Posts by Steve.Bowers

by Steve.Bowers
04.10.2016, 22:33
Forum: Textures
Topic: random EarthLike #3
Replies: 2
Views: 3608

Re: random EarthLike #3

I really like the bumpmap on this one; it looks like smoke, but makes some convincing relief patterns within Celestia.
by Steve.Bowers
05.09.2016, 08:33
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 984
Views: 3087963

Re: Pictures from Celestia

Even if they are subject to perturbations, there is plenty of available energy for stationkeeping. And to protect against comets.
by Steve.Bowers
04.09.2016, 19:57
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 984
Views: 3087963

Re: Pictures from Celestia

The Black Acropolis, a 'Snailshell' configuration Dyson swarm in Orion's Arm http://www.orionsarm.com/im_store/med_Black_Acropolis.jpg Each cylinder contains a separate environment, many times larger than a planet; they are linked into rings, each ring orbiting as a slightly different inclination. h...
by Steve.Bowers
21.08.2016, 15:36
Forum: Add-on releases
Topic: Orion's Arm: the Terragen Wormhole Nexus
Replies: 5
Views: 4794

Re: Orion's Arm: the Terragen Wormhole Nexus

Incidentally the Orion's Arm addons at the Celestia Motherlode have been superceded by the ones on these pages; http://www.orionsarm.com/xcms.php?r=oa-page&page=gen_OACelestia1 there are four pages of these. I've made at least thirty other addons for OA which I haven't released, since they mostl...
by Steve.Bowers
18.08.2016, 18:01
Forum: Add-on releases
Topic: Orion's Arm: the Terragen Wormhole Nexus
Replies: 5
Views: 4794

Re: Orion's Arm: the Terragen Wormhole Nexus

Thank you for all your hard work, Selden! The wormhole nexus in Orion's Arm has grown up rather piecemeal, since only a small fraction of it has been described in any detail. In this fictional universe there are supposed to be around ten million wormholes, connecting the most important stars in a re...
by Steve.Bowers
17.08.2016, 07:25
Forum: Add-on releases
Topic: Curiosity on Mars
Replies: 19
Views: 14382

Re: Curiosity on Mars

You can add vague shadows under objects by making a surface texture that fits under the model, with a darkened patch on it. Not ideal, but doable.

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