Hi Vincent,
Thanks.
Scratt.
Posts by scratt
- 13.06.2006, 17:20
- Forum: Celestia Users
- Topic: Celestia 1.4.1 with sound/overlay/SBbc Galaxy (patch1)
- Replies: 37
- Views: 35884
- 13.06.2006, 04:52
- Forum: Celestia Users
- Topic: Celestia 1.4.1 with sound/overlay/SBbc Galaxy (patch1)
- Replies: 37
- Views: 35884
Re: Celestia 1.4.1 with sound/overlay/SBbc Galaxy (patch1)
Is there still a version of this patch online anymore?
Thanks.
Thanks.
- 01.05.2006, 05:52
- Forum: Development
- Topic: Coding question: loading the star database.
- Replies: 3
- Views: 3883
Re: Coding question: loading the star database.
JoeLinkhous, with all due respect I think that perhaps you need to brush up on your C skills a little. It's not really in the scope of this forum to help with programming problems.. Celstia is written in a very clean and modular way, and is quite easy to follow. If you are having problems with the c...
- 28.04.2006, 10:47
- Forum: Development
- Topic: Arc Nebula - Space Simulation (Fictional Game)
- Replies: 0
- Views: 2423
Arc Nebula - Space Simulation (Fictional Game)
For those of you that are interested I am making progress (in my limited spare time) on my fictional simulation. This is the developement blog.. http://blog.arcnebula.com/ There is a short video demo of the new "Spaceship", "Bullet" and explosion "Fragment" Classes which are part of the new core stu...
- 13.04.2006, 10:29
- Forum: Celestia Users
- Topic: Resurrection?
- Replies: 6
- Views: 4269
Re: Resurrection?
Ah... As always, thanks Selden. I don't really understand the need for maintenance though. If the ring has been set up already - and if the server it runs on is operating - what's to maintain? I understand that new members or revisions would require some work, but shouldn't the existing sites still...
- 13.04.2006, 07:07
- Forum: Celestia Users
- Topic: Resurrection?
- Replies: 6
- Views: 4269
Re: Resurrection?
When I launch my site with details of what I have done, and what I intend to do I would love to have that as part of a webring linked to the Celestia project... To what aspect of the "Celestia project" do you want to weblink your own activities? A project like 'mostly harmless' does not comply with...
- 13.04.2006, 03:31
- Forum: Celestia Users
- Topic: Resurrection?
- Replies: 6
- Views: 4269
Resurrection?
Shall we try to resurrect a web ring? I have been speaking with Chris about a similar prject to mostly harmless that I am working on.. When I launch my site with details of what I have done, and what I intend to do I would love to have that as part of a webring linked to the Celestia project... I am...
- 28.03.2006, 03:19
- Forum: Development
- Topic: 'Basic' Solar system simulation.
- Replies: 7
- Views: 6539
Re: 'Basic' Solar system simulation.
Cool! I did not know about that addon... That's going to be handy for me..
Thanks.
Thanks.
- 26.03.2006, 08:23
- Forum: Development
- Topic: Steve Jobs OpenGL Hype - fact or fiction?
- Replies: 2
- Views: 3843
Re: Steve Jobs OpenGL Hype - fact or fiction?
Judging from the source I can almost certainly say it's not very accurate!
- 26.03.2006, 05:18
- Forum: Development
- Topic: 'Basic' Solar system simulation.
- Replies: 7
- Views: 6539
Re: 'Basic' Solar system simulation.
Hi there Despina, I can sympathise with where you are at right now. Once you delve into Celestia you will find it's very logical, for such a complicated program. Don't be afraid to search through the code, or experiement either.. I would recommend that you look at this thread about how the coordinat...
- 02.02.2006, 10:22
- Forum: Development
- Topic: A taste of my next add on
- Replies: 30
- Views: 27111
Re: A taste of my next add on
Looks very nice....
Keep up the good work!
Keep up the good work!
- 29.01.2006, 13:36
- Forum: Development
- Topic: OS X Intel/PPC Universal Binary - Not Yet
- Replies: 25
- Views: 19794
Re: OS X Intel/PPC Universal Binary - Not Yet
Just to let you know.. Although it appears you have got the feedback you needed... No problems with my machines either..
- 28.01.2006, 04:54
- Forum: Development
- Topic: Spacecraft Trajectories and Dynamics
- Replies: 71
- Views: 61642
Re: Spacecraft Trajectories and Dynamics
I have implemented a small addition, a dynamic Orbit class that simply causes an Object to be influenced by gravitation. Sirius, I would be very interested in seeing that. I have a new SpaceShip clas which allows objects with their own Global coordinate, as well as certain AI routines. One of the '...
- 23.01.2006, 05:11
- Forum: Development
- Topic: Spacecraft in Orbit
- Replies: 17
- Views: 16248
Re: Spacecraft in Orbit
Just to let you guys know I have not forgotten about this.... I intend to add a lot more to this, and don't really want to get into supporting the changes on a weekly basis. For example, this week I intend to add spline paths for collision detection, some basic AI, as well as creation and deletion o...
- 21.01.2006, 12:38
- Forum: Development
- Topic: Spacecraft in Orbit
- Replies: 17
- Views: 16248
Re: Spacecraft in Orbit
I will be documenting this, and tidying it up tomorrow, so will update you then.. It'll be a lot easier to use after I have refined some of the hacks which will stay in, at least for this early version. Also I am aiming for it to be a Class that can be built on, but will obviously maintina as much b...
- 21.01.2006, 10:30
- Forum: Development
- Topic: Spacecraft in Orbit
- Replies: 17
- Views: 16248
First revision SpaceShip Class...
I have now created a derived Class from the Body Class and called it SpaceShip. At the moment these have a few routines and a set of their own coordinates and dovetail seemlessly into the existing Celestia 1.4 source. One of my aims was to augment, rather than alter, as much of the time as possible....
- 16.01.2006, 09:37
- Forum: Development
- Topic: Spacecraft in Orbit
- Replies: 17
- Views: 16248
Re: Spacecraft in Orbit
In my attempts to simulate a docking in Celestia I had to implement multiple versions of the object because Celestia only reads .SSC's etc at startup. ie:. Obj-1: In stable starting orbit, (.SSC) Obj-2: travelling under influence of .xyz, and Obj-3: Final Orbit (.SSC) This of course means 3 differe...
- 09.01.2006, 16:19
- Forum: Development
- Topic: Explanation of Universal coordinate system...
- Replies: 7
- Views: 7767
Re: Explanation of Universal coordinate system...
Cool. Thanks... Lot's of reading there...
And a lot more work to do to achieve what I want to achieve!!![Laughing :lol:](./images/smilies/icon_lol.gif)
And a lot more work to do to achieve what I want to achieve!!
![Laughing :lol:](./images/smilies/icon_lol.gif)
- 09.01.2006, 14:25
- Forum: Development
- Topic: Explanation of Universal coordinate system...
- Replies: 7
- Views: 7767
Re: Explanation of Universal coordinate system...
Thanks for the explanation...
So does that mean that if you want to resolve something to a finer resolution than ~9466411842km you need to have local coordinates around that point?
So does that mean that if you want to resolve something to a finer resolution than ~9466411842km you need to have local coordinates around that point?
- 09.01.2006, 03:31
- Forum: Development
- Topic: Explanation of Universal coordinate system...
- Replies: 7
- Views: 7767
Explanation of Universal coordinate system...
I am trying to create objects in Celestia which are eternal. i.e. They exist as their own 'class' and have their own set of coordinates, which they can update themselves or have updated by other processes and are independant of orbits or planetary systems. For example, at any time or date they will ...