Nice work!
Just a reminder that I have a set of four 8K textures for Bennu:
https://flic.kr/p/2mhC7hz
https://flic.kr/p/2mhRfQg
https://www.deviantart.com/askaniy/art/Bennu-Texture-Map-shaded-889072508
https://www.deviantart.com/askaniy/art/Bennu-Texture-Map-albedo-889170234
Posts by Askaniy
- 12.11.2021, 05:48
- Forum: Add-on releases
- Topic: Spacecrafts for Celestia
- Replies: 1964
- Views: 1238461
- 09.04.2021, 16:06
- Forum: Add-on releases
- Topic: Project "Celestia Origin", release dated October 30, 2020
- Replies: 78
- Views: 88297
Re: Project "Celestia Origin", release dated October 30, 2020
No, since I have an almost finished model of Nix based on real data.
Also, it may be interesting for you: https://www.thingiverse.com/thing:4284631
Also, it may be interesting for you: https://www.thingiverse.com/thing:4284631
- 26.03.2021, 19:15
- Forum: Textures
- Topic: any colored textures for mars' moons
- Replies: 11
- Views: 8204
Re: any colored textures for mars' moons
Hex colors of martian moons using my TCT:
Phobos #4c4b48 (spectrum source)
Deimos #4c4946 (source 1, source 2)
Added after 6 minutes 54 seconds:
And it looks like I correctly guessed the color of Phobos two years ago
https://www.deviantart.com/askaniy/art/Phobos-Texture-Map-784146561
Phobos #4c4b48 (spectrum source)
Deimos #4c4946 (source 1, source 2)
Added after 6 minutes 54 seconds:
And it looks like I correctly guessed the color of Phobos two years ago
https://www.deviantart.com/askaniy/art/Phobos-Texture-Map-784146561
- 03.03.2021, 09:15
- Forum: Ideas & News
- Topic: Neural network image upscaling
- Replies: 36
- Views: 42190
Re: Neural network image upscaling
I recently improved the Neptune map using AI and color calculated by my True Color Tools.
Now it has a 4K resolution instead of 1.5K
https://www.deviantart.com/askaniy/art/Neptune-1989-Texture-Map-769376373
Now it has a 4K resolution instead of 1.5K
https://www.deviantart.com/askaniy/art/Neptune-1989-Texture-Map-769376373
- 17.10.2020, 16:52
- Forum: Add-on releases
- Topic: Project "Celestia Origin", release dated April 30, 2020
- Replies: 171
- Views: 91957
Re: Project "Celestia Origin", release dated April 30, 2020
TheWanderer , hi, this is one of the "features", during many years of development, licenses have never been given attention. There are both commercial and non-commercial content, but all freely available. I made many of outer Solar system textures, some of them with sources and licenses a...
Re: Hyperion
Great! It looks like you used a model from this source to create this map.
Could you tell me why many of your textures for models intended for Celestia are mirrored?
Also, what about the license? Public domain, I guess.
Could you tell me why many of your textures for models intended for Celestia are mirrored?
Also, what about the license? Public domain, I guess.
- 22.08.2020, 10:16
- Forum: Textures
- Topic: New Exoplanet Textures
- Replies: 4
- Views: 4086
Re: New Exoplanet Textures
The original paper can explain to you:
https://iopscience.iop.org/article/10.1086/309160/fulltext/
https://arxiv.org/abs/astro-ph/9910504
https://iopscience.iop.org/article/10.1086/309160/fulltext/
https://arxiv.org/abs/astro-ph/9910504
- 22.08.2020, 10:09
- Forum: Add-on releases
- Topic: Star textures
- Replies: 29
- Views: 19195
Re: Star textures
The programs that I have been creating for almost a month use the spectra of the Sun and Vega from this source: https://www.stsci.edu/hst/instrumentation/reference-data-for-calibration-and-tools/astronomical-catalogs/calspec They were too high accuracy, so I reduced it to 5-nanometer steps, to the a...
- 16.08.2020, 09:55
- Forum: Add-on releases
- Topic: Spacecrafts for Celestia
- Replies: 1964
- Views: 1238461
Re: Spacecrafts for Celestia
Great!
- 09.05.2020, 08:32
- Forum: Textures
- Topic: How to combine images in one big texture?
- Replies: 5
- Views: 4727
Re: How to combine images in one big texture?
Приветствую. Вам очень повезло, я сам недавно решал эту проблему, и написал скрипт на Python, предназначенный для объединения виртуальных текстур в одну. Он лежит здесь . Если вы с Python ни разу не работали, могу потом попробовать написать краткую инструкцию. English version: Greetings. You are luc...
- 05.10.2019, 18:56
- Forum: Add-on releases
- Topic: Project "Celestia Origin", release dated August 30, 2019
- Replies: 145
- Views: 132418
Re: Project "Celestia Origin", release dated August 30, 2019
But if you want, you can download processed versions here:Art Blos wrote:Sorry, but this request is rejected. It turned out that these topo do not coincide with the current 3D-models (it is the result of differences between data from Voyagers and Cassini).
1. Prometheus
2. Hyperion
3. Proteus
- 17.09.2019, 06:58
- Forum: Textures
- Topic: Celestia Icon Redesign
- Replies: 10
- Views: 6925
Re: Celestia Icon Redesign
I support. In this style, you can probably repeat the remaining letters in "Celestia" to add to the logo/splash.FarGetaNik wrote:I'm kinda annoyed the messy icon I designed back when is still used for the forum. It's just not fitting for this purpose.
- 17.09.2019, 06:23
- Forum: Add-on releases
- Topic: Project "Celestia Origin", release dated August 30, 2019
- Replies: 145
- Views: 132418
Re: Project "Celestia Origin", release dated August 30, 2019
I tried to repeat the colors and brightness of this photo processing. I think it has a gamma correction.fyr02 wrote:3. It may be possible to adjust the gamma on this:https://www.deviantart.com/fargetanik/art/Pluto-Texture-Map-16k-643938442
- 05.09.2019, 06:40
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1333614
Re: Celestia 1.7.0 Development Thread
I also recommend that after 1.7.0 is released, that Celestia Origin may become an official add-on to Celestia, similar to how Space Engine has a high-resolution expansion pack. Something like this is planned but before the release 1.7.0. Celestia Origin v.10 may be the last on 1.6.1 (or 1.6.2? I do...
- 04.09.2019, 16:56
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1333614
Re: Celestia 1.7.0 Development Thread
Added texture and oblateness to Ceres. Moved the "dwarfplanets.ssc" from the "extras-standard" to "data". Without Dawn spacecraft, the trajectory of Ceres isn't needed. https://github.com/CelestiaProject/Celestia/pull/389 Updated archives has been uploaded. Yes, there a...
- 04.09.2019, 15:54
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1333614
Re: Celestia 1.7.0 Development Thread
I can't find duplicates of dwarf planets in SSC files, but they appear in yesterday’s clean full version.
- 04.09.2019, 14:30
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 1377
- Views: 1333614
Re: Celestia 1.7.0 Development Thread
Maybe this is my mistake. I'll try to commit a fix today on Github.
- 02.09.2019, 07:27
- Forum: Add-on releases
- Topic: Project "Celestia Origin", release dated August 30, 2019
- Replies: 145
- Views: 132418
Re: Project "Celestia Origin", release dated August 30, 2019
3. Add the new Bennu map Yes, I processed it half a year ago. Here is the link: https://drive.google.com/file/d/1SWd8_Qx1eG_aQ4jRUitldMxfzCnIDW1b/view?usp=sharing In addition, I made a couple of Uranus maps from Hubble data. Looks nice. :smile: But first I will finish with Zemlyanin (Artyom Volgin)...
- 16.08.2019, 13:53
- Forum: Help Central
- Topic: Bookmarks Not Saving
- Replies: 10
- Views: 8087
Re: Bookmarks Not Saving
On Windows 10, try running Celestia "as administrator".
- 07.08.2019, 09:39
- Forum: Add-on releases
- Topic: Project "Celestia Origin", release dated April 30, 2019
- Replies: 97
- Views: 83825
Re: Project "Celestia Origin", release dated April 30, 2019
fyr02, thanks!
Just posted the Ganymede map on DeviantArt: http://fav.me/dddhxoy
Just posted the Ganymede map on DeviantArt: http://fav.me/dddhxoy