Posts by john71
- 07.07.2024, 21:08
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 4
- Views: 6949
Re: AI coding help for Celestia?
I was able to ask the AI deepseek coder v2 on my PC to analyze the winmain.cpp file. The 41231 tokens code was analyzed in little over 10 minutes. It replied this: The code provided is a Windows front-end for the Celestia application, written in C++. It handles initialization, window creation, OpenG...
- 01.07.2024, 08:20
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 4
- Views: 6949
Re: AI coding help for Celestia?
"Please write a Celestia 3D .ssc script which puts a new planet between Earth and Mars!" CHATGPT4o: "Intermundia" "Sol" { Class "planet" Texture "venus.*" Radius 3500 # Planet radius in kilometers Oblateness 0.0 Albedo 0.30 SiderealOrbitPeriod 365.25...
- 30.06.2024, 19:25
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 4
- Views: 6949
Re: AI coding help for Celestia?
You should try them. They are fun too. I was able to get a working Python script on my first try just by describing it with logical sentences. OK, it is true, you have to be very precise, but the AI wrote 3 pages of code just by using my sentences. ChatGPT4o is the best. Also you can use AIs on simp...
- 30.06.2024, 09:35
- Forum: Petit Bistro Entropy
- Topic: Celestial Matters forum - only a memory
- Replies: 0
- Views: 5436
Celestial Matters forum - only a memory
The archived snapshot of Celestial Matters forum. Just a memory.
https://web.archive.org/web/20190205185543/https://forum.celestialmatters.org/
https://web.archive.org/web/20190205185543/https://forum.celestialmatters.org/
- 29.06.2024, 19:19
- Forum: Development
- Topic: AI coding help for Celestia?
- Replies: 4
- Views: 6949
AI coding help for Celestia?
ChatGPT, Claude and other AI tools can create almost any code using simple sentences as instructions.
AI can search for errors in the code.
Are the developers of Celestia using this free method to speed up the process?
AI can search for errors in the code.
Are the developers of Celestia using this free method to speed up the process?
- 10.03.2023, 14:27
- Forum: Add-on development
- Topic: The first 64K Mars color texture: A journey in texture making
- Replies: 14
- Views: 13669
Re: The first 64K Mars color texture: A journey in texture making
Shadow-Dragon-777 wrote:Yes, but Themis sees the temperature of a place, not how it looks if we looked at it with our eyes.
That's true. That is why I used visible light images for VT layers at 16k, 32k and 64k. THEMIS is perfectly in sync with them at 128k and 256k and THEMIS can show unbelievable details.
- 10.03.2023, 06:04
- Forum: Add-on development
- Topic: The first 64K Mars color texture: A journey in texture making
- Replies: 14
- Views: 13669
Re: The first 64K Mars color texture: A journey in texture making
Shadow-Dragon-777 wrote:THEMIS IR is infrared though, it will look incorrect to visible light
But it has a 100 meter resolution so if you want real details there is no other data source.
- 09.03.2023, 17:39
- Forum: Add-on development
- Topic: The first 64K Mars color texture: A journey in texture making
- Replies: 14
- Views: 13669
Re: The first 64K Mars color texture: A journey in texture making
I made a 256k false color dds Mars surface map but it is 38 GB. I used the Mars Odyssey THEMIS-IR data.
- 03.03.2023, 20:23
- Forum: Celestia Users
- Topic: Pictures from Celestia
- Replies: 984
- Views: 3087962
Re: Pictures from Celestia
Olympus Mons:
- 27.01.2023, 14:35
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
OK. Now I can prove, that it is a software bug:
60 fps when there are not too many objects around.
Fps drops dramatically when there are planetary rings around (but why?).
Fps literally dies when the planet feature is on.
60 fps when there are not too many objects around.
Fps drops dramatically when there are planetary rings around (but why?).
Fps literally dies when the planet feature is on.
- 26.01.2023, 11:35
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
I found this text: https://www.mail-archive.com/interest@qt-project.org/msg36622.html Hi, I'm using a third party library (Skia) to render custom opengl code in sync with the QtQuick Scene Graph (Qt 5.15 on Windows 11). I'm using the QQuickFramebufferObject and QSGRenderNode classes to create custom...
- 25.01.2023, 08:19
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
Qt is slow for many others, so there must be a reason. Maybe more cpu resources. Gpu resources, whatever. That's a good lead. Celestia 1.6.2.2 consumes 15-25% of the GPU resources. Celestia 1.7 win32 is between 15-30%. But Celestia Qt can reach 40%. And where? At Mars, when the fps is very low. But...
- 25.01.2023, 07:23
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
If he already has one it may be failing. So my PC's power supply is failing at Celestia Qt, but it is not failing at Celestia win32? Not likely. As for system settings, I have the computer's power management set to "performance" mode. Thanks for the tips. The problem is that Celestia Qt C...
- 24.01.2023, 21:02
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
selden wrote:FWIW, I'm getting 60fps at Mars.
*sigh*
With Qt?
Added after 9 minutes 50 seconds:
?????
- 24.01.2023, 20:46
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
Maybe OpenGL and Qt has some kind of problem?
https://forum.qt.io/topic/55199/opengl-vsync-problem
https://forum.qt.io/topic/55119/opengl-in-a-different-thread-in-qt5
https://forum.qt.io/topic/55199/opengl-vsync-problem
https://forum.qt.io/topic/55119/opengl-in-a-different-thread-in-qt5
- 24.01.2023, 20:26
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
cartrite wrote:They should not be using each others dep dll's.
Maybe the problem is in the registry. Are they separated there?
- 24.01.2023, 20:18
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
Quite the opposite: every unnecessary file was purged by Bleachbit after I deleted every Celestia folder.
That's why I suspect that reinstalling 1.6.2.2 changed something...
That's why I suspect that reinstalling 1.6.2.2 changed something...
- 24.01.2023, 20:01
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
cartrite wrote:If it was a new location and nothing else was added, I'm out of ideas.
I just purged all unnecessary registry data and uninstalled all Celestia versions a few weeks ago.
AND after that I installed your exe file.
- 24.01.2023, 19:49
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
I have 4.6.0 GL version. My card was able to achieve 820-941 fps with this test: https://sourceforge.net/projects/openglchecker/ I read about one person who had low frame rates cleaning the card contacts and reinstalling it to get rid of their problem. Also maybe you should take a look at BIOS setti...
- 24.01.2023, 19:31
- Forum: Development
- Topic: Celestia 1.7.0 windows installer
- Replies: 98
- Views: 279957
Re: Celestia 1.7.0 windows installer
cartrite wrote:Could you supply some more info about your hardware
Desktop, 4x3.2Ghz Intel Core, GeForce GTX 1050 Ti, 16 GB RAM, Windows 10 latest build 64 bit.
Built it myself from parts.
Has no problem with high end PC games.