Posts by john71

by john71
23.03.2026, 08:42
Forum: Bugs
Topic: (FORUM) Problems with autorization and making attachments
Replies: 2
Views: 20841

Re: (FORUM) Problems with autorization and making attachments

I don't experience any problems. Maybe a local and persistent (centralized) internet problem?
by john71
28.02.2026, 14:25
Forum: Utilities
Topic: cmod Import/Export for Blender 5
Replies: 1
Views: 469

Re: cmod Import/Export for Blender 5

Thank you!
by john71
25.02.2026, 15:36
Forum: Development
Topic: Never implemented Celestia features list for future vibe coding
Replies: 4
Views: 631

Re: Never implemented Celestia features list for future vibe coding

I think agentic coding can help Celestia most in understanding and modernizing its legacy codebase, not replacing human maintainers. The safest first step is AI-generated documentation, architecture maps, and code analysis with zero functional changes. Next, AI should generate regression and fuzz te...
by john71
25.02.2026, 06:32
Forum: Development
Topic: Never implemented Celestia features list for future vibe coding
Replies: 4
Views: 631

Re: Never implemented Celestia features list for future vibe coding

As I wrote elsewhere " In 2027 anybody with a serious coding AI account can create any modified Celestia binary.". https://celestiaproject.space/forum/viewtopic.php?f=4&t=24487 I wrote this here: "It means that Celestia development can make gigantic steps in the next few years .&q...
by john71
23.02.2026, 15:53
Forum: Development
Topic: Never implemented Celestia features list for future vibe coding
Replies: 4
Views: 631

Never implemented Celestia features list for future vibe coding

Celestia can be and will be vibe coded in the near future. It means that Celestia development can make gigantic steps in the next few years. Please list all planned scientific, visual or other upgrades here which were never implemented because of complexity or lack of coding participants. My quick l...
by john71
23.02.2026, 06:53
Forum: Development
Topic: AI coding help for Celestia?
Replies: 6
Views: 36440

Re: AI coding help for Celestia?

I think we should start listing all scientific or visual upgrades which were planned but never implemented in the history of Celestia. If we document ALL planned or suggested scientific or visual upgrades, in a few years it all can be implemented by AI vibe coding. The most important data now is the...
by john71
18.02.2026, 16:36
Forum: Development
Topic: AI coding help for Celestia?
Replies: 6
Views: 36440

Re: AI coding help for Celestia?

In 2027 anybody with a serious coding AI account can create any modified Celestia binary. You can implement any change using text prompts. Would be nice, if AI created Celestia versions would be listed here in the future. :)
by john71
09.07.2025, 15:08
Forum: Development
Topic: Celestia 1.7.0 windows installer
Replies: 105
Views: 408103

Re: Celestia 1.7.0 windows installer

That's a bit of a contradiction. It is in perpetual development, so it cannot be downloaded here, but it can be downloaded in the Microsoft Store...?
by john71
07.07.2025, 06:11
Forum: Development
Topic: Celestia 1.7.0 windows installer
Replies: 105
Views: 408103

Re: Celestia 1.7.0 windows installer

Yes, an official download would be nice!
by john71
07.07.2024, 21:08
Forum: Development
Topic: AI coding help for Celestia?
Replies: 6
Views: 36440

Re: AI coding help for Celestia?

I was able to ask the AI deepseek coder v2 on my PC to analyze the winmain.cpp file. The 41231 tokens code was analyzed in little over 10 minutes. It replied this: The code provided is a Windows front-end for the Celestia application, written in C++. It handles initialization, window creation, OpenG...
by john71
01.07.2024, 08:20
Forum: Development
Topic: AI coding help for Celestia?
Replies: 6
Views: 36440

Re: AI coding help for Celestia?

"Please write a Celestia 3D .ssc script which puts a new planet between Earth and Mars!" CHATGPT4o: "Intermundia" "Sol" { Class "planet" Texture "venus.*" Radius 3500 # Planet radius in kilometers Oblateness 0.0 Albedo 0.30 SiderealOrbitPeriod 365.25...
by john71
30.06.2024, 19:25
Forum: Development
Topic: AI coding help for Celestia?
Replies: 6
Views: 36440

Re: AI coding help for Celestia?

You should try them. They are fun too. I was able to get a working Python script on my first try just by describing it with logical sentences. OK, it is true, you have to be very precise, but the AI wrote 3 pages of code just by using my sentences. ChatGPT4o is the best. Also you can use AIs on simp...
by john71
30.06.2024, 09:35
Forum: Petit Bistro Entropy
Topic: Celestial Matters forum - only a memory
Replies: 0
Views: 46643

Celestial Matters forum - only a memory

The archived snapshot of Celestial Matters forum. Just a memory.

https://web.archive.org/web/20190205185543/https://forum.celestialmatters.org/
by john71
29.06.2024, 19:19
Forum: Development
Topic: AI coding help for Celestia?
Replies: 6
Views: 36440

AI coding help for Celestia?

ChatGPT, Claude and other AI tools can create almost any code using simple sentences as instructions.

AI can search for errors in the code.

Are the developers of Celestia using this free method to speed up the process?
by john71
10.03.2023, 14:27
Forum: Add-on development
Topic: The first 64K Mars color texture: A journey in texture making
Replies: 14
Views: 29413

Re: The first 64K Mars color texture: A journey in texture making

Shadow-Dragon-777 wrote:Yes, but Themis sees the temperature of a place, not how it looks if we looked at it with our eyes.

That's true. That is why I used visible light images for VT layers at 16k, 32k and 64k. THEMIS is perfectly in sync with them at 128k and 256k and THEMIS can show unbelievable details.
by john71
10.03.2023, 06:04
Forum: Add-on development
Topic: The first 64K Mars color texture: A journey in texture making
Replies: 14
Views: 29413

Re: The first 64K Mars color texture: A journey in texture making

Shadow-Dragon-777 wrote:THEMIS IR is infrared though, it will look incorrect to visible light

But it has a 100 meter resolution so if you want real details there is no other data source.
by john71
09.03.2023, 17:39
Forum: Add-on development
Topic: The first 64K Mars color texture: A journey in texture making
Replies: 14
Views: 29413

Re: The first 64K Mars color texture: A journey in texture making

I made a 256k false color dds Mars surface map but it is 38 GB. I used the Mars Odyssey THEMIS-IR data.
by john71
03.03.2023, 20:23
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 988
Views: 3415723

Re: Pictures from Celestia

Olympus Mons:

Olympus Mons 2023-1.png
Olympus Mons 2023-2.png
Olympus Mons 2023-3.png
Olympus Mons 2023-4.png
Olympus Mons 2023-5.png
Olympus Mons 2023-6.png
Olympus Mons 2023-7.png
by john71
27.01.2023, 14:35
Forum: Development
Topic: Celestia 1.7.0 windows installer
Replies: 105
Views: 408103

Re: Celestia 1.7.0 windows installer

OK. Now I can prove, that it is a software bug:

fps-1.png


60 fps when there are not too many objects around.

fps-2.png


Fps drops dramatically when there are planetary rings around (but why?).

fps-3.png


Fps literally dies when the planet feature is on.
by john71
26.01.2023, 11:35
Forum: Development
Topic: Celestia 1.7.0 windows installer
Replies: 105
Views: 408103

Re: Celestia 1.7.0 windows installer

I found this text: https://www.mail-archive.com/interest@qt-project.org/msg36622.html Hi, I'm using a third party library (Skia) to render custom opengl code in sync with the QtQuick Scene Graph (Qt 5.15 on Windows 11). I'm using the QQuickFramebufferObject and QSGRenderNode classes to create custom...

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