Posts by Steve.Bowers
- 04.10.2016, 22:33
- Forum: Textures
- Topic: random EarthLike #3
- Replies: 2
- Views: 3608
Re: random EarthLike #3
I really like the bumpmap on this one; it looks like smoke, but makes some convincing relief patterns within Celestia.
- 05.09.2016, 08:33
- Forum: Celestia Users
- Topic: Pictures from Celestia
- Replies: 984
- Views: 3087963
Re: Pictures from Celestia
Even if they are subject to perturbations, there is plenty of available energy for stationkeeping. And to protect against comets.
- 04.09.2016, 19:57
- Forum: Celestia Users
- Topic: Pictures from Celestia
- Replies: 984
- Views: 3087963
Re: Pictures from Celestia
The Black Acropolis, a 'Snailshell' configuration Dyson swarm in Orion's Arm http://www.orionsarm.com/im_store/med_Black_Acropolis.jpg Each cylinder contains a separate environment, many times larger than a planet; they are linked into rings, each ring orbiting as a slightly different inclination. h...
- 21.08.2016, 15:36
- Forum: Add-on releases
- Topic: Orion's Arm: the Terragen Wormhole Nexus
- Replies: 5
- Views: 4794
Re: Orion's Arm: the Terragen Wormhole Nexus
Incidentally the Orion's Arm addons at the Celestia Motherlode have been superceded by the ones on these pages; http://www.orionsarm.com/xcms.php?r=oa-page&page=gen_OACelestia1 there are four pages of these. I've made at least thirty other addons for OA which I haven't released, since they mostl...
- 18.08.2016, 18:01
- Forum: Add-on releases
- Topic: Orion's Arm: the Terragen Wormhole Nexus
- Replies: 5
- Views: 4794
Re: Orion's Arm: the Terragen Wormhole Nexus
Thank you for all your hard work, Selden! The wormhole nexus in Orion's Arm has grown up rather piecemeal, since only a small fraction of it has been described in any detail. In this fictional universe there are supposed to be around ten million wormholes, connecting the most important stars in a re...
- 17.08.2016, 07:25
- Forum: Add-on releases
- Topic: Curiosity on Mars
- Replies: 19
- Views: 14382
Re: Curiosity on Mars
You can add vague shadows under objects by making a surface texture that fits under the model, with a darkened patch on it. Not ideal, but doable.