Posts by scratt

by scratt
13.06.2006, 04:52
Forum: Celestia Users
Topic: Celestia 1.4.1 with sound/overlay/SBbc Galaxy (patch1)
Replies: 37
Views: 35884

Re: Celestia 1.4.1 with sound/overlay/SBbc Galaxy (patch1)

Is there still a version of this patch online anymore?

Thanks.
by scratt
01.05.2006, 05:52
Forum: Development
Topic: Coding question: loading the star database.
Replies: 3
Views: 3883

Re: Coding question: loading the star database.

JoeLinkhous, with all due respect I think that perhaps you need to brush up on your C skills a little. It's not really in the scope of this forum to help with programming problems.. Celstia is written in a very clean and modular way, and is quite easy to follow. If you are having problems with the c...
by scratt
28.04.2006, 10:47
Forum: Development
Topic: Arc Nebula - Space Simulation (Fictional Game)
Replies: 0
Views: 2423

Arc Nebula - Space Simulation (Fictional Game)

For those of you that are interested I am making progress (in my limited spare time) on my fictional simulation. This is the developement blog.. http://blog.arcnebula.com/ There is a short video demo of the new "Spaceship", "Bullet" and explosion "Fragment" Classes which are part of the new core stu...
by scratt
13.04.2006, 10:29
Forum: Celestia Users
Topic: Resurrection?
Replies: 6
Views: 4269

Re: Resurrection?

Ah... As always, thanks Selden. I don't really understand the need for maintenance though. If the ring has been set up already - and if the server it runs on is operating - what's to maintain? I understand that new members or revisions would require some work, but shouldn't the existing sites still...
by scratt
13.04.2006, 07:07
Forum: Celestia Users
Topic: Resurrection?
Replies: 6
Views: 4269

Re: Resurrection?

When I launch my site with details of what I have done, and what I intend to do I would love to have that as part of a webring linked to the Celestia project... To what aspect of the "Celestia project" do you want to weblink your own activities? A project like 'mostly harmless' does not comply with...
by scratt
13.04.2006, 03:31
Forum: Celestia Users
Topic: Resurrection?
Replies: 6
Views: 4269

Resurrection?

Shall we try to resurrect a web ring? I have been speaking with Chris about a similar prject to mostly harmless that I am working on.. When I launch my site with details of what I have done, and what I intend to do I would love to have that as part of a webring linked to the Celestia project... I am...
by scratt
28.03.2006, 03:19
Forum: Development
Topic: 'Basic' Solar system simulation.
Replies: 7
Views: 6539

Re: 'Basic' Solar system simulation.

Cool! I did not know about that addon... That's going to be handy for me..

Thanks.
by scratt
26.03.2006, 08:23
Forum: Development
Topic: Steve Jobs OpenGL Hype - fact or fiction?
Replies: 2
Views: 3843

Re: Steve Jobs OpenGL Hype - fact or fiction?

Judging from the source I can almost certainly say it's not very accurate!
by scratt
26.03.2006, 05:18
Forum: Development
Topic: 'Basic' Solar system simulation.
Replies: 7
Views: 6539

Re: 'Basic' Solar system simulation.

Hi there Despina, I can sympathise with where you are at right now. Once you delve into Celestia you will find it's very logical, for such a complicated program. Don't be afraid to search through the code, or experiement either.. I would recommend that you look at this thread about how the coordinat...
by scratt
02.02.2006, 10:22
Forum: Development
Topic: A taste of my next add on
Replies: 30
Views: 27111

Re: A taste of my next add on

Looks very nice....

Keep up the good work!
by scratt
29.01.2006, 13:36
Forum: Development
Topic: OS X Intel/PPC Universal Binary - Not Yet
Replies: 25
Views: 19794

Re: OS X Intel/PPC Universal Binary - Not Yet

Just to let you know.. Although it appears you have got the feedback you needed... No problems with my machines either..
by scratt
28.01.2006, 04:54
Forum: Development
Topic: Spacecraft Trajectories and Dynamics
Replies: 71
Views: 61642

Re: Spacecraft Trajectories and Dynamics

I have implemented a small addition, a dynamic Orbit class that simply causes an Object to be influenced by gravitation. Sirius, I would be very interested in seeing that. I have a new SpaceShip clas which allows objects with their own Global coordinate, as well as certain AI routines. One of the '...
by scratt
23.01.2006, 05:11
Forum: Development
Topic: Spacecraft in Orbit
Replies: 17
Views: 16248

Re: Spacecraft in Orbit

Just to let you guys know I have not forgotten about this.... I intend to add a lot more to this, and don't really want to get into supporting the changes on a weekly basis. For example, this week I intend to add spline paths for collision detection, some basic AI, as well as creation and deletion o...
by scratt
21.01.2006, 12:38
Forum: Development
Topic: Spacecraft in Orbit
Replies: 17
Views: 16248

Re: Spacecraft in Orbit

I will be documenting this, and tidying it up tomorrow, so will update you then.. It'll be a lot easier to use after I have refined some of the hacks which will stay in, at least for this early version. Also I am aiming for it to be a Class that can be built on, but will obviously maintina as much b...
by scratt
21.01.2006, 10:30
Forum: Development
Topic: Spacecraft in Orbit
Replies: 17
Views: 16248

First revision SpaceShip Class...

I have now created a derived Class from the Body Class and called it SpaceShip. At the moment these have a few routines and a set of their own coordinates and dovetail seemlessly into the existing Celestia 1.4 source. One of my aims was to augment, rather than alter, as much of the time as possible....
by scratt
16.01.2006, 09:37
Forum: Development
Topic: Spacecraft in Orbit
Replies: 17
Views: 16248

Re: Spacecraft in Orbit

In my attempts to simulate a docking in Celestia I had to implement multiple versions of the object because Celestia only reads .SSC's etc at startup. ie:. Obj-1: In stable starting orbit, (.SSC) Obj-2: travelling under influence of .xyz, and Obj-3: Final Orbit (.SSC) This of course means 3 differe...
by scratt
09.01.2006, 16:19
Forum: Development
Topic: Explanation of Universal coordinate system...
Replies: 7
Views: 7767

Re: Explanation of Universal coordinate system...

Cool. Thanks... Lot's of reading there...

And a lot more work to do to achieve what I want to achieve!! :lol:
by scratt
09.01.2006, 14:25
Forum: Development
Topic: Explanation of Universal coordinate system...
Replies: 7
Views: 7767

Re: Explanation of Universal coordinate system...

Thanks for the explanation...

So does that mean that if you want to resolve something to a finer resolution than ~9466411842km you need to have local coordinates around that point?
by scratt
09.01.2006, 03:31
Forum: Development
Topic: Explanation of Universal coordinate system...
Replies: 7
Views: 7767

Explanation of Universal coordinate system...

I am trying to create objects in Celestia which are eternal. i.e. They exist as their own 'class' and have their own set of coordinates, which they can update themselves or have updated by other processes and are independant of orbits or planetary systems. For example, at any time or date they will ...

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