Posts by ehallein
- 11.05.2006, 05:51
- Forum: Development
- Topic: Stereo and fisheye Port of Celestia
- Replies: 10
- Views: 14464
Re: Stereo and fisheye Port of Celestia
I do plan to add the code to the source. There are a few features in celestia that cause problems in both the stereo and fisheye rendering, and it would be a big task for me to try understand every part of the (undocumented) source code in order to fix. It will need some active development before be...
- 13.04.2006, 03:20
- Forum: Development
- Topic: Stereo and fisheye Port of Celestia
- Replies: 10
- Views: 14464
Re: Stereo and fisheye Port of Celestia
Yep, thats the idea
- 04.04.2006, 01:46
- Forum: Development
- Topic: Stereo and fisheye Port of Celestia
- Replies: 10
- Views: 14464
Stereo and fisheye Port of Celestia
Hi guys, Thought this might interest some of you. The stero version is fairly complete, the fisheye (for dome projection) is still under development. The windowing code currently is developed under OSX (cocoa) so does not yet run on other platforms, but it should be fairly simple to port. http://ast...
- 27.01.2006, 04:01
- Forum: Development
- Topic: stereographic display and glfrustum
- Replies: 6
- Views: 6320
problem solved
silly me had left and right reversed.
- 27.01.2006, 02:10
- Forum: Development
- Topic: stereographic display and glfrustum
- Replies: 6
- Views: 6320
stereographic display and glfrustum
I am trying to modify celestia to allow proper stereographic viewing (we are a University astronomy group http://vr.swin.edu.au). The first thing I need to do is convert all calls to gluperspective to glfrustum. This is needed to have non symetric frustums for the left and right eyes. However this s...