Posts by john71
- 23.03.2026, 08:42
- Forum: Bugs
- Topic: (FORUM) Problems with autorization and making attachments
- Replies: 2
- Views: 20841
Re: (FORUM) Problems with autorization and making attachments
I don't experience any problems. Maybe a local and persistent (centralized) internet problem?
- 28.02.2026, 14:25
- Forum: Utilities
- Topic: cmod Import/Export for Blender 5
- Replies: 1
- Views: 469
Re: cmod Import/Export for Blender 5
Thank you!
- 25.02.2026, 15:36
- Forum: Development
- Topic: Never implemented Celestia features list for future vibe coding
- Replies: 4
- Views: 631
Re: Never implemented Celestia features list for future vibe coding
I think agentic coding can help Celestia most in understanding and modernizing its legacy codebase, not replacing human maintainers. The safest first step is AI-generated documentation, architecture maps, and code analysis with zero functional changes. Next, AI should generate regression and fuzz te...
- 25.02.2026, 06:32
- Forum: Development
- Topic: Never implemented Celestia features list for future vibe coding
- Replies: 4
- Views: 631
Re: Never implemented Celestia features list for future vibe coding
As I wrote elsewhere " In 2027 anybody with a serious coding AI account can create any modified Celestia binary.". https://celestiaproject.space/forum/viewtopic.php?f=4&t=24487 I wrote this here: "It means that Celestia development can make gigantic steps in the next few years .&q...
- 23.02.2026, 15:53
- Forum: Development
- Topic: Never implemented Celestia features list for future vibe coding
- Replies: 4
- Views: 631
Never implemented Celestia features list for future vibe coding
Celestia can be and will be vibe coded in the near future. It means that Celestia development can make gigantic steps in the next few years. Please list all planned scientific, visual or other upgrades here which were never implemented because of complexity or lack of coding participants. My quick l...
- 23.02.2026, 06:53
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 6
- Views: 36440
Re: AI coding help for Celestia?
I think we should start listing all scientific or visual upgrades which were planned but never implemented in the history of Celestia. If we document ALL planned or suggested scientific or visual upgrades, in a few years it all can be implemented by AI vibe coding. The most important data now is the...
- 18.02.2026, 16:36
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 6
- Views: 36440
Re: AI coding help for Celestia?
In 2027 anybody with a serious coding AI account can create any modified Celestia binary. You can implement any change using text prompts. Would be nice, if AI created Celestia versions would be listed here in the future. 

- 09.07.2025, 15:08
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 105
- Views: 408103
Re: Celestia 1.7.0 windows installer
That's a bit of a contradiction. It is in perpetual development, so it cannot be downloaded here, but it can be downloaded in the Microsoft Store...?
- 07.07.2025, 06:11
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 105
- Views: 408103
Re: Celestia 1.7.0 windows installer
Yes, an official download would be nice!
- 07.07.2024, 21:08
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 6
- Views: 36440
Re: AI coding help for Celestia?
I was able to ask the AI deepseek coder v2 on my PC to analyze the winmain.cpp file. The 41231 tokens code was analyzed in little over 10 minutes. It replied this: The code provided is a Windows front-end for the Celestia application, written in C++. It handles initialization, window creation, OpenG...
- 01.07.2024, 08:20
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 6
- Views: 36440
Re: AI coding help for Celestia?
"Please write a Celestia 3D .ssc script which puts a new planet between Earth and Mars!" CHATGPT4o: "Intermundia" "Sol" { Class "planet" Texture "venus.*" Radius 3500 # Planet radius in kilometers Oblateness 0.0 Albedo 0.30 SiderealOrbitPeriod 365.25...
- 30.06.2024, 19:25
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 6
- Views: 36440
Re: AI coding help for Celestia?
You should try them. They are fun too. I was able to get a working Python script on my first try just by describing it with logical sentences. OK, it is true, you have to be very precise, but the AI wrote 3 pages of code just by using my sentences. ChatGPT4o is the best. Also you can use AIs on simp...
- 30.06.2024, 09:35
- Forum: Petit Bistro Entropy
- Topic: Celestial Matters forum - only a memory
- Replies: 0
- Views: 46643
Celestial Matters forum - only a memory
The archived snapshot of Celestial Matters forum. Just a memory.
https://web.archive.org/web/20190205185543/https://forum.celestialmatters.org/
https://web.archive.org/web/20190205185543/https://forum.celestialmatters.org/
- 29.06.2024, 19:19
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 6
- Views: 36440
AI coding help for Celestia?
ChatGPT, Claude and other AI tools can create almost any code using simple sentences as instructions.
AI can search for errors in the code.
Are the developers of Celestia using this free method to speed up the process?
AI can search for errors in the code.
Are the developers of Celestia using this free method to speed up the process?
- 10.03.2023, 14:27
- Forum: Add-on development
- Topic: The first 64K Mars color texture: A journey in texture making
- Replies: 14
- Views: 29413
Re: The first 64K Mars color texture: A journey in texture making
Shadow-Dragon-777 wrote:Yes, but Themis sees the temperature of a place, not how it looks if we looked at it with our eyes.
That's true. That is why I used visible light images for VT layers at 16k, 32k and 64k. THEMIS is perfectly in sync with them at 128k and 256k and THEMIS can show unbelievable details.
- 10.03.2023, 06:04
- Forum: Add-on development
- Topic: The first 64K Mars color texture: A journey in texture making
- Replies: 14
- Views: 29413
Re: The first 64K Mars color texture: A journey in texture making
Shadow-Dragon-777 wrote:THEMIS IR is infrared though, it will look incorrect to visible light
But it has a 100 meter resolution so if you want real details there is no other data source.
- 09.03.2023, 17:39
- Forum: Add-on development
- Topic: The first 64K Mars color texture: A journey in texture making
- Replies: 14
- Views: 29413
Re: The first 64K Mars color texture: A journey in texture making
I made a 256k false color dds Mars surface map but it is 38 GB. I used the Mars Odyssey THEMIS-IR data.
- 03.03.2023, 20:23
- Forum: Celestia Users
- Topic: Pictures from Celestia
- Replies: 988
- Views: 3415723
Re: Pictures from Celestia
Olympus Mons:
- 27.01.2023, 14:35
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 105
- Views: 408103
Re: Celestia 1.7.0 windows installer
OK. Now I can prove, that it is a software bug:
60 fps when there are not too many objects around.
Fps drops dramatically when there are planetary rings around (but why?).
Fps literally dies when the planet feature is on.
60 fps when there are not too many objects around.
Fps drops dramatically when there are planetary rings around (but why?).
Fps literally dies when the planet feature is on.
- 26.01.2023, 11:35
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 105
- Views: 408103
Re: Celestia 1.7.0 windows installer
I found this text: https://www.mail-archive.com/interest@qt-project.org/msg36622.html Hi, I'm using a third party library (Skia) to render custom opengl code in sync with the QtQuick Scene Graph (Qt 5.15 on Windows 11). I'm using the QQuickFramebufferObject and QSGRenderNode classes to create custom...
