Posts by ncc1701d

by ncc1701d
10.04.2017, 20:58
Forum: Help Central
Topic: version of SPICE toolkit was used in ceation of the cspice.lib?
Replies: 4
Views: 3437

Re: version of SPICE toolkit was used in ceation of the cspice.lib?

thanks when you do your programming using your cspice.lib do you use visual studio? if so what version? if not what do you use? oddly in my case, using visual studio 2012, i can link to your cspice.lib for programming SPICE but any newer SPICE toolkits made capice.lib that I link to dont work giving...
by ncc1701d
09.04.2017, 07:42
Forum: Help Central
Topic: version of SPICE toolkit was used in ceation of the cspice.lib?
Replies: 4
Views: 3437

version of SPICE toolkit was used in ceation of the cspice.lib?

does anyone know what version of SPICE toolkit was used in creation of the cspice.lib in the
C:\Celestia-Source-Code\celestia-1.6.1\windows\lib\x86 directory ?

thank you
by ncc1701d
01.01.2010, 08:06
Forum: Development
Topic: feature request
Replies: 19
Views: 12720

feature request

I have not had much luck with using the full frames uncompressed movies. They dont seem to always be readable on my differnt machines. I dont know why. Other compression formats work but arent my favorite choice.... so the question is for future celestia version maybe there could be an export option...
by ncc1701d
28.12.2009, 00:44
Forum: Help Central
Topic: displaying long/lat lines tutorial or help wanted
Replies: 2
Views: 2623

displaying long/lat lines tutorial or help wanted

Sorry if this has been talked about already.
Where can i find tutorial or help on the new freature listed for 1.6 that allows you to display longitude and latitude lines on top of a a planet?
thanks
by ncc1701d
04.05.2008, 17:28
Forum: Celestia Users
Topic: user interface simple request
Replies: 0
Views: 1910

user interface simple request

hi, user interface simple request i would think iam using 1.5.1 When clicking "capture movie" the "save as" window. I cant pull the bottom right of the window to make it bigger. You can do it with the capture image" "save as" window request ability to pull bottom r...
by ncc1701d
02.05.2008, 20:41
Forum: Add-on development
Topic: getting correct scale for models made in other programs
Replies: 5
Views: 3455

Re: getting correct scale for models made in other programs

Hi there was another part of question I didnt hear an opinion about. "I also wanted to know if its possibe to hide planets but have the spacecraft still show in celestia? I have noticed that if i hide planets so hide all the spacecraft." perhaps i should restate question. I was trying to r...
by ncc1701d
02.05.2008, 03:56
Forum: Add-on development
Topic: getting correct scale for models made in other programs
Replies: 5
Views: 3455

getting correct scale for models made in other programs

Hello All, I wanted to create my own spacecraft model but i want the scale to be accurate relative to my planet. When creating my 3ds model in max 9, what scale and units etc do I use for creating my model to make sure when I use in celestia its the correct scale? Is a meter in max the same as a met...
by ncc1701d
02.05.2008, 02:23
Forum: Celestia Users
Topic: how to get closeup view behind spacecraft
Replies: 1
Views: 2011

how to get closeup view behind spacecraft

can someone tell me best method to get closeup view of spaceship like the magellan in front of venus. Ive seen pics of ships in front of planets but i can never get close enough to see an actuall spaceship in celestia. I am set to follow and track magellan and it shows i am in meters close enough bu...
by ncc1701d
23.04.2008, 16:22
Forum: Celestia Users
Topic: Celestia Venus Upside down? or is it me?
Replies: 14
Views: 8736

Re: Celestia Venus Upside down? or is it me?

Since you seem to understand the y phenom I am wondering.
Does the opening of the y always face the sun in the same way a comets tail is always pointing out and away from direction of sun?
You know of good website discussing specifically the y phenom?
thnx
steve
by ncc1701d
20.04.2008, 00:04
Forum: Celestia Users
Topic: Mie and Reyleigh scattering
Replies: 3
Views: 3172

Mie and Reyleigh scattering

Hi all I read some info about the .ssc files refering to Haze color. It said: "Atmospheric haze colour. Only works for Nvidia graphics cards. In Celestia v1.5.0 one can use Atmosphere Mie and Reyleigh scattering parameters instead, which work for all graphics cards which support OpenGL v2.0.&qu...
by ncc1701d
18.04.2008, 20:15
Forum: Scripting
Topic: seting Locations in startup.cel?
Replies: 1
Views: 2973

seting Locations in startup.cel?

Is there a way in startup.cel or elsewhere to pre set the Locations like cities,Landing Sites, Montes,Maria and label Features to either be on or off at startup of celestia? I find I am always having to manually set these up everytime I start up celestia I want only cities to be checked on startup a...
by ncc1701d
18.04.2008, 16:08
Forum: Scripting
Topic: Not sure what these numbers refer to in a script
Replies: 1
Views: 3058

Not sure what these numbers refer to in a script

Hi The following line below I was analysizing shows how to add labels to Venus but I dont know what "0.1" and "1e2" refer to? I have tryed modifing those numbers but I see no visable change when looking/testing the lable out. Anyone know what those numbers refer to in the script ...
by ncc1701d
17.04.2008, 22:19
Forum: Celestia Users
Topic: Celestia Venus Upside down? or is it me?
Replies: 14
Views: 8736

Re: Celestia Venus Upside down? or is it me?

I wonder when I look at Venus Express UV images where you cant see the ground as reference points, what system are they using? the pic below if I attached correctly looks like you looking underneath and it uses negative numbers. I guess Maxwell montes would or would not be at these lower latitudes u...
by ncc1701d
17.04.2008, 21:47
Forum: Physics and Astronomy
Topic: Radius 5e3
Replies: 5
Views: 3778

Re: Radius 5e3

I hope I get this right

Is it 5324.5?

Thanks for you help. I had a hunch it was scientific notation but its been long time since I had math class.
by ncc1701d
17.04.2008, 21:22
Forum: Physics and Astronomy
Topic: Radius 5e3
Replies: 5
Views: 3778

Radius 5e3

Hello all, I have seen in script for creating a mars axis cmod_axis.zip found here http://www.lns.cornell.edu/~seb/celestia/graticules.html#5 the script line: Radius 5e3 was used. can someone explain to me what the 5e3 means. I think its obviously a measurement for distance I think. What might this ...
by ncc1701d
17.04.2008, 19:41
Forum: Celestia Users
Topic: Celestia Venus Upside down? or is it me?
Replies: 14
Views: 8736

Re: Celestia Venus Upside down? or is it me?

interesting information symaski62 but can you explain to me in words what your trying to tell me? Iam new to Celestia. I am not sure what Sol/Saturn means? I am talking about Venus. I suppose, all though I am not sure about undertaking it, is to flip the texture and change Montes Label to North Lati...
by ncc1701d
17.04.2008, 17:33
Forum: Celestia Users
Topic: Celestia Venus Upside down? or is it me?
Replies: 14
Views: 8736

Celestia Venus Upside down? or is it me?

I noticed that in the Venus_locs.ssc that Maxwell Montes is shown there to be at LongLat[ -3.3 -65.2 0 ] and yet on WikiPedia and other sites http://en.wikipedia.org/wiki/Maxwell_Montes it says its Coordinates are 65.2° N, 3.3° E I started getting confused when I looked at the Venus texture and noti...
by ncc1701d
17.04.2008, 16:30
Forum: Scripting
Topic: Revised colors for Celestia v1.5.0pre4
Replies: 45
Views: 32824

Re: Revised colors for Celestia v1.5.0pre4

Thanks for that color info Vincent. :)

Is there a way to change the colors of seperate Lables?
Like I would like my cities labels to be one color and my landing sites another color
and my crater labels another color?
Can this be done yet?
thanks
steve
by ncc1701d
17.04.2008, 16:17
Forum: Scripting
Topic: swap out a texture of a planet at a particular point in time
Replies: 5
Views: 4578

swap out a texture of a planet at a particular point in time

Is it possible through scripting to swap out a texture of a planet at a particular point in time in time?
Has anyone done that? If possible can someone point me in right direction on getting started?
Thanks
steve
by ncc1701d
17.04.2008, 05:57
Forum: Scripting
Topic: Revised colors for Celestia v1.5.0pre4
Replies: 45
Views: 32824

Re: Revised colors for Celestia v1.5.0pre4

I noticed the scripts I see here discusssed refer to colors as numbers like 0.0, .48, .7)
Iam not a programmer but an artist and used to thinking of colors as rgb and 0-255 etc

what do these decimal numbers represent so I can alter them and get colors I would like?
Thanks
steve

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