Posts by writhe
- 26.05.2006, 19:49
- Forum: Development
- Topic: 32bit or 64bit geometry data?
- Replies: 3
- Views: 3411
Re: 32bit or 64bit geometry data?
You can pass double precision vectors to OpenGL (and presumably, also to DirectX). However, even if you did pass double precision data to OpenGL, that precision will probably not get passed all the way up to the display. What is likely to happen (and I've seen various bits of code that do this) is t...
- 26.05.2006, 18:54
- Forum: Development
- Topic: New 3d software (well not new, but free)
- Replies: 2
- Views: 3623
Re: New 3d software (well not new, but free)
That's pretty nice. I think the user interface will still be a bit scary for a novice. It will be interesting to see where Google takes it. There's a Japanese guy called Takeo Igarashi who has done similar stuff. It's mostly research, but there a few Java applets to try out. You should check out his...
- 22.01.2006, 17:17
- Forum: Bugs
- Topic: Rendering problems with Hubble model
- Replies: 3
- Views: 3883
Re: Rendering problems with Hubble model
I haven't seen this problem with any of the other spacecraft models. Hmmm, looks as though this problem also affects the Apollo 11 model at least: http://writhe.org.uk/bugs/celestia%20apollo%2011%20(view%201).png http://writhe.org.uk/bugs/celestia%20apollo%2011%20(view%202).png
- 22.01.2006, 17:03
- Forum: Bugs
- Topic: Rendering problems with Hubble model
- Replies: 3
- Views: 3883
Rendering problems with Hubble model
There are a few errors with the rendering of the Hubble model that comes with Celestia: http://writhe.org.uk/bugs/celestia%20hubble%20bug.png After a brief look through the code it seems as though the problem is due to the Hubble 3DS model and not with Celestia's use of OpenGL. I assume it's due to ...