Posts by writhe

by writhe
26.05.2006, 19:49
Forum: Development
Topic: 32bit or 64bit geometry data?
Replies: 3
Views: 3411

Re: 32bit or 64bit geometry data?

You can pass double precision vectors to OpenGL (and presumably, also to DirectX). However, even if you did pass double precision data to OpenGL, that precision will probably not get passed all the way up to the display. What is likely to happen (and I've seen various bits of code that do this) is t...
by writhe
26.05.2006, 18:54
Forum: Development
Topic: New 3d software (well not new, but free)
Replies: 2
Views: 3623

Re: New 3d software (well not new, but free)

That's pretty nice. I think the user interface will still be a bit scary for a novice. It will be interesting to see where Google takes it. There's a Japanese guy called Takeo Igarashi who has done similar stuff. It's mostly research, but there a few Java applets to try out. You should check out his...
by writhe
22.01.2006, 17:17
Forum: Bugs
Topic: Rendering problems with Hubble model
Replies: 3
Views: 3883

Re: Rendering problems with Hubble model

I haven't seen this problem with any of the other spacecraft models. Hmmm, looks as though this problem also affects the Apollo 11 model at least: http://writhe.org.uk/bugs/celestia%20apollo%2011%20(view%201).png http://writhe.org.uk/bugs/celestia%20apollo%2011%20(view%202).png
by writhe
22.01.2006, 17:03
Forum: Bugs
Topic: Rendering problems with Hubble model
Replies: 3
Views: 3883

Rendering problems with Hubble model

There are a few errors with the rendering of the Hubble model that comes with Celestia: http://writhe.org.uk/bugs/celestia%20hubble%20bug.png After a brief look through the code it seems as though the problem is due to the Hubble 3DS model and not with Celestia's use of OpenGL. I assume it's due to ...

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