Posts by ou8poop2

by ou8poop2
12.01.2003, 13:05
Forum: Celestia Users
Topic: Ultra newb: eep
Replies: 5
Views: 3630

Re: Ultra newb: eep

alpha, i read the post too, and thought this may come up... if you go to the Celestia homepage, to the left it will say " related sites" click it, and go to Ian Rivera's page, or click this link http://bruckner.homelinux.net/addons.html on his site, theres a spot to click called "addons", hit that, ...
by ou8poop2
02.01.2003, 02:02
Forum: Celestia Users
Topic: New orbits for Galilean moons?
Replies: 1
Views: 1910

Re: New orbits for Galilean moons?

Fisher -
yuo may want to wait ( like me ) for ALL the bugs to be worked out. as i understand it, when one thing is fixed, it affects something else. unless someone has all the corrections and they all work, im going to sit for ver.1.25
by ou8poop2
28.12.2002, 04:47
Forum: Bugs
Topic: Eliminated Bug in Galilean Orbits=> Spectacular Accuracy!
Replies: 26
Views: 14567

Re: Eliminated Bug in Galilean Orbits=> Spectacular Accuracy!

...while the rest of us sit back and wait for these updates to show up in the next release...
j/k guys, you're doing great! but as much as we all would like THE most realistic viewing possible, i prefer to wait until the bugs are worked out. my solar.sys looks like swiss cheese!
by ou8poop2
23.12.2002, 20:22
Forum: Celestia Users
Topic: Extras
Replies: 5
Views: 3766

Re: Extras

dont know if this is what you're looking for, but i just added another folder called Optional Data and threw all the extras that were memory hogs ( like Tom G's Irridium satellite files) and leave them there. When i wish to explore the beauty of the Irridium constelation, i just copy the scc. file a...
by ou8poop2
23.12.2002, 20:18
Forum: Celestia Users
Topic: Newbie: Voyager 2-Triton encounter?
Replies: 37
Views: 20221

Re: Newbie: Voyager 2-Triton encounter?

LOL
THREE Tritons?! My world couldn't get any better! :lol:
That's okay, not rushing anyone: there a lot of things now that need attention, and im happy for now to have a reasonable fix.
My thanks to both, Selden and Grant - keep up the great work!
by ou8poop2
23.12.2002, 20:13
Forum: Bugs
Topic: keystroke problem
Replies: 3
Views: 3599

Re: keystroke problem

not trying to aggitate, zebuloni, but - instead of trying to get the programmers of celestia to create a whole new set of instructions, coding, and whatnot for another release at a future time, why not just go get a new qwerty keyboard? here in the US, they're like 10 - 12 dollars. is it a money iss...
by ou8poop2
23.12.2002, 05:52
Forum: Celestia Users
Topic: Newbie: Voyager 2-Triton encounter?
Replies: 37
Views: 20221

Re: Newbie: Voyager 2-Triton encounter?

yes, i think that fixed it i was able to reproduce the encounter, using those ssc and xyz files. i know how to change the texture to the correct images (instead of the the supplied saturn.jpg) what i am wondering is would anyone know how to correct the orbital info in the main solarsys.scc? in an ov...
by ou8poop2
22.12.2002, 17:43
Forum: Bugs
Topic: No stars beyond 16308.35 ly's from Sol
Replies: 26
Views: 49677

Re: No stars beyond 16308.35 ly's from Sol

well, i updated the star database to the newest version, and found several stars with this as the farthest distance: put this into your favorites.cel file "fathest" { isFolder false parentFolder "" base [ 7089.238800749067 -1580.958021665661 24015.40832756709 ] offset [ 1.275541319145646e-005 -4.664...
by ou8poop2
22.12.2002, 17:25
Forum: Celestia Users
Topic: Newbie: Voyager 2-Triton encounter?
Replies: 37
Views: 20221

Re: Newbie: Voyager 2-Triton encounter?

umm,... Grant, maybe you could post your scc info for neptune as well. mine seems a bit skewed, because when i add your triton info in, im still 207,000 km from it at Voyager's closest approach. I probably either have old data, or screwed it up along the way somehow. But the parameters you included ...
by ou8poop2
02.12.2002, 00:23
Forum: Textures
Topic: Guess which Bump Map is really wrong...
Replies: 14
Views: 11429

Re: Guess which Bump Map is really wrong...

Don Wrote: You needn't have done all that work. There are matching bumpmaps for both if you simply look for them. Well Don, sorry that some of us do workarounds and some of us do searches. I wanted a problem fixed, and wasnt a regular visitor to this site. I had checked the site you mentioned, and m...
by ou8poop2
30.11.2002, 02:07
Forum: Textures
Topic: Guess which Bump Map is really wrong...
Replies: 14
Views: 11429

Re: Guess which Bump Map is really wrong...

howdy! i noticed this problem a while ago, and fixed the map myself over many hours of trial-and -error. I can post the bumpmap, but i have no site, so if anyone can point me in the direction to get it up and out there, please let me know. i am using this bumpmap with the 16k mars - it takes forever...
by ou8poop2
05.11.2002, 20:54
Forum: Development
Topic: A question on how to begin. Can somebody guide me a little ?
Replies: 7
Views: 4556

Re: A question on how to begin. Can somebody guide me a little ?

You should see a folder labeled 'Models' in the Celestia directory. All add-ons that require modeling have you place a 3ds file in this folder. Your model may be any size, but remember; Celestia is running an entire UNIVERSE on your box - the larger the file, the greater chances there will be proble...
by ou8poop2
02.11.2002, 17:54
Forum: Textures
Topic: The New Earth Textures From Space-Graphics
Replies: 43
Views: 27695

Re: The New Earth Textures From Space-Graphics

just a thought... would someone be able to use the space - graphics site Don first mentioned in the thread to create a higher rez bumpmap of Mars? they have some great bmp shadded sections of Mars that look great. I will try to slip them into an image with the rest of the lower rez bumpmap... wish m...
by ou8poop2
26.10.2002, 13:18
Forum: Celestia Users
Topic: Speed of Light
Replies: 10
Views: 5530

Re: Speed of Light

All you need to do as you are traveling is to hit H again, and then C for center. that will place the sun in your field of view as you recede. 8)

Don't worry about learning the different functions of Celestia; we ALL had to at one point!! :wink:
by ou8poop2
24.10.2002, 21:43
Forum: Textures
Topic: Mercury 2k, 4k & 8k DXT texture pack
Replies: 2
Views: 4486

Re: Mercury 2k, 4k & 8k DXT texture pack

hey Ortolan! usuing your texture, I was able to create a bump map. I have two, one a 2k image(jpg) and another at 4k(dds) For some reason the 4k dds doesnt work; guess you can't have two dds files overlapping.... :cry: anyway, im sending the jpg to bruckner at his site, and if any and all who wish w...
by ou8poop2
23.10.2002, 20:45
Forum: Development
Topic: Eta Carinae anyone?
Replies: 17
Views: 7589

Re: Eta Carinae anyone?

yes to both counts on the video card. and yes, I think I speak for everyone when I say that a better, higher res image of Saturn would be well appreciated! FYI I worked out the problem with my Saturn image, and have been experimenting with bump mapping the gas giants..... reducing the saturation of ...
by ou8poop2
22.10.2002, 21:33
Forum: Development
Topic: Eta Carinae anyone?
Replies: 17
Views: 7589

Re: Eta Carinae anyone?

okay, that link sucked, so lets try this one:

http://oposite.stsci.edu/pubinfo/pr/200 ... hotos.html

grab the largest res tif file there...
that is what i am working with.... :roll:
by ou8poop2
22.10.2002, 21:30
Forum: Development
Topic: Eta Carinae anyone?
Replies: 17
Views: 7589

Re: Eta Carinae anyone?

Wonderful! beautiful! WOW!!! great job Rassilon... it is so big, you can even pick it out as you sit in M31!!! i was wondering - would you be able to help me with a texture of Saturn? got the source photo from http://opposite.stsci.edu/pubinfo/pr/2001/15/content/0115.tif i can email you what i got s...

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