Posts by themartian
- 18.06.2018, 16:12
- Forum: Help Central
- Topic: celestia 1.7.0
- Replies: 12
- Views: 10851
Re: celestia 1.7.0
sorry for repling late, i was a lil busy, nope it didn't work
- 18.06.2018, 16:10
- Forum: Add-on releases
- Topic: Oblivion Tet
- Replies: 0
- Views: 3216
Oblivion Tet
so i made the Oblivion's Tet, that huge tetrahedron that goes from planet to planet sucking it's resources, if you think i can improve it just tell me what, i'm also planning to do a full oblivion pack
i hope you enjoy it
i hope you enjoy it
- 19.04.2018, 20:09
- Forum: Add-on development
- Topic: help me a bit
- Replies: 7
- Views: 6065
Re: help me a bit
Selden, where do i find Celetia 1.7?
- 10.04.2018, 16:55
- Forum: Add-on development
- Topic: help me a bit
- Replies: 7
- Views: 6065
Re: help me a bit
thanks selden but i already had some experiences with celestia and knew that to make colors see in a 3ds model the materials had to actually be separated objects, but i'll try emissive true, thx
- 07.04.2018, 19:18
- Forum: Add-on development
- Topic: help me a bit
- Replies: 7
- Views: 6065
help me a bit
hello guys, i wanted to make a star trek fan fiction series but need to know, how do i make the nacelles and deflector dish bright? i'm using 3ds files and modeling on wings 3d, i know i can use the material but i tried some time ago to do that and the material didn't bright on celestia, so i need s...
- 18.09.2017, 01:27
- Forum: Textures
- Topic: Improved 14k Triton Texture
- Replies: 7
- Views: 6269
- 17.09.2017, 18:47
- Forum: Add-on development
- Topic: ISS from zarya
- Replies: 13
- Views: 7797
Re: ISS from zarya
thanks, my pc is quite bad and i don't want to make a hihg res impression, and also i don't wanna spend too many time on this
- 17.09.2017, 18:20
- Forum: Add-on development
- Topic: ISS from zarya
- Replies: 13
- Views: 7797
Re: ISS from zarya
spiderman, ahem, peterparker welcome to the forums
now with P6 truss and the other stuff
ESP-1 is in the other side of destiny lab
canadarm is clearly seen from below the radiator over destiny, the craft docked on the back is a progres, on the bottom is a zoyuz with expedition-2
now with P6 truss and the other stuff
ESP-1 is in the other side of destiny lab
canadarm is clearly seen from below the radiator over destiny, the craft docked on the back is a progres, on the bottom is a zoyuz with expedition-2
- 13.09.2017, 18:27
- Forum: Add-on development
- Topic: ISS from zarya
- Replies: 13
- Views: 7797
Re: ISS from zarya
unity has arrived!, still have to make model of STS for making it better
- 12.09.2017, 18:12
- Forum: Add-on development
- Topic: Torusplanet
- Replies: 7
- Views: 4150
Re: Torusplanet
please share
- 12.09.2017, 16:52
- Forum: Add-on development
- Topic: ISS from zarya
- Replies: 13
- Views: 7797
Re: ISS from zarya
historic configs, i will put the z1, and then the p6 over, then when p5 s docked i will delete the actual position of the p6 and move it to its final position, also the pirs will dissappear before the station reentry for give space for nauka also the zarya pannels will be retracted right before dock...
- 12.09.2017, 03:16
- Forum: Add-on development
- Topic: ISS from zarya
- Replies: 13
- Views: 7797
Re: ISS from zarya
here is the zarya module, i'm so excited
- 10.09.2017, 18:36
- Forum: Add-on development
- Topic: ISS from zarya
- Replies: 13
- Views: 7797
Re: ISS from zarya
well, i'm gona make a model of each module and position it around zarya so that it looks like is docked, the solar pannels will be orbiting around the modules that have them, and will have a rotation period of 365.25 days for keeping towards the sun, i will have issues with S and P truss solar panne...
- 10.09.2017, 03:10
- Forum: Add-on development
- Topic: ISS from zarya
- Replies: 13
- Views: 7797
ISS from zarya
hey, i was looking on the web for iss construction addons, and the only i found was simply too heavy for my pc, so i went on the idea of making my own in low resolution, i was thinking on also make all the spacelfight history in 1 addon, so here is the start, making the ISS i will first make the mod...
- 28.08.2017, 23:23
- Forum: Add-on development
- Topic: Simulate an asteroid splitting apart
- Replies: 10
- Views: 9798
Re: Simulate an asteroid splitting apart
mhhh, i'm making too a solar system and some things on it are caused by meteors so if someone unhides the explanation please? respect my solar system the only differences with it are: the habitable planet has a weird red liquid i saw on the periodic table ( i don't know how it calls in englis) it's ...
- 27.08.2017, 19:59
- Forum: Add-on releases
- Topic: Earth seasons add-on
- Replies: 16
- Views: 11930
Re: Earth seasons add-on
this will be useful for my earthlike 90 degrees inclinated planet
- 25.08.2017, 21:59
- Forum: Modelling
- Topic: How to put textures on the inside of a sphere?
- Replies: 13
- Views: 18204
Re: How to put textures on the inside of a sphere?
selden, it also helps if are different models, so that bad illumination of celestia doesn't affects
- 23.08.2017, 19:01
- Forum: Modelling
- Topic: How to put textures on the inside of a sphere?
- Replies: 13
- Views: 18204
Re: How to put textures on the inside of a sphere?
well, you can make it as a 3ds file in wings3d, invert the sphere model, and make an UV map, to add the texture, and export to 3ds
- 19.08.2017, 21:20
- Forum: Help Central
- Topic: celestia 1.7.0
- Replies: 12
- Views: 10851
Re: celestia 1.7.0
i will see if that works, but if it don't work then idk what more to do, and if it works i hope it don't says i need something of opengl 5.0
- 19.08.2017, 04:43
- Forum: Help Central
- Topic: celestia 1.7.0
- Replies: 12
- Views: 10851
Re: celestia 1.7.0
it says i need a vcruntime.dll file that doesn't exists on my pc