Posts by ehallein

by ehallein
11.05.2006, 05:51
Forum: Development
Topic: Stereo and fisheye Port of Celestia
Replies: 10
Views: 14464

Re: Stereo and fisheye Port of Celestia

I do plan to add the code to the source. There are a few features in celestia that cause problems in both the stereo and fisheye rendering, and it would be a big task for me to try understand every part of the (undocumented) source code in order to fix. It will need some active development before be...
by ehallein
13.04.2006, 03:20
Forum: Development
Topic: Stereo and fisheye Port of Celestia
Replies: 10
Views: 14464

Re: Stereo and fisheye Port of Celestia

Yep, thats the idea :-)
by ehallein
04.04.2006, 01:46
Forum: Development
Topic: Stereo and fisheye Port of Celestia
Replies: 10
Views: 14464

Stereo and fisheye Port of Celestia

Hi guys, Thought this might interest some of you. The stero version is fairly complete, the fisheye (for dome projection) is still under development. The windowing code currently is developed under OSX (cocoa) so does not yet run on other platforms, but it should be fairly simple to port. http://ast...
by ehallein
27.01.2006, 04:01
Forum: Development
Topic: stereographic display and glfrustum
Replies: 6
Views: 6320

problem solved

silly me had left and right reversed.
by ehallein
27.01.2006, 02:10
Forum: Development
Topic: stereographic display and glfrustum
Replies: 6
Views: 6320

stereographic display and glfrustum

I am trying to modify celestia to allow proper stereographic viewing (we are a University astronomy group http://vr.swin.edu.au). The first thing I need to do is convert all calls to gluperspective to glfrustum. This is needed to have non symetric frustums for the left and right eyes. However this s...

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