Posts by brokfn

by brokfn
18.02.2006, 09:22
Forum: Bugs
Topic: Satellites stay brightly lit when passing through shadows...
Replies: 20
Views: 15404

Re: Satellites stay brightly lit when passing through shadows...

Hi,

Thank you Adironback.
Switching off the clouds makes the satellites appear normal on my system too.
I hope it'll help to fix the problem.

Bye,
Brokfn
by brokfn
15.02.2006, 17:59
Forum: Celestia Users
Topic: Labels overlay on Moon
Replies: 7
Views: 4856

Re: Labels overlay on Moon

Well...

Let's zoom a little closer :
Image

Can you tell me what you read or is it statistically irrevelant ? :D

Bye,
Brokfn
by brokfn
12.02.2006, 15:49
Forum: Celestia Users
Topic: Labels overlay on Moon
Replies: 7
Views: 4856

Labels overlay on Moon

Hi, I thought that the labels on the moon were designed to not overlay each other. Meanwhile, here is what I've got (using only locations files provided with basic package of course) : http://img141.imageshack.us/img141/2580/loar4fb.jpg Hard to read indeed ! Bye, Brokfn
by brokfn
12.02.2006, 14:49
Forum: Bugs
Topic: Satellites stay brightly lit when passing through shadows...
Replies: 20
Views: 15404

Re: Satellites stay brightly lit when passing through shadows...

Have you tried adjusting the AmbientLightLevel?
A value of 100 makes things very bright, and the menu doesn't always fix it.


I tried: no effect. :(

Bye,
Brokfn
by brokfn
12.02.2006, 10:06
Forum: Bugs
Topic: I can't change the month setting in "time" menu
Replies: 7
Views: 5742

Re: I can't change the month setting in "time" menu

Hi,

Just use the arrow keys (up and down)

Bye,
Brokfn
by brokfn
12.02.2006, 10:05
Forum: Bugs
Topic: Satellites stay brightly lit when passing through shadows...
Replies: 20
Views: 15404

Re: Satellites stay brightly lit when passing through shadows...

Sorry, it was Terrier's model. Anyway the problem is just the same with the default model. Here is the url : cel://Follow/Sol:Earth:Hubble/2006-02-12T10:01:15.41660?x=TinqCZKHviKxDA&y=tkQRyTzG5P///////////w&z=SwnjTVNEiLb2/////////w&ow=0.941603&ox=0.033341&oy=-0.334860&oz=-0.0...
by brokfn
11.02.2006, 18:51
Forum: Bugs
Topic: Satellites stay brightly lit when passing through shadows...
Replies: 20
Views: 15404

Re: Satellites stay brightly lit when passing through shadows...

Apparently it's the same bug. Here is the Cel URL : cel://Follow/Sol:Earth:Hubble/2006-02-11T18:46:51.55844?x=KRMZQ1F9uT2xDA&y=BKuZAwi3GQ&z=sASx4uuYLJP2/////////w&ow=0.887459&ox=-0.058612&oy=-0.456151&oz=0.030127&select=Sol:Earth:Hubble&fov=27.718891&ts=1.000000&a...
by brokfn
11.02.2006, 17:51
Forum: Bugs
Topic: 1.4.1pre2 : bugs
Replies: 20
Views: 14104

Re: 1.4.1pre2 : bugs

Hi,

The levels 11 and 12 of the virtual textures don't show up with the version of Celestia available here: http://www.celestiaproject.net/~claurel/celest ... -1.4.1.exe

:(
They did with 1.4.0.
I hope it's not the final release !

Bye,
Brokfn
by brokfn
11.02.2006, 16:47
Forum: Bugs
Topic: Satellites stay brightly lit when passing through shadows...
Replies: 20
Views: 15404

Re: Satellites stay brightly lit when passing through shadows...

Selden, I'm afraid we're not talking about the same problem. Here is how Hubble is rendered by my machine with Open GL vertex program / NVIDIA combiners : [img=http://img206.imageshack.us/img206/9543/hubblefall5wg.jpg] And now, here is how it looks with basic render path : url=http://imageshack.us][...
by brokfn
11.02.2006, 14:17
Forum: Bugs
Topic: Satellites stay brightly lit when passing through shadows...
Replies: 20
Views: 15404

Re: Satellites stay brightly lit when passing through shadows...

Hi,

Could you please explain why this limitation doesn't appear with Cassini ?

Bye,
Brokfn
by brokfn
11.02.2006, 11:08
Forum: Bugs
Topic: Satellites stay brightly lit when passing through shadows...
Replies: 20
Views: 15404

Re: Satellites stay brightly lit when passing through shadows...

Yes!
At last, someone who has the same problem as me! :D
On my machine, it happens all the time (with Hubble for example), except when I turn the render path to basic or multitexture.

Bye,
Brokfn
by brokfn
10.02.2006, 17:24
Forum: Bugs
Topic: 1.4.1pre2 : bugs
Replies: 20
Views: 14104

Re: 1.4.1pre2 : bugs

Hi,

The limite-of-knowledge maps work just fine for me.
But I'm sorry to confirm what jdou said: no level 11/12 with virtual textures on my machine neither. :?

Bye,
Brokfn
by brokfn
10.02.2006, 07:44
Forum: Bugs
Topic: 1.4.1pre2 : bugs
Replies: 20
Views: 14104

Re: 1.4.1pre2 : bugs

Hi,

I don't have any problem when using arrow keys to set time.
But when using the mouse to select hours pe minutes, there is one : try to do what I described in my first post. I'm running Windows XP by the way.

Bye,
Brokfn
by brokfn
09.02.2006, 19:17
Forum: Bugs
Topic: 1.4.1pre2 : bugs
Replies: 20
Views: 14104

Re: 1.4.1pre2 : bugs

Hi again,

Rember this bug?
"Windows: Fixed the minimum feature size slider in the locations dialog so it updates in response to all the standard controls."

It is still present in the star browser slider...

Bye,
Brokfn
by brokfn
09.02.2006, 18:22
Forum: Bugs
Topic: 1.4.1pre2 : bugs
Replies: 20
Views: 14104

1.4.1pre2 : bugs

Hi,

So pre2 is out, and everything seems to work well.
But the set time bug is still there : click on hours and then click on minutes and see what happens...
Is it really hard to fix ?

Bye,
Brokfn
by brokfn
05.02.2006, 12:38
Forum: Bugs
Topic: Bugs in 1.4.1pre1
Replies: 31
Views: 22550

Re: Bugs in 1.4.1pre1

Hi,

I just wanted to point out that the "K" bug (see second post on this thread) DID NOT happen with 1.4.0.
I also confirm there's no way to see levels 11 and 12 on virtual textures.

Bye,
Brokfn
by brokfn
02.02.2006, 11:53
Forum: Bugs
Topic: Bugs in 1.4.1pre1
Replies: 31
Views: 22550

Re: Bugs in 1.4.1pre1

Hi, There's still a problem with the set time menu. Suppose you want to change the minutes: click on the minutes and focus comes to them: ok. Then you change your mind and want to change the hours: click on the hours and see what happens. Instead of coming to the hours, focus is on hours, minutes an...
by brokfn
01.02.2006, 18:36
Forum: Bugs
Topic: Bugs in 1.4.1pre1
Replies: 31
Views: 22550

Re: Bugs in 1.4.1pre1

That's me again (sorry :oops: )

I just found a convenient way to quit Celestia: just put your finger on K and wait ten seconds: the programm exits.

Bye,
Brokfn
by brokfn
01.02.2006, 18:18
Forum: Bugs
Topic: Bugs in 1.4.1pre1
Replies: 31
Views: 22550

Bugs in 1.4.1pre1

Hi,

I'm afraid Phoebe's mesh is not included (Windows)

Bye,
Brokfn

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