two tools for GL Testing in Xcode. Maybe they help.
- 29.06.2020, 15:51
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz,
I don't know if it is of any importance, but I did find a slight difference in the differently coloured codes.
The moons do render on IOS as well as circle, the do not render on MacOS.
I don't know if it is of any importance, but I did find a slight difference in the differently coloured codes.
The moons do render on IOS as well as circle, the do not render on MacOS.
- 29.06.2020, 09:25
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
So it might be a minor error in the code and it could probably be fixed. That would be great, because the MacOS Version runs really smooth except this minor problem. I like this version a lot and if this could be fixed it would be far better. :-)
- 28.06.2020, 16:48
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Okay. :-) They work differently. So the problem might be that the Metal framework can not translate the OpenGL(ES) properly for the MacOS version and that's why the moon are not to be seen?
- 28.06.2020, 16:15
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz,
okay, i see. But shouldn't it be more likely that the OpenGL does a better render job than the OpenGLES/Metal that sits on top OpenGL?
okay, i see. But shouldn't it be more likely that the OpenGL does a better render job than the OpenGLES/Metal that sits on top OpenGL?
- 28.06.2020, 14:14
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz, I shot the same video on the Catalyst and MacOS version. In the Catalyst version you can see the moons as white circles, while in the MacOS version you can not. Only the names are shown. The preferences are set to show moons in MacOS version. Sorry for the poor quality at the beginning o...
- 28.06.2020, 12:00
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz, here is the translation of the expanded de.po. I have a question. Is it necessary for the IOS/Android version to have the eclipse time string including hours, minutes, and seconds? I think it makes input more complicated. In my opinion it's enough to have YYYY/mm/dd. And in German speaki...
- 27.06.2020, 18:10
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
I think most Mac users will use a Magic Mouse.
- 27.06.2020, 09:31
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
i am using the Magic Mouse 2.
- 27.06.2020, 07:51
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz, I'm running 10.15.5, I can zoom via trackpad (pinch), but not with the mouse (scroll-wheel), which works in the MacOS version. I can use the mouse to turn and navigate, but not for zoom. It would be a little bit more convenient to zoom with the mouse when navigating. And not everyone has...
- 26.06.2020, 13:36
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1339731
Re: Celestia 1.7.0 Development Thread
Hi Markerz, I just tried the Catalyst version. Runs great so far and starts quicker than the MacOS version (even if I miss the splash screen at the beginning) ;-) I like the customisable toolbar. Will there be mouse zoom as well? It is far more complicated to zoom in with buttons, I like the mouse z...